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| | rowspan=2 | The spirits are very displeased today. They will do their best to make your life difficult. | | | rowspan=2 | The spirits are very displeased today. They will do their best to make your life difficult. |
| |[[File:LuckSkull.gif]] | | |[[File:LuckSkull.gif]] |
− | |{{name|Luck|> -0.1 (or 0.075 with Special Charm) and < -0.07}} | + | |{{name|Luck|> -0.1 (or -0.075 with Special Charm) and < -0.07}} |
| |- | | |- |
| |[[File:LuckSkullMin.gif]] | | |[[File:LuckSkullMin.gif]] |
| |{{name|Luck|-0.1 or -0.075 with Special Charm}} | | |{{name|Luck|-0.1 or -0.075 with Special Charm}} |
| |} | | |} |
| + | |
| + | Daily luck has 201 possible values<ref name="luck"/>, so the probability of getting best possible luck, worst possible luck, and absolutely neutral luck are 1/201 each. Due to a rounding error in the game code, it's impossible to get absolutely neutral luck with the Special Charm<ref name="absolutely_neutral"/>. |
| | | |
| ===Special Charm=== | | ===Special Charm=== |
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| <ref name="luck">See <samp>Game1::_newDayAfterFade</samp> in the game code.</ref> | | <ref name="luck">See <samp>Game1::_newDayAfterFade</samp> in the game code.</ref> |
| <ref name="tvluck">See <samp>Objects.TV::getFortuneForecast</samp> in the game code.</ref> | | <ref name="tvluck">See <samp>Objects.TV::getFortuneForecast</samp> in the game code.</ref> |
| + | <ref name="absolutely_neutral">The special charm adds <samp>(double)0.025f</samp> (see <samp>Farmer::DailyLuck</samp>), which is actually 0.02500000037252903. Those trailing digits are never cancelled out as the TV code checks whether the daily luck is exactly zero as a double.</ref> |
| <ref name="radioactive">See <samp>Locations.MineShaft::chooseStoneType</samp> in the game code.</ref> | | <ref name="radioactive">See <samp>Locations.MineShaft::chooseStoneType</samp> in the game code.</ref> |
| <ref name="dwoop">See <samp>Crop::Harvest</samp> in the game code.</ref> | | <ref name="dwoop">See <samp>Crop::Harvest</samp> in the game code.</ref> |