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The base value for daily luck is a randomly generated number from -0.1 (unlucky) to 0.1 (lucky).<ref name="luck" /> The value is increased by 0.025 with the [[Special Charm]]. The value is used in numerous ways; though it looks like a percentage equal to 10%, it is in fact treated differently in every situation and may have a minuscule or enormous effect depending on the activity.
 
The base value for daily luck is a randomly generated number from -0.1 (unlucky) to 0.1 (lucky).<ref name="luck" /> The value is increased by 0.025 with the [[Special Charm]]. The value is used in numerous ways; though it looks like a percentage equal to 10%, it is in fact treated differently in every situation and may have a minuscule or enormous effect depending on the activity.
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Daily luck can be checked by right-clicking on the [[Television]] and selecting "Fortune Teller." The Fortune Teller will give an indication of the daily luck stat modifier. Luck is determined at the start of the day and is not affected by choosing to view the Fortune Teller Television Program. Daily luck does not change if the day is restarted, but it can change by replaying the previous day.
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Daily luck can be checked by right-clicking on the [[Television]] and selecting "Fortune Teller." The Fortune Teller will give an indication of the daily luck stat modifier. Luck is determined at the start of the day and is not affected by choosing to view the Fortune Teller Television Program. Daily luck does not change if the day is restarted, but can change by replaying the previous day.
    
Before revealing the luck message, one of the following messages is shown randomly (the first two being gender-specific). They do not affect the luck in any way.
 
Before revealing the luck message, one of the following messages is shown randomly (the first two being gender-specific). They do not affect the luck in any way.
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**''(Luck does not increase the chance to receive rare [[minerals]] and [[artifacts]] from breaking geodes. These results depend only on the save file and the sequence in which the geodes are broken.)''
 
**''(Luck does not increase the chance to receive rare [[minerals]] and [[artifacts]] from breaking geodes. These results depend only on the save file and the sequence in which the geodes are broken.)''
 
*Chance of finding [[Mining#Mining Nodes|Gem Nodes and Mystic Stones]] in [[The Mines]] or [[Skull Cavern]].
 
*Chance of finding [[Mining#Mining Nodes|Gem Nodes and Mystic Stones]] in [[The Mines]] or [[Skull Cavern]].
*Chance that crates spawn in [[The Mines]].
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*Chance that crates spawn in [[the Mines]].
 
*Chance to find treasure rooms in the [[Skull Cavern]].
 
*Chance to find treasure rooms in the [[Skull Cavern]].
*Amount of [[gold]] and items lost when dying in [[The Mines]] or [[Skull Cavern]].
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*Amount of [[gold]] and items lost when dying in the Mines or [[Skull Cavern]].
*Chance of finding [[Mining#Mining Nodes|Radioactive Nodes]] in [[The Mines]] (while the [[The Mines#Shrine of Challenge|Shrine of Challenge]] is active) or [[Skull Cavern]] (while [[Quests#Skull Cavern Invasion|Skull Cavern Invasion]] is active).<ref name="radioactive" />
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*Chance of finding [[Mining#Radioactive Node|Radioactive Nodes]] in the Mines (while the [[The Mines#Shrine of Challenge|Shrine of Challenge]] is active) or [[Skull Cavern]] (while [[Quests#Skull Cavern Invasion|Skull Cavern Invasion]] is active).<ref name="radioactive" />
    
;Other
 
;Other
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|N/A
 
|N/A
 
|N/A
 
|N/A
|data-sort-value="100" | {{price|100}}
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|data-sort-value="100" | {{Price|100}}
 
|}
 
|}
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* Chances of receiving [[Duck Feather]] and [[Rabbit's Foot]] are not improved by luck buffs.
 
* Chances of receiving [[Duck Feather]] and [[Rabbit's Foot]] are not improved by luck buffs.
 
* For [[Fishing#Treasure Chests|Fishing Treasure Chest]] contents, a luck buff does not improve special item chances. Instead, it increases the chance of getting double quantities of resources and gems. It also allows standard rings ([[Glow Ring]], [[Magnet Ring]]) to appear in place of small rings ([[Small Glow Ring]], [[Small Magnet Ring]]).
 
* For [[Fishing#Treasure Chests|Fishing Treasure Chest]] contents, a luck buff does not improve special item chances. Instead, it increases the chance of getting double quantities of resources and gems. It also allows standard rings ([[Glow Ring]], [[Magnet Ring]]) to appear in place of small rings ([[Small Glow Ring]], [[Small Magnet Ring]]).
* When breaking stone, chances for extra [[Cinder Shard|Cinder Shards]], [[Bone Fragment|Bone Fragments]], [[Clay]], [[Stone]], and all [[Ore]] depend on the player's [[Mining]] level and luck buffs, but not daily luck<ref name="breakStone" />.
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* When breaking stone, chances for extra [[Cinder Shard]]s, [[Bone Fragment]]s, [[Clay]], [[Stone]], and all [[Ore]] depend on the player's [[Mining]] level and luck buffs, but not daily luck.<ref name="breakStone" />
* Weapon [[Crit. Chance]] is boosted by luck buffs but not daily luck<ref name="damagemonster" />.
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* Weapon [[Crit. Chance]] is boosted by luck buffs but not daily luck.<ref name="damagemonster" />
 
* Chances of activating the [[Ring of Yoba]]<ref name="farmer_takedamage"/> or [[Warrior Ring]]<ref name="ring_onmonsterslay"/> are boosted by luck buffs but not daily luck.
 
* Chances of activating the [[Ring of Yoba]]<ref name="farmer_takedamage"/> or [[Warrior Ring]]<ref name="ring_onmonsterslay"/> are boosted by luck buffs but not daily luck.
* Chances of finding certain modified monster drops, including [[Mahogany Seed]], [[Galaxy Soul]], and [[Qi Gem]] depend on luck buffs but not daily luck<ref name="monsterdrop"/>.
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* Chances of finding certain modified monster drops, including [[Mahogany Seed]], [[Galaxy Soul]], and [[Qi Gem]] depend on luck buffs but not daily luck.<ref name="monsterdrop"/>
    
==References==
 
==References==
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