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{{Spoiler}}
 
[[File:Fortune Teller.png|Fortune Teller|right|thumb]]
 
[[File:Fortune Teller.png|Fortune Teller|right|thumb]]
 
'''Luck''' [[File:Luck.png|24px]] is a statistic that affects many different aspects of the game, such as the chance of finding [[Minerals#Geodes|geodes]] and chance of getting treasure from [[Fishing]]. There are several sources of luck: daily luck determined by the game, [[buffs]] gained from eating certain [[Cooking|food and drink]], a [[Special Charm]] which gives a small permanent luck boost, and the [[Lucky Ring]].
 
'''Luck''' [[File:Luck.png|24px]] is a statistic that affects many different aspects of the game, such as the chance of finding [[Minerals#Geodes|geodes]] and chance of getting treasure from [[Fishing]]. There are several sources of luck: daily luck determined by the game, [[buffs]] gained from eating certain [[Cooking|food and drink]], a [[Special Charm]] which gives a small permanent luck boost, and the [[Lucky Ring]].
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!Stat Bonus <ref name="tvluck" />
 
!Stat Bonus <ref name="tvluck" />
 
|-
 
|-
|The spirits are very happy today! They will do their best to shower everyone with good fortune.
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| rowspan=2 | The spirits are very happy today! They will do their best to shower everyone with good fortune.
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|[[File:LuckStarMax.gif]]
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|{{name|Luck|+0.1 or +0.125 with Special Charm}}
 +
|-
 
|[[File:LuckStar.gif]]
 
|[[File:LuckStar.gif]]
|{{name|Luck|> +0.07}}
+
|{{name|Luck|> +0.07 and < 0.1 (or 0.125 with Special Charm)}}
 
|-
 
|-
 
|The spirits are in good humor today. I think you'll have a little extra luck.
 
|The spirits are in good humor today. I think you'll have a little extra luck.
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|{{name|Luck|≥ -0.07 and < -0.02}}
 
|{{name|Luck|≥ -0.07 and < -0.02}}
 
|-
 
|-
|The spirits are very displeased today. They will do their best to make your life difficult.
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| rowspan=2 | The spirits are very displeased today. They will do their best to make your life difficult.
 
|[[File:LuckSkull.gif]]
 
|[[File:LuckSkull.gif]]
|{{name|Luck|< -0.07}}
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|{{name|Luck|> -0.1 (or -0.075 with Special Charm) and < -0.07}}
 +
|-
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|[[File:LuckSkullMin.gif]]
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|{{name|Luck|-0.1 or -0.075 with Special Charm}}
 
|}
 
|}
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 +
Daily luck has 201 possible values<ref name="luck"/>, so the probability of getting best possible luck, worst possible luck, and absolutely neutral luck are 1/201 each. Due to a rounding error in the game code, it's impossible to get absolutely neutral luck with the Special Charm<ref name="absolutely_neutral"/>.
    
===Special Charm===
 
===Special Charm===
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**''(Luck does not increase the chance to receive rare [[minerals]] and [[artifacts]] from breaking geodes. These results depend only on the save file and the sequence in which the geodes are broken.)''
 
**''(Luck does not increase the chance to receive rare [[minerals]] and [[artifacts]] from breaking geodes. These results depend only on the save file and the sequence in which the geodes are broken.)''
 
*Chance of finding [[Mining#Mining Nodes|Gem Nodes and Mystic Stones]] in [[The Mines]] or [[Skull Cavern]].
 
*Chance of finding [[Mining#Mining Nodes|Gem Nodes and Mystic Stones]] in [[The Mines]] or [[Skull Cavern]].
*Chance that crates spawn in [[The Mines]].
+
*Chance that crates spawn in [[the Mines]].
 
*Chance to find treasure rooms in the [[Skull Cavern]].
 
*Chance to find treasure rooms in the [[Skull Cavern]].
*Amount of [[gold]] and items lost when dying in [[The Mines]] or [[Skull Cavern]].
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*Amount of [[gold]] and items lost when dying in the Mines or [[Skull Cavern]].
*Chance of finding [[Mining#Mining Nodes|Radioactive Nodes]] in [[The Mines]] (while the [[The Mines#Shrine of Challenge|Shrine of Challenge]] is active) or [[Skull Cavern]] (while [[Quests#Skull Cavern Invasion|Skull Cavern Invasion]] is active)<ref name="radioactive" />.
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*Chance of finding [[Mining#Radioactive Node|Radioactive Nodes]] in the Mines (while the [[The Mines#Shrine of Challenge|Shrine of Challenge]] is active) or [[Skull Cavern]] (while [[Quests#Skull Cavern Invasion|Skull Cavern Invasion]] is active).<ref name="radioactive" />
    
;Other
 
;Other
 
*Chance of [[Fishing#Treasure Chests|treasure chests]] appearing while [[Fishing]].
 
*Chance of [[Fishing#Treasure Chests|treasure chests]] appearing while [[Fishing]].
 
**Chance of getting special items (''e.g.,'' [[Neptune's Glaive]], [[Prismatic Shard]], [[Iridium Band]]).
 
**Chance of getting special items (''e.g.,'' [[Neptune's Glaive]], [[Prismatic Shard]], [[Iridium Band]]).
*Chance to double the number of [[crops]] yielded at harvest. Works for any crop, and a unique "dwoop" sound effect plays if this occurs as the result of a luck-based check<ref name="dwoop" />.
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*Chance to double the number of [[crops]] yielded at harvest. Works for any crop, and a unique "dwoop" sound effect plays if this occurs as the result of a luck-based check.<ref name="dwoop" />
 
*Drop chance of [[Duck Feather]] and [[Rabbit's Foot]] from animals.
 
*Drop chance of [[Duck Feather]] and [[Rabbit's Foot]] from animals.
 
*Amount of [[wood]] dropped from [[trees]].
 
*Amount of [[wood]] dropped from [[trees]].
*Quality and number of ores obtained from [[Copper Pan|panning]].
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*Quality and number of ores obtained from [[Pans|panning]].
 
*Chance of getting a second item (in addition to ore) from panning.
 
*Chance of getting a second item (in addition to ore) from panning.
 
*Chance of getting items from [[Garbage Can]]s and the chance the item is not [[trash]].
 
*Chance of getting items from [[Garbage Can]]s and the chance the item is not [[trash]].
 
*Chance the [[Marriage|spouse]] will be [[Marriage#Jealousy|jealous]] after giving a gift to another marriage candidate that the player is also currently dating.
 
*Chance the [[Marriage|spouse]] will be [[Marriage#Jealousy|jealous]] after giving a gift to another marriage candidate that the player is also currently dating.
 
*Results of playing slots at the [[Casino]].
 
*Results of playing slots at the [[Casino]].
*Amount of lightning during a storm (higher luck increases the amount)<ref name="lightning" />.
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*Amount of lightning during a storm (higher luck increases the amount).<ref name="lightning" />
*Chance of a [[Trees|tree]] being struck by lighting (higher luck decreases the chance)<ref name="lightning" />.
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*Chance of a [[Trees|tree]] being struck by lightning (higher luck decreases the chance).<ref name="lightning" />
    
==Luck Buffs==
 
==Luck Buffs==
Luck Buffs are temporary bonuses gained from consuming certain [[Cooking|food and drink]] or by wearing the [[Lucky Ring]]. Only one drink-derived buff and one food-derived buff can be active at a given time. A buff of +2 for example may have similar effects to a daily luck value of 0.1, though it is treated differently in every situation and may have a minuscule or enormous effect depending on the activity.
+
Luck Buffs are temporary bonuses gained from:
 +
* consuming certain [[Cooking|food and drink]]
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* consuming dishes from the [[Desert Festival#Chef|Chef]] at the [[Desert Festival]]
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* wearing the [[Lucky Ring]]
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* receiving the Blessing of Luck buff from the [[Statue Of Blessings]]
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 +
Only one drink-derived buff and one food-derived buff can be active at a given time. However, dishes from the [[Desert Festival#Chef|Chef]] at the [[Desert Festival]] can stack on top of the food and drink buffs, which includes any luck buffs potentially received from the dishes. A buff of +2 for example may have similar effects to a daily luck value of 0.1, though it is treated differently in every situation and may have a minuscule or enormous effect depending on the activity.
    
The following food and drink provide a temporary luck buff:
 
The following food and drink provide a temporary luck buff:
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|{{Description|Lucky Ring}}
 
|{{Description|Lucky Ring}}
 
|Increases [[File:Luck.png|24px]] [[Luck]] by +1.
 
|Increases [[File:Luck.png|24px]] [[Luck]] by +1.
|Dropped as a [[The Mines#Special Items|special item]] in the [[Skull Cavern]], or rarely by [[Copper Pan|panning]].
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|Dropped as a [[The Mines#Special Items|special item]] in the [[Skull Cavern]], or rarely by [[Pans|panning]].
 
|N/A
 
|N/A
 
|N/A
 
|N/A
|data-sort-value="100" | {{price|100}}
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|data-sort-value="100" | {{Price|100}}
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|}
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Below is a table of the luck buffs that can be obtained from the [[Desert Festival#Chef|Chef]] at the [[Desert Festival]]:
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{|class="wikitable roundedborder"
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!Image
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!Name
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!Buffs
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!Buff Duration
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!Ingredients
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|-
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|[[File:Sour Salad.png|center]]
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|Sour Salad
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|{{name|Luck|+3}}{{name|Defense|+1}}
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|{{Duration|7m}}
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|Rare Fruit + Rich Marinara
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|-
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|[[File:Superfood Cake.png|center]]
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|Superfood Cake
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|{{name|Luck|+3}}{{name|Mining|+1}}
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|{{Duration|7m}}
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|Rare Fruit + Mushroom Creme
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|-
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|[[File:Warrior Smoothie.png|center]]
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|Warrior Smoothie
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|{{name|Luck|+3}}{{name|Attack|+1}}
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|{{Duration|7m}}
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|Rare Fruit + Pungent Garlic
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|-
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|[[File:Rumpled Fruit Skin.png|center]]
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|Rumpled Fruit Skin
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|{{name|Luck|+3}}{{name|Speed|+1}}
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|{{Duration|7m}}
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|Rare Fruit + Uncomfortably Hot Sauce
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|-
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|[[File:Sweet Bean Cake.png|center]]
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|Sweet Bean Cake
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|{{name|Defense|+3}}{{name|Luck|+1}}
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|{{Duration|7m}}
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|Hearty Beans + Cherry Syrup
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|-
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|[[File:Crystal Cake.png|center]]
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|Crystal Cake
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|{{name|Mining|+3}}{{name|Luck|+1}}
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|{{Duration|7m}}
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|Cave Loaf + Cherry Syrup
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|-
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|[[File:Elf Quesadilla.png|center]]
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|Elf Quesadilla
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|{{name|Attack|+3}}{{name|Luck|+1}}
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|{{Duration|7m}}
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|Extremely Sharp Cheddar + Cherry Syrup
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|-
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|[[File:Shrimp Donut.png|center]]
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|Shrimp Donut
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|{{name|Fishing|+3}}{{name|Luck|+1}}
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|{{Duration|7m}}
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|Shrimp + Cherry Syrup
 
|}
 
|}
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* Chances of receiving [[Duck Feather]] and [[Rabbit's Foot]] are not improved by luck buffs.
 
* Chances of receiving [[Duck Feather]] and [[Rabbit's Foot]] are not improved by luck buffs.
 
* For [[Fishing#Treasure Chests|Fishing Treasure Chest]] contents, a luck buff does not improve special item chances. Instead, it increases the chance of getting double quantities of resources and gems. It also allows standard rings ([[Glow Ring]], [[Magnet Ring]]) to appear in place of small rings ([[Small Glow Ring]], [[Small Magnet Ring]]).
 
* For [[Fishing#Treasure Chests|Fishing Treasure Chest]] contents, a luck buff does not improve special item chances. Instead, it increases the chance of getting double quantities of resources and gems. It also allows standard rings ([[Glow Ring]], [[Magnet Ring]]) to appear in place of small rings ([[Small Glow Ring]], [[Small Magnet Ring]]).
* When breaking stone, chances for extra [[Cinder Shard|Cinder Shards]], [[Bone Fragment|Bone Fragments]], [[Clay]], [[Stone]], and all [[Ore]] depend on the player's [[Mining]] level and luck buffs, but not daily luck<ref name="breakStone" />.
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* When breaking stone, chances for extra [[Cinder Shard]]s, [[Bone Fragment]]s, [[Clay]], [[Stone]], and all [[Ore]] depend on the player's [[Mining]] level and luck buffs, but not daily luck.<ref name="breakStone" />
* Weapon [[Crit. Chance]] is boosted by luck buffs but not daily luck<ref name="damagemonster" />.
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* Weapon [[Crit. Chance]] is boosted by luck buffs but not daily luck.<ref name="damagemonster" />
 
* Chances of activating the [[Ring of Yoba]]<ref name="farmer_takedamage"/> or [[Warrior Ring]]<ref name="ring_onmonsterslay"/> are boosted by luck buffs but not daily luck.
 
* Chances of activating the [[Ring of Yoba]]<ref name="farmer_takedamage"/> or [[Warrior Ring]]<ref name="ring_onmonsterslay"/> are boosted by luck buffs but not daily luck.
* Chances of finding certain modified monster drops, including [[Mahogany Seed]], [[Galaxy Soul]], and [[Qi Gem]] depend on luck buffs but not daily luck<ref name="monsterdrop"/>.
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* Chances of finding certain modified monster drops, including [[Mahogany Seed]], [[Galaxy Soul]], and [[Qi Gem]] depend on luck buffs but not daily luck.<ref name="monsterdrop"/>
    
==References==
 
==References==
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     <ref name="luck">See <samp>Game1::_newDayAfterFade</samp> in the game code.</ref>
 
     <ref name="luck">See <samp>Game1::_newDayAfterFade</samp> in the game code.</ref>
 
     <ref name="tvluck">See <samp>Objects.TV::getFortuneForecast</samp> in the game code.</ref>
 
     <ref name="tvluck">See <samp>Objects.TV::getFortuneForecast</samp> in the game code.</ref>
 +
    <ref name="absolutely_neutral">The special charm adds <samp>(double)0.025f</samp> (see <samp>Farmer::DailyLuck</samp>), which is actually 0.02500000037252903. Those trailing digits are never cancelled out as the TV code checks whether the daily luck is exactly zero as a double.</ref>
 
     <ref name="radioactive">See <samp>Locations.MineShaft::chooseStoneType</samp> in the game code.</ref>
 
     <ref name="radioactive">See <samp>Locations.MineShaft::chooseStoneType</samp> in the game code.</ref>
 
     <ref name="dwoop">See <samp>Crop::Harvest</samp> in the game code.</ref>
 
     <ref name="dwoop">See <samp>Crop::Harvest</samp> in the game code.</ref>
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{{History|1.4|[[Magic Rock Candy]] introduced. Special Charm luck increase changed to a static 0.025. Giving datable NPCs a gift no longer makes the player's spouse jealous unless they're currently dating them.}}
 
{{History|1.4|[[Magic Rock Candy]] introduced. Special Charm luck increase changed to a static 0.025. Giving datable NPCs a gift no longer makes the player's spouse jealous unless they're currently dating them.}}
 
{{History|1.5|[[Lucky Ring]], [[Banana Pudding]], and [[Ginger Ale]] introduced.}}
 
{{History|1.5|[[Lucky Ring]], [[Banana Pudding]], and [[Ginger Ale]] introduced.}}
 +
{{History|1.6|Luck buffs from [[Desert Festival#Chef|Chef]] dishes at the [[Desert Festival]] introduced. Added special backplates to fortune teller TV show if the player gets a perfectly good or perfectly bad luck day.}}
    
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}