Changes

Line 50: Line 50:  
pregnant - Sets the amount of days until child birth to 1. Also, removes all previous children.
 
pregnant - Sets the amount of days until child birth to 1. Also, removes all previous children.
 
fd, face, faceDirection <S:NPC> <I:dir> - Sets <NPC> to face in <direction>
 
fd, face, faceDirection <S:NPC> <I:dir> - Sets <NPC> to face in <direction>
jump <S:NPC> - makes the given NPC/player actor jump once.
+
jump <S:NPC> <I>- makes the given NPC/player actor jump once, at velocity <I>.
 
c, cm, canmove - Force-enables movement for the player actor. Force-closes inventory menu, presumably other menus and dialogue as well.
 
c, cm, canmove - Force-enables movement for the player actor. Force-closes inventory menu, presumably other menus and dialogue as well.
 
stoprafting - `player.isRafting = false;` (presumably an unimplemented feature)
 
stoprafting - `player.isRafting = false;` (presumably an unimplemented feature)
Line 56: Line 56:  
divorce - Makes the player divorce from their current spouse that night.
 
divorce - Makes the player divorce from their current spouse that night.
 
minigame makeEx <S:NPC> - sets <NPC>'s relationship to Farmer as "divorced".
 
minigame makeEx <S:NPC> - sets <NPC>'s relationship to Farmer as "divorced".
 +
db <S:NPC> - Triggers the relevant dialogue with <NPC>, or by default, Pierre. Counts as having spoken to that NPC. Prints "Stack empty" in console if the NPC has no more dialogue at that time.
 +
marry <S:NPC> - Marries the player to <NPC>.
 
</pre>
 
</pre>
   Line 102: Line 104:  
festivalScore <I:score>- adds <score> to Farmer's grange display score at Stardew Valley Fair
 
festivalScore <I:score>- adds <score> to Farmer's grange display score at Stardew Valley Fair
 
toggleCatPerson - Toggles the selected pet species.
 
toggleCatPerson - Toggles the selected pet species.
 +
seenmail <I:ID> - Adds letter <ID> to the list of those the farmer has already received and read.
 
</pre>
 
</pre>
   Line 109: Line 112:  
upgradebarn, barn - upgrades player barn(s) one level
 
upgradebarn, barn - upgrades player barn(s) one level
 
growCrops <I:AMT> - Advances all crops in the current location <AMT> days.
 
growCrops <I:AMT> - Advances all crops in the current location <AMT> days.
house, houseUpgrade, hu <I:LVL> - Upgrades your house to the given level.
+
house, houseUpgrade, hu <I:LVL> - Up/downgrades your house to the given level.
 
fenceDecay - presumably sets the rate of fence decay
 
fenceDecay - presumably sets the rate of fence decay
 
bc, buildcoop -  
 
bc, buildcoop -  
Line 166: Line 169:  
water - Irrigate all tilled land on the current map.
 
water - Irrigate all tilled land on the current map.
 
growAnimalsFarm -  
 
growAnimalsFarm -  
wp, wallpaper -  
+
wp, wallpaper - Inside the current farm building, switches all wallpapers to the next available wallpaper counting from (assumedly) the left/topmost room.
seenmail -
   
tool -  
 
tool -  
db -
   
fo, frameOffset -  
 
fo, frameOffset -  
resetAchievements - Reset the achievements.
   
m, mv, musicvolume -  
 
m, mv, musicvolume -  
 
emote -  
 
emote -  
Line 243: Line 243:  
gamemode -  
 
gamemode -  
 
barnDweller -  
 
barnDweller -  
marry <S:NPC> - Marries the player to <NPC>.
   
bloom -  
 
bloom -  
 
viewport -  
 
viewport -  
Line 261: Line 260:  
boots -  
 
boots -  
 
event -  
 
event -  
 +
resetAchievements - Resets the Steam achievements.
 
</pre>
 
</pre>
    
[[Category:Modding]]
 
[[Category:Modding]]
52

edits