Changes

767 bytes added ,  17:45, 2 September 2018
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| Make the given NPC name perform an emote, which is a little icon shown above the NPC's head. Emotes are stored in <tt>Content\TileSheets\emotes.xnb</tt> (see [https://www.reddit.com/r/StardewValley/comments/5s5m9g/help_annoyed_squiggle/ddd33qg/ list of emotes]).
 
| Make the given NPC name perform an emote, which is a little icon shown above the NPC's head. Emotes are stored in <tt>Content\TileSheets\emotes.xnb</tt> (see [https://www.reddit.com/r/StardewValley/comments/5s5m9g/help_annoyed_squiggle/ddd33qg/ list of emotes]).
 
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|-
| <tt>end ?</tt>
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| <tt>end</tt>
| TODO: Investigate Event.endBehaviors
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| Ends the current event by fading out, then resumes the game world and places the player on the square where they entered the zone.
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|-
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| <tt>end position {{t|x}} {{t|y}}</tt>
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| Ends the current event by fading out, then resumes the game world and places the player on the coordinates specified in ''x y''.
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|-
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| <tt>end newDay</tt>
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| Ends the current event by fading out, then ends the day (saving the game, selling everything in the sell box, etc).
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|-
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| <tt>end dialogue {{t|NPC}} {{t|\"Text for next chat\"}}</tt>
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| Ends the current event by fading out, then resumes the game world and places the player on the square where they entered the zone. Additionally, the NPC will say the line(s) specified at the end of the command. Example usage: ''end dialogue Abigail \"It was fun talking to you today.$h\"''
 
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| <tt>extendSourceRect {{t|actor}} reset
 
| <tt>extendSourceRect {{t|actor}} reset
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