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213 bytes added ,  17:30, 2 September 2018
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| Set multiple movements for an NPC.  You can set True to have NPC walk the path continuously. Example: /advancedMove Robin false 0 3 2 0 0 2 -2 0 0 -2 2 0/
 
| Set multiple movements for an NPC.  You can set True to have NPC walk the path continuously. Example: /advancedMove Robin false 0 3 2 0 0 2 -2 0 0 -2 2 0/
 
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| <tt>ambientLight {{t|r}} {{t|g}} &lt;b&gt;</tt>
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| <tt>ambientLight {{t|r}} {{t|g}} {{t|b}}</tt>
| Set the ambient light level.
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| Modifies the ambient light level. Note that it appears to work by ''removing'' colors from the existing light ambience, so ''/ambientLight 1 80 80/'' would reduce green and blue and leave the light with a reddish hue. Further testing required.
 
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| <tt>animalNaming</tt>
 
| <tt>animalNaming</tt>
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