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| ==Creating mods== | | ==Creating mods== |
| ''Looking for something specific? Try [{{fullurl:Special:Search|ns570=1}} searching the <tt>Modding</tt> namespace].'' | | ''Looking for something specific? Try [{{fullurl:Special:Search|ns570=1}} searching the <tt>Modding</tt> namespace].'' |
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| + | Some of the known framework mods are listed below, along with their capabilities. The framework mods are written in C#, so you can make content packs for them without needing to know coding yourself. |
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| + | '''Content Patcher (CP)''' |
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| + | * Edit or replace literally any game file in the [[Modding:Player Guide/Getting Started#Find your game folder|game's <tt>Content</tt> folder]]. |
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| + | * Add new files, alter images,data, and maps |
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| + | * Create entire NPCs |
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| + | * Make changes dynamic, conditional, seasonal, and/or configurable |
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| + | '''Content Patcher Animations (CP-A)''' |
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| + | * Images patched in with CP can be animated |
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| + | '''Json Assets (JA)''' |
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| + | * Create new objects, Big Craftables (placeable, machine-sized), crops, fruit trees, hats, weapons, shirts, pants, and boots |
| + | * Specify crafting, cooking, and tailor recipes for new items |
| + | * Specify gift tastes for new items |
| + | * New item data and images can also be targeted with CP |
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| + | '''TMXL (and PyTK)''' |
| + | * Necessary to add new map locations |
| + | * Tons of map features like crop layers and water color |
| + | * Can use high resolution textures anywhere, even unrelated to maps |
| + | * Extreme custom tile actions and Lua scripting |
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| + | '''Custom Furniture''' |
| + | * Make new items that behave as furniture (e.g. rotatable, or placeable on walls) |
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| {| | | {| |