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==Creating mods==
 
==Creating mods==
 
''Looking for something specific? Try [{{fullurl:Special:Search|ns570=1}} searching the <tt>Modding</tt> namespace].''
 
''Looking for something specific? Try [{{fullurl:Special:Search|ns570=1}} searching the <tt>Modding</tt> namespace].''
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Some of the known framework mods are listed below, along with their capabilities. The framework mods are written in C#, so you can make content packs for them without needing to know coding yourself.
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'''Content Patcher (CP)'''
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* Edit or replace literally any game file in the [[Modding:Player Guide/Getting Started#Find your game folder|game's <tt>Content</tt> folder]].
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* Add new files, alter images,data, and maps
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* Create entire NPCs
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* Make changes dynamic, conditional, seasonal, and/or configurable
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'''Content Patcher Animations (CP-A)'''
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* Images patched in with CP can be animated
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'''Json Assets (JA)'''
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* Create new objects, Big Craftables (placeable, machine-sized), crops, fruit trees, hats, weapons, shirts, pants, and boots
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* Specify crafting, cooking, and tailor recipes for new items
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* Specify gift tastes for new items
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* New item data and images can also be targeted with CP
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'''TMXL (and PyTK)'''
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* Necessary to add new map locations
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* Tons of map features like crop layers and water color
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* Can use high resolution textures anywhere, even unrelated to maps
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* Extreme custom tile actions and Lua scripting
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'''Custom Furniture'''
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* Make new items that behave as furniture (e.g. rotatable, or placeable on walls)
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