Mods are packages of files which change Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home), and much more.
| Using mods|
How to install SMAPI, use mods, and troubleshoot them. Includes the compatibility list.
Looking for something specific? Try searching the Modding namespace.
| Creating SMAPI mods|
How to create SMAPI mods, with tutorials and documentation. This includes the full SMAPI API + event reference.
| Creating Content Patcher packs|
How to create content packs for Content Patcher, including links to more info.
| Translating mods|
How to contribute mod translations for any language supported by the game. (And for modders, how to enable and request translations.)
Some of the known framework mods are listed below, along with their capabilities. The framework mods are written in C#, so you can make content packs for them without needing to know coding yourself. They are available on Nexus Mods.
Content Patcher (CP) | CP Nexus Mods page
- Edit or replace literally any game file in the game's Content folder.
- Add new files, alter images, data, and maps
- Send the player basic mail
- Create entire NPCs
- Make changes dynamic, conditional, seasonal, and/or configurable
Content Patcher Animations (CP-A) | CP-A Nexus Mods page
- Images patched in with CP can be animated
Json Assets (JA) | JA Nexus Mods page
- Create new objects, Big Craftables (placeable, machine-sized), crops, fruit trees, hats, weapons, shirts, pants, and boots
- Specify crafting, cooking, and tailor recipes for new items
- Specify gift tastes for new items
- New item data and images can also be targeted with CP
Custom Furniture (CF) | CF Nexus Mods page
- Make new items that behave as furniture (e.g. rotatable, or placeable on walls)
- Necessary to add new map locations
- Tons of map features like crop layers and water color
- Can use high resolution textures anywhere, even unrelated to maps
- Extreme custom tile actions and Lua scripting
Farm Type Manager (FTM) | FTM Nexus Mods page
- Spawn stumps, debris, forage, ores, meteors, etc.
- Spawn monsters and create new monster types based on existing ones
Custom Ore Nodes (CON) | CON Nexus Mods page
- Make new types of rocks you can break to get items, either custom or from the base game
Shop Tile Framework (STF) | STF Nexus Mods page
- Add to or change what's for sale in base game shops
- Create new shops with a wide variety of conditions
Mail Framework Mod (MFM) | MFM Nexus Mods page
- Additional mail features (CP can already do basic mail)
- Custom backgrounds, repeat mail, wider variety of mail attachments, and the ability add multiple attachments to mail
Train Station (TS) | TS Nexus Mods page
- Make new locations accessible without patching vanilla maps
Custom Music (CM) | CM Nexus Mods page
- Replace or add new music tracks and sound effects
Quest Framework (QF) | QF Nexus Mods page
- Create new custom quests of different types
- SMAPI API reference (also on the sidebar in the "Creating SMAPI mods" guide above)
- Common tasks (SMAPI mods)
- Specific Examples (SMAPI mods)
- Editing XNB files
- IDE reference
|SMAPI 2.0||October 2017|
|Stardew Valley 1.3||May 2018|
|Stardew Valley 1.3 (XNB changes)||May 2018|
|Stardew Valley 1.3.36||March 2019|
|Stardew Valley 1.4||November 2019|
|SMAPI 3.0||November 2019|