Mods are packages of files which change Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home), and much more.
How to install SMAPI, use mods, and troubleshoot them. Includes the compatibility list.
|Creating SMAPI mods|
How to create SMAPI mods, with tutorials and documentation. This includes the full SMAPI API + event reference.
|Creating content packs|
How to create content packs for frameworks like Content Patcher.
How to contribute mod translations for any language supported by the game. (And for modders, how to enable and request translations.)
- Looking for something specific? Try searching the Modding namespace.
- Get help or ask question
- Join the community
- Open source
- SMAPI API reference (also on the sidebar in the "Creating SMAPI mods" guide above)
- Modding tutorials wiki
- Common tasks (SMAPI mods)
- Specific Examples (SMAPI mods)
- Editing XNB files
- IDE reference
- Other content:
|SMAPI 2.0||October 2017|
|Stardew Valley 1.3||May 2018|
|Stardew Valley 1.3 (XNB changes)||May 2018|
|Stardew Valley 1.3.36||March 2019|
|Stardew Valley 1.4||November 2019|
|SMAPI 3.0||November 2019|
|Stardew Valley 1.5||December 2020|
|64-bit on Windows||May 2021|
|Harmony 2.0||July 2021|
|Stardew Valley 1.5.5||August 2021 (beta)|
- Pixel art resources:
- Content pack resources:
- Useful tools:
- Kdau's notes on Android SMAPI modding
- Dem1se's getting started guide on mod UIs