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update for Stardew Valley 1.6 release
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</pre>
 
</pre>
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==Data format (Stardew Valley 1.5.6 and earlier)==
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==Data format==
Data/Locations controls many things about locations.
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Here is an example location:
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<syntaxhighlight lang="json">
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"Beach": "372 .9 718 .1 719 .3 723 .3/372 .9 394 .5 718 .1 719 .3 723 .3/372 .9 718 .1 719 .3 723 .3/372 .4 392 .8 718 .05 719 .2 723 .2/129 -1 131 -1 147 -1 148 -1 152 -1 708 -1 267 -1/128 -1 130 -1 146 -1 149 -1 150 -1 152 -1 155 -1 708 -1 701 -1 267 -1/129 -1 131 -1 148 -1 150 -1 152 -1 154 -1 155 -1 705 -1 701 -1/708 -1 130 -1 131 -1 146 -1 147 -1 150 -1 151 -1 152 -1 154 -1 705 -1/384 .08 589 .09 102 .15 390 .25 330 1",
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</syntaxhighlight>
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Breaking it down:
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{| class="wikitable"
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! Index
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! Entry
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! Explanation
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|-
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| 0
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| "372 .9 718 .1 719 .3 723 .3"
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| Spring forage. Item ID chance. No particular order required.
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|-
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| 1
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| "372 .9 394 .5 718 .1 719 .3 723 .3"
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| Summer forage. As above.
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|-
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| 2
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| "372 .9 718 .1 719 .3 723 .3"
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| Fall forage. As above.
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|-
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| 3
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| "372 .4 392 .8 718 .05 719 .2 723 .2"
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| Winter forage. As above.
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|-
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| 4
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| "129 -1 131 -1 147 -1 148 -1 152 -1 708 -1 267 -1"
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| Fish data for spring. Fish is ID zoneNumber ID zoneNumber. Some locations have multiple fishing locations. To seperate fish, the zoneNumber is used. It starts at -1, and some locations have 0, or even 1, to indicate the zone. For more information, see [[Modding:Fish_data]]
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|-
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| 5
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| "128 -1 130 -1 146 -1 149 -1 150 -1 152 -1 155 -1 708 -1 701 -1 267 -1"
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| Fish data for summer
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|-
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| 6
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| "129 -1 131 -1 148 -1 150 -1 152 -1 154 -1 155 -1 705 -1 701 -1"
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| Fish data for autumn
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|-
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| 7
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| "708 -1 130 -1 131 -1 146 -1 147 -1 150 -1 151 -1 152 -1 154 -1 705 -1"
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| Fish data for winter
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|-
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| 8
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| "384 .08 589 .09 102 .15 390 .25 330 1"
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| Artifact data. (Article data TBA): Artifacts should be added in increasing likelihood, and in format: ID chance ID chance, with chance being addressed in 0 to 1.
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|}
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Note that not all fields are required: If you have no fish, you can just put -1 for the relevant fields, and if you have no forage, you can just put -1 for the relevant fields.
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Examples are:
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<pre>
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  "Farm": "-1/-1/-1/-1/-1/-1/-1/-1/382 .05 770 .1 390 .25 330 1",
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</pre>
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This has no forage or fishing data (handled programmatically) so it's just -1.
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In order to have artifacts work, custom locations need to add their data to this file, which can be done with mods such as Content Patcher.
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==Data format (Stardew Valley 1.6 and later)==
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{{upcoming|1.6}}
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You can add or edit locations by editing the <samp>Data/Locations</samp> asset.
 
You can add or edit locations by editing the <samp>Data/Locations</samp> asset.
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===Can I rename a location?===
 
===Can I rename a location?===
{{upcoming|1.6}}
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'''Renaming a location will permanently lose player changes made for the old name if you're not careful.'''
 
'''Renaming a location will permanently lose player changes made for the old name if you're not careful.'''
  
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