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| </pre> | | </pre> |
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− | ==Data format (Stardew Valley 1.5.6 and earlier)== | + | ==Data format== |
− | Data/Locations controls many things about locations.
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− | | |
− | Here is an example location:
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− | | |
− | <syntaxhighlight lang="json">
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− | "Beach": "372 .9 718 .1 719 .3 723 .3/372 .9 394 .5 718 .1 719 .3 723 .3/372 .9 718 .1 719 .3 723 .3/372 .4 392 .8 718 .05 719 .2 723 .2/129 -1 131 -1 147 -1 148 -1 152 -1 708 -1 267 -1/128 -1 130 -1 146 -1 149 -1 150 -1 152 -1 155 -1 708 -1 701 -1 267 -1/129 -1 131 -1 148 -1 150 -1 152 -1 154 -1 155 -1 705 -1 701 -1/708 -1 130 -1 131 -1 146 -1 147 -1 150 -1 151 -1 152 -1 154 -1 705 -1/384 .08 589 .09 102 .15 390 .25 330 1",
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− | </syntaxhighlight>
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− | | |
− | Breaking it down:
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− | {| class="wikitable"
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− | ! Index
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− | ! Entry
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− | ! Explanation
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− | |-
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− | | 0
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− | | "372 .9 718 .1 719 .3 723 .3"
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− | | Spring forage. Item ID chance. No particular order required.
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− | |-
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− | | 1
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− | | "372 .9 394 .5 718 .1 719 .3 723 .3"
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− | | Summer forage. As above.
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− | |-
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− | | 2
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− | | "372 .9 718 .1 719 .3 723 .3"
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− | | Fall forage. As above.
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− | |-
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− | | 3
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− | | "372 .4 392 .8 718 .05 719 .2 723 .2"
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− | | Winter forage. As above.
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− | |-
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− | | 4
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− | | "129 -1 131 -1 147 -1 148 -1 152 -1 708 -1 267 -1"
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− | | Fish data for spring. Fish is ID zoneNumber ID zoneNumber. Some locations have multiple fishing locations. To seperate fish, the zoneNumber is used. It starts at -1, and some locations have 0, or even 1, to indicate the zone. For more information, see [[Modding:Fish_data]]
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− | |-
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− | | 5
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− | | "128 -1 130 -1 146 -1 149 -1 150 -1 152 -1 155 -1 708 -1 701 -1 267 -1"
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− | | Fish data for summer
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− | |-
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− | | 6
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− | | "129 -1 131 -1 148 -1 150 -1 152 -1 154 -1 155 -1 705 -1 701 -1"
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− | | Fish data for autumn
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− | |-
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− | | 7
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− | | "708 -1 130 -1 131 -1 146 -1 147 -1 150 -1 151 -1 152 -1 154 -1 705 -1"
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− | | Fish data for winter
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− | |-
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− | | 8
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− | | "384 .08 589 .09 102 .15 390 .25 330 1"
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− | | Artifact data. (Article data TBA): Artifacts should be added in increasing likelihood, and in format: ID chance ID chance, with chance being addressed in 0 to 1.
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− | |}
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− | | |
− | Note that not all fields are required: If you have no fish, you can just put -1 for the relevant fields, and if you have no forage, you can just put -1 for the relevant fields.
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− | | |
− | Examples are:
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− | | |
− | <pre>
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− | "Farm": "-1/-1/-1/-1/-1/-1/-1/-1/382 .05 770 .1 390 .25 330 1",
| |
− | </pre>
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− | | |
− | This has no forage or fishing data (handled programmatically) so it's just -1.
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− | | |
− | In order to have artifacts work, custom locations need to add their data to this file, which can be done with mods such as Content Patcher.
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− | | |
− | ==Data format (Stardew Valley 1.6 and later)==
| |
− | {{upcoming|1.6}}
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− | | |
| You can add or edit locations by editing the <samp>Data/Locations</samp> asset. | | You can add or edit locations by editing the <samp>Data/Locations</samp> asset. |
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| ===Can I rename a location?=== | | ===Can I rename a location?=== |
− | {{upcoming|1.6}}
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− |
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| '''Renaming a location will permanently lose player changes made for the old name if you're not careful.''' | | '''Renaming a location will permanently lose player changes made for the old name if you're not careful.''' |
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