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# [[Modding:Editing XNB files|Unpack]] the game's <tt>Content/Maps</tt> folder and create a copy to edit your maps in.  Use this copy of the folder to edit any maps in before moving them to your mod release folder.
 
# [[Modding:Editing XNB files|Unpack]] the game's <tt>Content/Maps</tt> folder and create a copy to edit your maps in.  Use this copy of the folder to edit any maps in before moving them to your mod release folder.
 
# Use the same method to unpack the map you want to edit if it is not a vanilla one, then place the map in your editing folder.
 
# Use the same method to unpack the map you want to edit if it is not a vanilla one, then place the map in your editing folder.
# Open the <tt>.tbin</tt> or <tt>.tmx</tt> file via Tiled.
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# Open the <tt>.tbin</tt> or <tt>.tmx</tt> file via Tiled. Note: make sure the file is in the same folder as the unpacked tilesheets!
 
# Make your changes.
 
# Make your changes.
 
# Save the file. Don't use <tt>Save as</tt>, as it can corrupt the map.
 
# Save the file. Don't use <tt>Save as</tt>, as it can corrupt the map.
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