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Modding:Maps
(view source)
Revision as of 20:10, 12 January 2019
96 bytes added
,
20:10, 12 January 2019
→Custom map
:
+ load map first to avoid error
Line 88:
Line 88:
private void OnSaveLoaded(object sender, SaveLoadedEventArgs args)
private void OnSaveLoaded(object sender, SaveLoadedEventArgs args)
{
{
−
//
create a
map
asset key for an '
assets/map.tbin
'
file
in your mod folder
+
//
load the
map
file from your mod folder
+
this.Helper.Content.Load<Map>("
assets/map.tbin
", ContentSource.ModFolder);
+
+
// get the internal asset key for the map
file
string mapAssetKey = this.Helper.Content.GetActualAssetKey("assets/map.tbin", ContentSource.ModFolder);
string mapAssetKey = this.Helper.Content.GetActualAssetKey("assets/map.tbin", ContentSource.ModFolder);
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