Changes

339 bytes added ,  19:50, 27 March 2019
→‎Potential issues: + Maps/SpouseRooms
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| <tt>Maps/FarmHouse</tt>
 
| <tt>Maps/FarmHouse</tt>
| The two bed tiles where the player can walk must have two properties: <tt>Bed T</tt> (used to decide if the player is in bed) and <tt>TouchAction Sleep</tt>. It is impossible to delete or change the wallpapers and floors, else the game crashes.  
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| The two bed tiles where the player can walk must have two properties: <tt>Bed T</tt> (used to decide if the player is in bed) and <tt>TouchAction Sleep</tt>. It is impossible to delete or change the wallpapers and floors, else the game crashes.
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| <tt>Maps/SpouseRooms</tt>
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| If you add or resize any tilesheet, you must also edit <tt>Maps/FarmHouse1_marriage</tt> and <tt>Maps/FarmHouse2_marriage</tt> to have the same changes (even if you don't make any other changes to the farmhouse). This is needed because the tilesheet references and sizes are stored as part of the map file.
 
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Tiled does not handle "save as" correctly and messes up the path of the tilesheets properties. Current alternatve is to copy paste beforehand any maps you want to edit.
 
Tiled does not handle "save as" correctly and messes up the path of the tilesheets properties. Current alternatve is to copy paste beforehand any maps you want to edit.
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