− | |desc = Raised after a new in-game day starts. Everything has already been initialised at this point. (To run code before the game sets up the day, see [[#GameLoop.DayEnding|<tt>DayEnding</tt>]] instead.) | + | |desc = Raised after a new in-game day starts, or after connecting to a multiplayer world. Everything has already been initialised at this point. (To run code before the game sets up the day, see [[#GameLoop.DayEnding|<tt>DayEnding</tt>]] instead.) |