− | |desc = Raised before/after the game writes data to save file (except [[#GameLoop.SaveCreating|the initial save creation]]). The save won't be written until all mods have finished handling this event. | + | |desc = Raised before/after the game writes data to save file (except [[#GameLoop.SaveCreating|the initial save creation]]). The save won't be written until all mods have finished handling this event. This is also raised for farmhands in multiplayer. |
− | |desc = Raised before/after the game reads data from a save file and initialises the world (including when day one starts on a new save). This event is not raised after saving; if you want to do something at the start of each day, see [[#GameLoop.DayStarted|<tt>DayStarted</tt>]] instead. <tt>[[Modding:Modder Guide/APIs/Utilities#Context|Context.IsWorldReady]]</tt> is guaranteed to be true at this point. | + | |desc = Raised after loading a save (including the first day after creating a new save), or connecting to a multiplayer world. This happens right before <tt>DayStarted</tt>; at this point the save file is read and <tt>[[Modding:Modder Guide/APIs/Utilities#Context|Context.IsWorldReady]]</tt> is true. |