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→‎Mismatch between the processor architecture...: no longer recommend setting x86 mode (which will cause errors in 64-bit)
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Sample warning: "''There was a mismatch between the processor architecture of the project being built "{0}" and the processor architecture of the reference "{1}". This mismatch may cause runtime failures.''"
 
Sample warning: "''There was a mismatch between the processor architecture of the project being built "{0}" and the processor architecture of the reference "{1}". This mismatch may cause runtime failures.''"
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That warning is normal. The error is saying that your build is set to 'Any CPU', but Stardew Valley is x86-only so it'll only work in x86 anyway. You can either ignore it, or [https://docs.microsoft.com/en-ca/visualstudio/ide/how-to-configure-projects-to-target-platforms change your platform target] to x86.
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That warning is normal. It's just saying that your build is set to 'Any CPU', but Stardew Valley is x86 so it'll only work in x86 anyway. You can safely ignore it.
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Don't change your platform target to x86! That will suppress the warnings, but your mod will fail in [[Modding:Migrate to 64-bit on Windows|64-bit mode]].
    
===This implicitly converts...===
 
===This implicitly converts...===
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