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→‎Format: clarify "mine monsters"
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Index 6 contains a list of object ID numbers, each followed by the probability of that object being chosen. Multiple objects can be chosen from the list. "Extra drop items" in the game code supplement this list for several monster types.
 
Index 6 contains a list of object ID numbers, each followed by the probability of that object being chosen. Multiple objects can be chosen from the list. "Extra drop items" in the game code supplement this list for several monster types.
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Index 12 designates "mine monsters". These include farm monsters like the [[Wilderness Golem]], which are flagged separately in the game code. This field is ''false'' only for non-monsters that use the data file, such as the fireball projectile launched by the [[Squid Kid]].
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Index 12 designates "mine monsters": monsters whose stats and drops are buffed for players who have reached the bottom of the mines. These include the [[Wilderness Golem]] and other monsters that do not actually occur in the mines. This field is ''false'' only for non-monsters that use the monster data file, such as the fireball projectile launched by the [[Squid Kid]].
    
Note that many of the values stored in the monster data are altered by the game code under specific circumstances. These include being in different parts of the mines, having reached the bottom of the mines, and having a higher combat skill level.
 
Note that many of the values stored in the monster data are altered by the game code under specific circumstances. These include being in different parts of the mines, having reached the bottom of the mines, and having a higher combat skill level.
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