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456 bytes added ,  17:18, 28 December 2023
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Undo revision 152149 by 9000 (talk)
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'''Monsters''' are found in [[the Mines]], the [[Skull Cavern]], the [[Quarry Mine]], the [[Mutant Bug Lair]], and the [[Volcano Dungeon]].
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'''Monsters''' are enemies found in [[the Mines]], the [[Skull Cavern]], the [[Quarry Mine]], the [[Mutant Bug Lair]], the [[Volcano Dungeon]], and, optionally, on [[The Farm|the farm]]. Monsters can attack [[the Player]] and damage their [[health]]. When killed, monsters have a chance of dropping [[Monster Loot]] and other items. Killing monsters increases the player's [[combat]] skill, except on the farm.
When killed, Monsters have a chance to drop [[Monster Loot]] and a variety of items.
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==Monsters on The Farm==
 
==Monsters on The Farm==
Monsters can be found at night on [[The Farm]] depending on farm type. Monsters are toggled 'on' by default at the start of the game in the [[Farm Maps|Wilderness Map]], or by selecting [[Options|Advanced Option]] "Spawn monsters on the farm" at new game creation. Offering a [[Strange Bun]] to the [[Dark Shrine of Night Terrors]] in the [[Witch's Hut]] will toggle monsters on/off.  
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Optionally, monsters appear at night on [[The Farm]]. When creating a new game, the [[Options|advanced option]] "Spawn monsters on the farm" toggles monsters on or off for any [[Farm Maps|farm map]]. The Wilderness Farm is the only farm map with monsters on by default. Offering a [[Strange Bun]] to the [[Dark Shrine of Night Terrors]] in the [[Witch's Hut]] toggles monsters on or off in-game.
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Monsters on [[The Farm]] will scale with the player's [[Combat]] level. (At higher levels, more difficult monsters will spawn, and the [[Wilderness Golem]] becomes more difficult to kill).
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Monsters on the farm scale with the player's [[combat]] level. At higher levels, more difficult monsters spawn and the [[Wilderness Golem]] is more difficult to kill. Monsters killed on the farm do not grant combat experience.
    
==Dangerous Monsters==
 
==Dangerous Monsters==
Monsters in [[the Mines]] and the [[Skull Cavern]] become more dangerous during the [[Quests#Danger In The Deep|Danger in the Deep]] and [[Quests#Skull Cavern Invasion|Skull Cavern Invasion]] quests, or while the [[The Mines#Shrine of Challenge|Shrine of Challenge]] is toggled to its 'on' position.
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Monsters in [[the Mines]] and the [[Skull Cavern]] are more dangerous during the [[Quests#Danger In The Deep|Danger in the Deep]] and [[Quests#Skull Cavern Invasion|Skull Cavern Invasion]] quests, or while the [[The Mines#Shrine of Challenge|Shrine of Challenge]] is toggled on.
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Dangerous monsters have unique sprites and stats. With few exceptions, their health, damage, and sometimes defense are higher, and their speed identical, when compared to their non-dangerous counterparts. Killing dangerous monsters earns the player the same amount of [[combat]] experience points as most of their non-dangerous counterparts.
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Dangerous monsters have unique sprites and stats when compared to their normal counterparts. The [[Putrid Ghost]], [[Skeleton Mage]], and [[Shadow Sniper]] also feature unique [[Buffs#Available Buffs|debuffs]].
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The [[Putrid Ghost]], [[Skeleton Mage]], and [[Shadow Sniper]] feature unique [[Buffs#Available Buffs|debuffs]].
    
==Monsters List==
 
==Monsters List==
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{|class="wikitable roundedborder"
 
{|class="wikitable roundedborder"
 
|-
 
|-
!colspan="5"|[[Farm Maps#Map Types|Wilderness Farm]]
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!colspan="5"|[[Farm Maps#Map Types|The Farm]]
 
|-
 
|-
 
!All Combat Levels
 
!All Combat Levels
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[[it:Mostri]]
 
[[it:Mostri]]
 
[[ja:モンスター]]
 
[[ja:モンスター]]
[[ko:괴물]]
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[[ko:몬스터]]
 
[[hu:Szörnyetegek]]
 
[[hu:Szörnyetegek]]
 
[[pt:Monstros]]
 
[[pt:Monstros]]
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