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1,653 bytes added ,  06:00, 14 June 2018
Observations about profit margin
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** Players can marry each other and have children. Players propose to each other using a craftable wedding ring.<ref name="blog-20170801" /><ref name="twitter-974811022245572609" /> The wedding ring recipe can be obtained at the [[Traveling Cart]] for 500g, and will then allow the player to craft a wedding ring with 5 Iridium Bars and a Prismatic Shard.
 
** Players can marry each other and have children. Players propose to each other using a craftable wedding ring.<ref name="blog-20170801" /><ref name="twitter-974811022245572609" /> The wedding ring recipe can be obtained at the [[Traveling Cart]] for 500g, and will then allow the player to craft a wedding ring with 5 Iridium Bars and a Prismatic Shard.
 
** Players can dance with each other in the [[Flower Dance]] Festival (no prior requirements).<ref name="blog-20171208" />
 
** Players can dance with each other in the [[Flower Dance]] Festival (no prior requirements).<ref name="blog-20171208" />
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* During the creation of a multiplayer file, it is possible to select a "profit margin" of 25%, 50%, 75%, or default (100%). This is, essentially, a difficulty setting.
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** Picking any option other than default reduces both the buy price and the sell price of all crops and fruit trees (thus, for example, at 25% profit margin you can buy [[Wheat Seeds]] for 2 gold each, and the resulting [[Wheat]] sells for 6 gold).
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** However, the price for buildings and tool upgrades (and most other shop items) remains the same, as does the amount of money you receive for quests (including answering Help Wanted notices on the bulletin board).
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*** For example, [[Green Algae]], which is sometimes posted as a request on Help Wanted, sells for 3g (at a profit margin of 25%), but the Help Wanted quest will still pay you 45g on completion.
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** This makes gold much harder to come by in the early game. Progressing in all your skills evenly, crafting items, and completing Help Wanted quests becomes far more important.
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*** For example, Willy still sells [[Crab Pots]] for 1500g, despite your much reduced income, so crafting your own (from wood and iron bars) is significantly more economical than buying them, and you probably want to mine your own iron for those bars too (to save money).
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** Profit margin selection (and thus difficulty) is not available at the creation of a singleplayer farm. As a workaround, it is possible to create a file in "multiplayer" with zero cabins built, wait for the game to save the new file, leave multiplayer, and then load and play the save afterwards in singleplayer; this save will retain the reduced profit margin (if any).
    
==References==
 
==References==
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