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| * All players share the same farmland. As of version 1.4, they may choose to pool their money or split it between each player. | | * All players share the same farmland. As of version 1.4, they may choose to pool their money or split it between each player. |
| * Each player has their own energy bar, their own [[Skills]], and their own relationships with NPCs. | | * Each player has their own energy bar, their own [[Skills]], and their own relationships with NPCs. |
| + | * Each player has a separate mailbox and spouse porch area also each player can build a separate cellar. |
| * Each NPC can only be married by one player. If multiple players want the same spouse, the first to propose will win their hand. | | * Each NPC can only be married by one player. If multiple players want the same spouse, the first to propose will win their hand. |
| * Interactions between players: | | * Interactions between players: |
| ** Players can marry each other and have children. Players propose to each other using a craftable [[Wedding Ring]]. The wedding ring recipe can be obtained at the [[Traveling Cart]] for {{price|500}} , and will then allow the player to craft a wedding ring with 5 Iridium Bars and a Prismatic Shard. | | ** Players can marry each other and have children. Players propose to each other using a craftable [[Wedding Ring]]. The wedding ring recipe can be obtained at the [[Traveling Cart]] for {{price|500}} , and will then allow the player to craft a wedding ring with 5 Iridium Bars and a Prismatic Shard. |
| ** Players can dance with each other in the [[Flower Dance]] Festival (no prior requirements). | | ** Players can dance with each other in the [[Flower Dance]] Festival (no prior requirements). |
| + | ** Players can see other players’ scores during certain festivals. |
| | | |
| ===Quests and Progress=== | | ===Quests and Progress=== |