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#REDIRECT [[Animals#Silo]]
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{{Infobox building
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|name      = Silo
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|image    = Silo.png
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|width    = 100px
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|cost      = {{price|100}}
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|materials = {{name|Stone|100}}{{name|Clay|10}}{{name|Copper Bar|5}}
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|size      = 3x3
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|sizehv    = 3x3
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}}
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The '''Silo''' is a type of [[Carpenter's Shop#Farm Buildings|farm building]] purchasable from [[Robin]] at the [[Carpenter's Shop]]. It takes two days to build. When complete, it stores [[hay]] from [[grass]] cut on the farm.
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==Behavior==
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Each silo can store up to 240 [[hay]]. The current amount stored can be checked by interacting with it. If the player owns multiple silos, it shows the combined total storage and capacity of all silos on [[The Farm]].
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Hay stored in the silo is accessible through the [[Hay Hopper|hay hoppers]] located inside [[Coop]]s and [[Barn]]s to be used for feeding their respective animals. The distance between the silo and the animal buildings does not affect the operation of the [[Hay Hopper|hay hoppers]].
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[[Hay]] can be added to the silo in a number of ways:
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* When [[the Player]] cuts [[grass]] on their farm with the [[scythe]], there is a 50% chance that 1 hay is added to the silo (75% if cut with the [[Golden Scythe]]).
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* Cutting [[weeds]] with melee [[weapons]] [[Forge#Combat enchantments|enchanted]] with "Haymaker" also has a 33% chance of dropping a hay (directly into silo, else into [[inventory]]).
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* When [[the Player]] has hay in their inventory, hay can be added to the silo by left- or right-clicking on the silo while holding the hay.
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*Hay can also be added to the silo by clicking the [[Hay Hopper|hay hoppers]] while holding the hay.
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==Tips==
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*The silo is a good choice as a first building to be purchased. It takes fewer resources to build than other buildings, and allows a good stock of hay to be gathered before actually having to meet the needs of any animals.
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*Instead of buying multiple silos, hay can be stored in a [[chest]] (when received as a gift in the mail from [[Marnie]] or withdrawn from the [[Hay Hopper]] before a Coop or Barn is fully upgraded).  Hay can be moved from the chest to the Silo when necessary.
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*The current amount of hay stored can also be checked at the [[Farm Computer]].
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*Since grass stops growing and provides less hay on average in Winter, and farm animals will entirely rely on hay for the whole season, it's advisable to cut as much grass as needed to fill the silo(s) near the end of fall, even if it takes all the grass left on the farm.
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*To avoid purchasing hay in the winter, you will need 26 hay stored per animal ([[Animals#Food|animals]] consume no food during the [[Festival of Ice]] or [[Feast of the Winter Star]]). 1 silo can feed 9 animals, so a total of 3 silos would be needed to feed the 24 animals of a full [[Deluxe Barn]] and [[Deluxe Coop]] for the season.
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* Hay can also be obtained when harvesting [[Wheat]]. However, hay obtained this way does not automatically go into the silo, but into the player's [[inventory]].
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{{NavboxBuildings}}
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==History==
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{{History|1.6|Grass grown outside no longer disappears on the first day of [[Winter]]. Through the winter, it goes dormant and provides less hay when cut.}}
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[[Category:Farm buildings]]
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[[de:Silo]]
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[[es:Silo]]
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[[fr:Silo]]
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[[it:Silo]]
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[[ja:サイロ]]
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[[ko:저장고]]
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[[hu:Siló]]
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[[pt:Silo]]
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[[ru:Силосная башня]]
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[[tr:Silo]]
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[[zh:筒仓]]
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