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{{Basics-top}}
 
{{Basics-top}}
 
{{TOC right}}
 
{{TOC right}}
 
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{{Spoiler}}
'''Skills''' are player attributes which are leveled up through the use of specific tools or actions. Each skill has ten levels. A skill level increase is awarded immediately upon earning enough experience points for a new level, and is immediately displayed on the skills tab of the inventory. The new skill level immediately increases the proficiency of the tool(s) associated with that skill.
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'''Skills''' are player attributes which are leveled up through the use of specific tools or actions, or by reading [[Books]]. Each skill has ten levels. A skill level increase is awarded immediately upon earning enough experience points (XP) for a new level, and is immediately displayed on the skills tab of the inventory. The first time the player levels up a skill on each day, they are notified with "You've got some new ideas to sleep on." The new skill level immediately increases the proficiency of the tool(s) associated with that skill.
    
Overnight, after the player goes to bed on the day a skill level increases, a popup announces the increase, and additionally awards knowledge of any applicable crafting or cooking recipes. At level 5 and level 10, players also select which one of two available Professions to specialize in. Each profession has its own set of benefits, such as sell price bonuses for related items. It should be noted that awards of recipe knowledge or profession benefits do not take place until seen in the popup overnight, and are not available until the first thing the following morning. In particular, items sold or shipped the day of the skill level increase do not receive the new price bonuses. Like recipes, profession benefits are only available beginning the following day.
 
Overnight, after the player goes to bed on the day a skill level increases, a popup announces the increase, and additionally awards knowledge of any applicable crafting or cooking recipes. At level 5 and level 10, players also select which one of two available Professions to specialize in. Each profession has its own set of benefits, such as sell price bonuses for related items. It should be noted that awards of recipe knowledge or profession benefits do not take place until seen in the popup overnight, and are not available until the first thing the following morning. In particular, items sold or shipped the day of the skill level increase do not receive the new price bonuses. Like recipes, profession benefits are only available beginning the following day.
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=== Unaffected Tools ===
 
=== Unaffected Tools ===
 
The following tools do not consume energy:
 
The following tools do not consume energy:
* [[Copper Pan]]
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* [[Pans]] (any type)
 
* [[Scythe]]
 
* [[Scythe]]
 
* [[Golden Scythe]]
 
* [[Golden Scythe]]
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* [[Iridium Scythe]]
 
* [[Weapons]]
 
* [[Weapons]]
 
** [[Weapons#Sword|Swords]]
 
** [[Weapons#Sword|Swords]]
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==Changing Professions==
 
==Changing Professions==
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[[File:Statue Of Uncertainty.png|150px|thumb|right|The Statue Of Uncertainty]]
 
{{#lst:The Sewers|statueofuncertainty}}
 
{{#lst:The Sewers|statueofuncertainty}}
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*level  ≤ 2:  Newcomer
 
*level  ≤ 2:  Newcomer
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Luck level 10 as well as level 10 in all Skills would be needed to get the Highest title, Farm King. Unfortunately, luck level (a value separate from daily [[Luck]]) is not implemented in the game as of PC v1.5. Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills. This means that the highest level possible is 25, making "Farmer" the best obtainable title.
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Luck level 10, in addition to level 10 in all Skills, would be needed to get the highest title, Farm King. However, luck level (a value separate from daily [[Luck]]) is not implemented in the game. In the game code, Luck appears to have been intended as a 6th skill that could be leveled up, like the other skills. This means the highest level possible is 25, making "Farmer" the best obtainable title.
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==Unused Content==
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==Mastery==
There is a reference in the game's code to an unused skill point system. The system appears to allow the player to accumulate and spend skill points.
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{{main article|Mastery Cave}}
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Based on the unused code, there would have been 36 skill point increases to go through, which were based on a combination of the player's skill level and the cumulative amount of money the player had earned. There is no indication of what the points would be spent on.<ref name="LevelUp" />
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Once the player has reached max level in all skills, they can open a door in [[Cindersap Forest]] to enter the [[Mastery Cave]]. Here, players can use extra experience to level up their mastery level. Farming experience points only contribute to mastery points at a 50% rate, while experience points for the rest of the skills contribute to mastery points at a 100% rate.
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{{#lst:Mastery Cave|masteryexperience}}
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==References==
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The mastery levels can be used to master the five skills, unlocking different perks. Masteries achieved are shown on the [[Special Items & Powers]] tab of the player's inventory.
<references>
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{{#lst:Mastery Cave|masteryrewards}}
    <ref name="LevelUp">See <samp>Farmer::checkForLevelUp</samp> in the game code.</ref>
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</references>
      
==History==
 
==History==
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{{History|1.4|Fixed Prospector profession not applied to rocks destroyed in the mines.}}
 
{{History|1.4|Fixed Prospector profession not applied to rocks destroyed in the mines.}}
 
{{History|1.4.1|Profession bonuses now disappear as soon as a profession is chosen to be changed at the Statue of Uncertainty.  Only skills that have already chosen professions are shown in the Statue's menu.}}
 
{{History|1.4.1|Profession bonuses now disappear as soon as a profession is chosen to be changed at the Statue of Uncertainty.  Only skills that have already chosen professions are shown in the Statue's menu.}}
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{{History|1.6|Added mastery. Added daytime hint message at leveling up. Experience can now be gained by reading [[Books]].}}
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{{History|1.6.4|Farming experience now contributes to mastery experience at a 50% rate.}}
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{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}
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