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| ==Overview== | | ==Overview== |
| [[File:shaft.jpg|thumb|right|A shaft for faster descending]] | | [[File:shaft.jpg|thumb|right|A shaft for faster descending]] |
− | There is no practical limit to the number of floors, or levels, in the Skull Cavern.<ref name="integerlimit" /> Similar to [[the Mines]], the player advances through floors in the Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies. | + | There is no practical limit to the number of floors (sometimes called levels) in the Skull Cavern.<ref name="integerlimit" /> Similar to [[the Mines]], the player advances through floors in the Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies. |
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| Unlike [[The Mines]], there is no elevator to save progress, but on every floor there is a ladder at the starting point where the player can leave the Skull Cavern. Each visit must start again from the first floor. | | Unlike [[The Mines]], there is no elevator to save progress, but on every floor there is a ladder at the starting point where the player can leave the Skull Cavern. Each visit must start again from the first floor. |
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− | When ladders to the next floor appear, 20% of the time they will appear as a shaft (or hole) instead of a ladder. Shafts make it possible to travel 3-15 floors at a time. The number of floors dropped is based on an integer x between 3 and 8 inclusive, chosen with equal probability, with a 90% chance that the player drops x levels and a 10% chance that the player drops 2x-1 levels. The amount of levels dropped is predetermined based on the mine level, game day, and [[Random Seed]]. In particular, [[Luck]] does not affect the chances of jumping down a certain number of levels. This also means that if multiple shafts spawn on a given level, they will all drop the player the same number of levels, so it does not matter which one is chosen. Jumping down the shaft causes [[Health]] damage equal to 3x the number of levels skipped (although jumping down a shaft will never reduce health to less than 1). Note that if a shaft above floor 100 is calculated to drop the player past floor 100, it will be modified to only drop the player to floor 100.<ref name="shaftlevels"/> | + | When ladders to the next floor appear, 20% of the time they will appear as a shaft (or hole) instead of a ladder. Shafts make it possible to travel 3-15 floors at a time. The number of floors dropped is based on an integer x between 3 and 8 inclusive, chosen with equal probability, with a 90% chance that the player drops x floors and a 10% chance that the player drops 2x-1 floors. The amount of floors dropped is predetermined based on the mine floor, game day, and [[Random Seed]]. In particular, [[Luck]] does not affect the chances of jumping down a certain number of floors. This also means that if multiple shafts spawn on a given floor, they will all drop the player the same number of floors, so it does not matter which one is chosen. Jumping down the shaft causes [[Health]] damage equal to 3x the number of floors skipped (although jumping down a shaft will never reduce health to less than 1). Note that if a shaft above floor 100 is calculated to drop the player past floor 100, it will be modified to only drop the player to floor 100.<ref name="shaftlevels"/> |
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| If the player runs out of [[health]] while exploring Skull Cavern, they will wake up sometime later on the same day in [[Harvey's Clinic]]. A fee of {{price|1000}} will be deducted for emergency surgery. Several items may also be lost. Passing out at 2:00 am will cause the player to lose {{price|1000}} or 10% of funds, whichever is less. | | If the player runs out of [[health]] while exploring Skull Cavern, they will wake up sometime later on the same day in [[Harvey's Clinic]]. A fee of {{price|1000}} will be deducted for emergency surgery. Several items may also be lost. Passing out at 2:00 am will cause the player to lose {{price|1000}} or 10% of funds, whichever is less. |
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| ===Iridium=== | | ===Iridium=== |
− | The chance to find [[Iridium Ore]] increases slowly and steadily as the player descends into the Skull Cavern, rapidly increasing from level 10 to 100. See [[Skull Cavern/Ore Distribution]] for more details. | + | The chance to find [[Iridium Ore]] increases slowly and steadily as the player descends into the Skull Cavern, rapidly increasing from floor 10 to 100. See [[Skull Cavern/Ore Distribution]] for more details. |
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| The monsters in the Cavern also have a chance to drop [[Iridium Ore|ore]] and [[Iridium Bar]]s, as well as [[The Mines#Special Items|special items]]. It can be a good idea to bring the [[Lava Katana]] or [[Galaxy Sword]], as enemies are particularly strong. | | The monsters in the Cavern also have a chance to drop [[Iridium Ore|ore]] and [[Iridium Bar]]s, as well as [[The Mines#Special Items|special items]]. It can be a good idea to bring the [[Lava Katana]] or [[Galaxy Sword]], as enemies are particularly strong. |
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| ===Qi's Challenge=== | | ===Qi's Challenge=== |
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− | After entering the Cavern for the first time, a letter will be received on the following day from [[Mr. Qi]]. The letter begins the quest [[Quests#Qi's Challenge|Qi's Challenge]], which is completed by reaching floor 25 in the Skull Cavern. Completing the quest awards {{price|10000}}, delivered by mail the following day. If the player reaches level 25 of the Skull Cavern during the first visit, the quest will automatically be fulfilled the next day. | + | After entering the Cavern for the first time, a letter will be received on the following day from [[Mr. Qi]]. The letter begins the quest [[Quests#Qi's Challenge|Qi's Challenge]], which is completed by reaching floor 25 in the Skull Cavern. Completing the quest awards {{price|10000}}, delivered by mail the following day. If the player reaches floor 25 of the Skull Cavern during the first visit, the quest will automatically be fulfilled the next day. |
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| ===Qi's Hungry Challenge=== | | ===Qi's Hungry Challenge=== |
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| |260 | | |260 |
| |30 | | |30 |
− | |Appears on Mummy levels. Needs to be finished with a [[Crafting#Bombs|bomb]] of any type after being knocked out with other weapons. If a bomb does enough damage to knock the Mummy out, it will also destroy it. Using a weapon with the [[Forge#Combat enchantments|Crusader enchantment]] stops them from reviving. Frequently drops [[Solar Essence]]s when slain, and occasionally drops [[Cloth]]. | + | |Appears on Mummy floors. Needs to be finished with a [[Crafting#Bombs|bomb]] of any type after being knocked out with other weapons. If a bomb does enough damage to knock the Mummy out, it will also destroy it. Using a weapon with the [[Forge#Combat enchantments|Crusader enchantment]] stops them from reviving. Frequently drops [[Solar Essence]]s when slain, and occasionally drops [[Cloth]]. |
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| |[[File:Serpent.png|center|48px]] | | |[[File:Serpent.png|center|48px]] |
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| |300 | | |300 |
| |30 | | |30 |
− | |Appears at level 51+ and on prehistoric floors. Very high HP and Damage. Frequently drops [[Iridium Ore]] and [[Solar Essence]]. | + | |Appears at floor 51+ and on prehistoric floors. Very high HP and Damage. Frequently drops [[Iridium Ore]] and [[Solar Essence]]. |
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| |[[File:Iridium Crab.png|center|32px]] | | |[[File:Iridium Crab.png|center|32px]] |
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| |240 | | |240 |
| |15 | | |15 |
− | |Appears at level 26+. Can drop [[Iridium Ore]] and [[Crab Cakes]]. | + | |Appears at floor 26+. Can drop [[Iridium Ore]] and [[Crab Cakes]]. |
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| |[[File:Carbon Ghost.png|center|36px]] | | |[[File:Carbon Ghost.png|center|36px]] |
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| |190 | | |190 |
| |25 | | |25 |
− | |Can appear on Mummy levels. Frequently drop [[Omni Geode]]s. May occasionally drop [[Refined Quartz]]. | + | |Can appear on Mummy floors. Frequently drop [[Omni Geode]]s. May occasionally drop [[Refined Quartz]]. |
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| |[[File:Pepper Rex.png|center|54px]] | | |[[File:Pepper Rex.png|center|54px]] |
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| ==Treasure Rooms== | | ==Treasure Rooms== |
− | Small rooms containing treasure chests, similar to those in [[The Mines]], can randomly appear at level 10+. [[Luck#Daily Luck|Daily luck]] and [[Luck#Luck Buffs|Luck Buffs]] affect the chance to find Treasure Rooms. | + | Small rooms containing treasure chests, similar to those in [[The Mines]], can randomly appear at floors 10+. [[Luck#Daily Luck|Daily luck]] and [[Luck#Luck Buffs|Luck Buffs]] affect the chance to find Treasure Rooms. |
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| The probability of encountering one when entering a new floor equals to <code>0.01 + (Daily Luck / 10) + (Luck Buffs / 100)</code><ref name="dinofloor" />. This means Treasure Rooms have a base chance of 1% to appear with daily [[Luck]] increasing the chance by 1% at best or decreasing by 1% at worst, with the [[Special Charm]] adding 0.25%, and food buffs adding 1% for every point of Luck. In multiplayer, the luck values taken into account are the average of luck stats of players present in the Skull Cavern. | | The probability of encountering one when entering a new floor equals to <code>0.01 + (Daily Luck / 10) + (Luck Buffs / 100)</code><ref name="dinofloor" />. This means Treasure Rooms have a base chance of 1% to appear with daily [[Luck]] increasing the chance by 1% at best or decreasing by 1% at worst, with the [[Special Charm]] adding 0.25%, and food buffs adding 1% for every point of Luck. In multiplayer, the luck values taken into account are the average of luck stats of players present in the Skull Cavern. |
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| ==Secret== | | ==Secret== |
− | <section begin="qiskullcavern" />After reading [[Secret Notes#Secret Note #10|Secret Note #10]], the player will find [[Mr. Qi]] at level 100 of the [[Skull Cavern]]. A cutscene ensues in which: | + | <section begin="qiskullcavern" />After reading [[Secret Notes#Secret Note #10|Secret Note #10]], the player will find [[Mr. Qi]] at floor 100 of the [[Skull Cavern]]. A cutscene ensues in which: |
− | {{collapse|content=Mr. Qi will either congratulate [[The Player|the player]] for reaching level 100 while using 10 or fewer [[Staircase]]s or say the player is "clever" but not "honorable" for using more than 10. In either case, he will award the player with Iridium Snake Milk, which permanently increases the player's [[health]] by 25 points.}} | + | {{collapse|content=Mr. Qi will either congratulate [[The Player|the player]] for reaching floor 100 while using 10 or fewer [[Staircase]]s or say the player is "clever" but not "honorable" for using more than 10. In either case, he will award the player with Iridium Snake Milk, which permanently increases the player's [[health]] by 25 points.}} |
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| [[File:QiCutsceneSkullCavern.png|200px]]<section end="qiskullcavern" /> | | [[File:QiCutsceneSkullCavern.png|200px]]<section end="qiskullcavern" /> |
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| ==Trivia== | | ==Trivia== |
| * The plaques that can be occasionally found on the walls contain [[Secrets#Skull Cavern Plaques|enciphered messages]]. | | * The plaques that can be occasionally found on the walls contain [[Secrets#Skull Cavern Plaques|enciphered messages]]. |
− | * To reach the [[#cite_note-integerlimit-1|integer limit]], the [[Quarry Mine]] Floor would need to be bypassed, which has no ability to produce a ladder. This floor is coded as 77377, and can be found at level 77257 of the Skull Cavern, (which counts floor 1 as floor 121 internally). <ref name="quarryMineShaft" /> | + | * To reach the [[#cite_note-integerlimit-1|integer limit]], the [[Quarry Mine]] Floor would need to be bypassed, which has no ability to produce a ladder. This floor is coded as 77377, and can be found at floor 77257 of the Skull Cavern, (which counts floor 1 as floor 121 internally). <ref name="quarryMineShaft" /> |
| * Starting at floor 880, [[Bats|Iridium Bats]] will become red bats and have double health and faster speed.<ref name="deepbats" /> | | * Starting at floor 880, [[Bats|Iridium Bats]] will become red bats and have double health and faster speed.<ref name="deepbats" /> |
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| ==References== | | ==References== |
| <references> | | <references> |
− | <ref name="integerlimit">The integer limit is 2147483647. To reach that limit in one Stardew Valley day, the player would have to descend over 2 million levels per real-time second.</ref> | + | <ref name="integerlimit">The integer limit is 2147483647. To reach that limit in one Stardew Valley day, the player would have to descend over 2 million floors per real-time second.</ref> |
| <ref name="shaftlevels">See <samp>MineShaft::enterMineShaft</samp> in the game code.</ref> | | <ref name="shaftlevels">See <samp>MineShaft::enterMineShaft</samp> in the game code.</ref> |
| <ref name="time">See <samp>MineShaft::getExtraMillisecondsPerInGameMinuteForThisLocation</samp> and <samp>Game1::UpdateGameClock</samp> in the game code.</ref> | | <ref name="time">See <samp>MineShaft::getExtraMillisecondsPerInGameMinuteForThisLocation</samp> and <samp>Game1::UpdateGameClock</samp> in the game code.</ref> |
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| <!--Which update changed the fact that food eaten later in the day lasted for less time?--> | | <!--Which update changed the fact that food eaten later in the day lasted for less time?--> |
| {{History|1.3.27|Added Carbon Ghost, Iridium Bat, Iridium Crab, Treasure Rooms, and encounter with [[Mr. Qi]]. Removed exploit that allowed the player to avoid bomb damage by consuming food after placing a bomb.}} | | {{History|1.3.27|Added Carbon Ghost, Iridium Bat, Iridium Crab, Treasure Rooms, and encounter with [[Mr. Qi]]. Removed exploit that allowed the player to avoid bomb damage by consuming food after placing a bomb.}} |
− | {{History|1.4|Added [[Pepper Rex]]. Added [[White Turban]] to possible Treasure Room items. All players entering a shaft in [[Multiplayer]] now descend to the same level. Qi's challenge can now be completed during the first visit to the Skull Cavern. Shafts will no longer drop the player past level 100.}} | + | {{History|1.4|Added [[Pepper Rex]]. Added [[White Turban]] to possible Treasure Room items. All players entering a shaft in [[Multiplayer]] now descend to the same floor. Qi's challenge can now be completed during the first visit to the Skull Cavern. Shafts will no longer drop the player past floor 100.}} |
| {{History|1.5|Added [[Auto-Petter]] to possible Treasure Room items. Fixed chests spawned on certain floors being shifted down by 4 tiles. Fixed message appearing when opening a treasure room chest before opening the initial 15 [[Parsnip Seeds]] given by [[Lewis|Mayor Lewis]].}} | | {{History|1.5|Added [[Auto-Petter]] to possible Treasure Room items. Fixed chests spawned on certain floors being shifted down by 4 tiles. Fixed message appearing when opening a treasure room chest before opening the initial 15 [[Parsnip Seeds]] given by [[Lewis|Mayor Lewis]].}} |
| {{History|1.5.2|Added [[Dark Cowboy Hat]] to possible Treasure Room items.}} | | {{History|1.5.2|Added [[Dark Cowboy Hat]] to possible Treasure Room items.}} |
− | {{History|1.5.5|Reaching level 100 will result in a guaranteed treasure chest, except when viewing the secret cutscene.}} | + | {{History|1.5.5|Reaching floor 100 will result in a guaranteed treasure chest, except when viewing the secret cutscene.}} |
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| {{NavboxLocations}} | | {{NavboxLocations}} |