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==Overview==
 
==Overview==
 
[[File:shaft.jpg|thumb|right|A shaft for faster descending]]
 
[[File:shaft.jpg|thumb|right|A shaft for faster descending]]
There is no practical limit to the number of floors, or levels, in the Skull Cavern.<ref name="integerlimit" /> Similar to [[the Mines]], the player advances through floors in the Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies.  
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There is no practical limit to the number of floors (sometimes called levels) in the Skull Cavern.<ref name="integerlimit" /> Similar to [[the Mines]], the player advances through floors in the Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies.  
    
Unlike [[The Mines]], there is no elevator to save progress, but on every floor there is a ladder at the starting point where the player can leave the Skull Cavern. Each visit must start again from the first floor.
 
Unlike [[The Mines]], there is no elevator to save progress, but on every floor there is a ladder at the starting point where the player can leave the Skull Cavern. Each visit must start again from the first floor.
   −
When ladders to the next floor appear, 20% of the time they will appear as a shaft (or hole) instead of a ladder. Shafts make it possible to travel 3-15 floors at a time. The number of floors dropped is based on an integer x between 3 and 8 inclusive, chosen with equal probability, with a 90% chance that the player drops x levels and a 10% chance that the player drops 2x-1 levels. The amount of levels dropped is predetermined based on the mine level, game day, and [[Random Seed]]. In particular, [[Luck]] does not affect the chances of jumping down a certain number of levels. This also means that if multiple shafts spawn on a given level, they will all drop the player the same number of levels, so it does not matter which one is chosen. Jumping down the shaft causes [[Health]] damage equal to 3x the number of levels skipped (although jumping down a shaft will never reduce health to less than 1). Note that if a shaft above floor 100 is calculated to drop the player past floor 100, it will be modified to only drop the player to floor 100.<ref name="shaftlevels"/>
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When ladders to the next floor appear, 20% of the time they will appear as a shaft (or hole) instead of a ladder. Shafts make it possible to travel 3-15 floors at a time. The number of floors dropped is based on an integer x between 3 and 8 inclusive, chosen with equal probability, with a 90% chance that the player drops x floors and a 10% chance that the player drops 2x-1 floors. The amount of floors dropped is predetermined based on the mine floor, game day, and [[Random Seed]]. In particular, [[Luck]] does not affect the chances of jumping down a certain number of floors. This also means that if multiple shafts spawn on a given floor, they will all drop the player the same number of floors, so it does not matter which one is chosen. Jumping down the shaft causes [[Health]] damage equal to 3x the number of floors skipped (although jumping down a shaft will never reduce health to less than 1). Note that if a shaft above floor 100 is calculated to drop the player past floor 100, it will be modified to only drop the player to floor 100.<ref name="shaftlevels"/>
    
If the player runs out of [[health]] while exploring Skull Cavern, they will wake up sometime later on the same day in [[Harvey's Clinic]]. A fee of {{price|1000}} will be deducted for emergency surgery. Several items may also be lost. Passing out at 2:00 am will cause the player to lose {{price|1000}} or 10% of funds, whichever is less.
 
If the player runs out of [[health]] while exploring Skull Cavern, they will wake up sometime later on the same day in [[Harvey's Clinic]]. A fee of {{price|1000}} will be deducted for emergency surgery. Several items may also be lost. Passing out at 2:00 am will cause the player to lose {{price|1000}} or 10% of funds, whichever is less.
    
===Iridium===
 
===Iridium===
The chance to find [[Iridium Ore]] increases slowly and steadily as the player descends into the Skull Cavern, rapidly increasing from level 10 to 100. See [[Skull Cavern/Ore Distribution]] for more details.
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The chance to find [[Iridium Ore]] increases slowly and steadily as the player descends into the Skull Cavern, rapidly increasing from floor 10 to 100. See [[Skull Cavern/Ore Distribution]] for more details.
    
The monsters in the Cavern also have a chance to drop [[Iridium Ore|ore]] and [[Iridium Bar]]s, as well as [[The Mines#Special Items|special items]]. It can be a good idea to bring the [[Lava Katana]] or [[Galaxy Sword]], as enemies are particularly strong.
 
The monsters in the Cavern also have a chance to drop [[Iridium Ore|ore]] and [[Iridium Bar]]s, as well as [[The Mines#Special Items|special items]]. It can be a good idea to bring the [[Lava Katana]] or [[Galaxy Sword]], as enemies are particularly strong.
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===Qi's Challenge===
 
===Qi's Challenge===
   −
After entering the Cavern for the first time, a letter will be received on the following day from [[Mr. Qi]]. The letter begins the quest [[Quests#Qi's Challenge|Qi's Challenge]], which is completed by reaching floor 25 in the Skull Cavern. Completing the quest awards {{price|10000}}, delivered by mail the following day. If the player reaches level 25 of the Skull Cavern during the first visit, the quest will automatically be fulfilled the next day.
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After entering the Cavern for the first time, a letter will be received on the following day from [[Mr. Qi]]. The letter begins the quest [[Quests#Qi's Challenge|Qi's Challenge]], which is completed by reaching floor 25 in the Skull Cavern. Completing the quest awards {{price|10000}}, delivered by mail the following day. If the player reaches floor 25 of the Skull Cavern during the first visit, the quest will automatically be fulfilled the next day.
    
===Qi's Hungry Challenge===
 
===Qi's Hungry Challenge===
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|260
 
|260
 
|30
 
|30
|Appears on Mummy levels. Needs to be finished with a [[Crafting#Bombs|bomb]] of any type after being knocked out with other weapons. If a bomb does enough damage to knock the Mummy out, it will also destroy it. Using a weapon with the [[Forge#Combat enchantments|Crusader enchantment]] stops them from reviving. Frequently drops [[Solar Essence]]s when slain, and occasionally drops [[Cloth]].
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|Appears on Mummy floors. Needs to be finished with a [[Crafting#Bombs|bomb]] of any type after being knocked out with other weapons. If a bomb does enough damage to knock the Mummy out, it will also destroy it. Using a weapon with the [[Forge#Combat enchantments|Crusader enchantment]] stops them from reviving. Frequently drops [[Solar Essence]]s when slain, and occasionally drops [[Cloth]].
 
|-
 
|-
 
|[[File:Serpent.png|center|48px]]
 
|[[File:Serpent.png|center|48px]]
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|300
 
|300
 
|30
 
|30
|Appears at level 51+ and on prehistoric floors. Very high HP and Damage. Frequently drops [[Iridium Ore]] and [[Solar Essence]].
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|Appears at floor 51+ and on prehistoric floors. Very high HP and Damage. Frequently drops [[Iridium Ore]] and [[Solar Essence]].
 
|-
 
|-
 
|[[File:Iridium Crab.png|center|32px]]
 
|[[File:Iridium Crab.png|center|32px]]
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|240
 
|240
 
|15
 
|15
|Appears at level 26+. Can drop [[Iridium Ore]] and [[Crab Cakes]].
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|Appears at floor 26+. Can drop [[Iridium Ore]] and [[Crab Cakes]].
 
|-
 
|-
 
|[[File:Carbon Ghost.png|center|36px]]
 
|[[File:Carbon Ghost.png|center|36px]]
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|190
 
|190
 
|25
 
|25
|Can appear on Mummy levels. Frequently drop [[Omni Geode]]s. May occasionally drop [[Refined Quartz]].
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|Can appear on Mummy floors. Frequently drop [[Omni Geode]]s. May occasionally drop [[Refined Quartz]].
 
|-
 
|-
 
|[[File:Pepper Rex.png|center|54px]]
 
|[[File:Pepper Rex.png|center|54px]]
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==Treasure Rooms==
 
==Treasure Rooms==
Small rooms containing treasure chests, similar to those in [[The Mines]], can randomly appear at level 10+. [[Luck#Daily Luck|Daily luck]] and [[Luck#Luck Buffs|Luck Buffs]] affect the chance to find Treasure Rooms.
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Small rooms containing treasure chests, similar to those in [[The Mines]], can randomly appear at floors 10+. [[Luck#Daily Luck|Daily luck]] and [[Luck#Luck Buffs|Luck Buffs]] affect the chance to find Treasure Rooms.
    
The probability of encountering one when entering a new floor equals to <code>0.01 + (Daily Luck / 10) + (Luck Buffs / 100)</code><ref name="dinofloor" />. This means Treasure Rooms have a base chance of 1% to appear with daily [[Luck]] increasing the chance by 1% at best or decreasing by 1% at worst, with the [[Special Charm]] adding 0.25%, and food buffs adding 1% for every point of Luck. In multiplayer, the luck values taken into account are the average of luck stats of players present in the Skull Cavern.
 
The probability of encountering one when entering a new floor equals to <code>0.01 + (Daily Luck / 10) + (Luck Buffs / 100)</code><ref name="dinofloor" />. This means Treasure Rooms have a base chance of 1% to appear with daily [[Luck]] increasing the chance by 1% at best or decreasing by 1% at worst, with the [[Special Charm]] adding 0.25%, and food buffs adding 1% for every point of Luck. In multiplayer, the luck values taken into account are the average of luck stats of players present in the Skull Cavern.
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==Secret==
 
==Secret==
<section begin="qiskullcavern" />After reading [[Secret Notes#Secret Note #10|Secret Note #10]], the player will find [[Mr. Qi]] at level 100 of the [[Skull Cavern]].  A cutscene ensues in which:
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<section begin="qiskullcavern" />After reading [[Secret Notes#Secret Note #10|Secret Note #10]], the player will find [[Mr. Qi]] at floor 100 of the [[Skull Cavern]].  A cutscene ensues in which:
{{collapse|content=Mr. Qi will either congratulate [[The Player|the player]] for reaching level 100 while using 10 or fewer [[Staircase]]s or say the player is "clever" but not "honorable" for using more than 10. In either case, he will award the player with Iridium Snake Milk, which permanently increases the player's [[health]] by 25 points.}}
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{{collapse|content=Mr. Qi will either congratulate [[The Player|the player]] for reaching floor 100 while using 10 or fewer [[Staircase]]s or say the player is "clever" but not "honorable" for using more than 10. In either case, he will award the player with Iridium Snake Milk, which permanently increases the player's [[health]] by 25 points.}}
    
[[File:QiCutsceneSkullCavern.png|200px]]<section end="qiskullcavern" />
 
[[File:QiCutsceneSkullCavern.png|200px]]<section end="qiskullcavern" />
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==Trivia==
 
==Trivia==
 
* The plaques that can be occasionally found on the walls contain [[Secrets#Skull Cavern Plaques|enciphered messages]].
 
* The plaques that can be occasionally found on the walls contain [[Secrets#Skull Cavern Plaques|enciphered messages]].
* To reach the [[#cite_note-integerlimit-1|integer limit]], the [[Quarry Mine]] Floor would need to be bypassed, which has no ability to produce a ladder. This floor is coded as 77377, and can be found at level 77257 of the Skull Cavern, (which counts floor 1 as floor 121 internally). <ref name="quarryMineShaft" />
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* To reach the [[#cite_note-integerlimit-1|integer limit]], the [[Quarry Mine]] Floor would need to be bypassed, which has no ability to produce a ladder. This floor is coded as 77377, and can be found at floor 77257 of the Skull Cavern, (which counts floor 1 as floor 121 internally). <ref name="quarryMineShaft" />
 
* Starting at floor 880, [[Bats|Iridium Bats]] will become red bats and have double health and faster speed.<ref name="deepbats" />
 
* Starting at floor 880, [[Bats|Iridium Bats]] will become red bats and have double health and faster speed.<ref name="deepbats" />
    
==References==
 
==References==
 
<references>
 
<references>
<ref name="integerlimit">The integer limit is 2147483647. To reach that limit in one Stardew Valley day, the player would have to descend over 2 million levels per real-time second.</ref>
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<ref name="integerlimit">The integer limit is 2147483647. To reach that limit in one Stardew Valley day, the player would have to descend over 2 million floors per real-time second.</ref>
 
<ref name="shaftlevels">See <samp>MineShaft::enterMineShaft</samp> in the game code.</ref>
 
<ref name="shaftlevels">See <samp>MineShaft::enterMineShaft</samp> in the game code.</ref>
 
<ref name="time">See <samp>MineShaft::getExtraMillisecondsPerInGameMinuteForThisLocation</samp> and <samp>Game1::UpdateGameClock</samp> in the game code.</ref>
 
<ref name="time">See <samp>MineShaft::getExtraMillisecondsPerInGameMinuteForThisLocation</samp> and <samp>Game1::UpdateGameClock</samp> in the game code.</ref>
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<!--Which update changed the fact that food eaten later in the day lasted for less time?-->
 
<!--Which update changed the fact that food eaten later in the day lasted for less time?-->
 
{{History|1.3.27|Added Carbon Ghost, Iridium Bat, Iridium Crab, Treasure Rooms, and encounter with [[Mr. Qi]]. Removed exploit that allowed the player to avoid bomb damage by consuming food after placing a bomb.}}
 
{{History|1.3.27|Added Carbon Ghost, Iridium Bat, Iridium Crab, Treasure Rooms, and encounter with [[Mr. Qi]]. Removed exploit that allowed the player to avoid bomb damage by consuming food after placing a bomb.}}
{{History|1.4|Added [[Pepper Rex]]. Added [[White Turban]] to possible Treasure Room items. All players entering a shaft in [[Multiplayer]] now descend to the same level. Qi's challenge can now be completed during the first visit to the Skull Cavern. Shafts will no longer drop the player past level 100.}}
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{{History|1.4|Added [[Pepper Rex]]. Added [[White Turban]] to possible Treasure Room items. All players entering a shaft in [[Multiplayer]] now descend to the same floor. Qi's challenge can now be completed during the first visit to the Skull Cavern. Shafts will no longer drop the player past floor 100.}}
 
{{History|1.5|Added [[Auto-Petter]] to possible Treasure Room items. Fixed chests spawned on certain floors being shifted down by 4 tiles. Fixed message appearing when opening a treasure room chest before opening the initial 15 [[Parsnip Seeds]] given by [[Lewis|Mayor Lewis]].}}
 
{{History|1.5|Added [[Auto-Petter]] to possible Treasure Room items. Fixed chests spawned on certain floors being shifted down by 4 tiles. Fixed message appearing when opening a treasure room chest before opening the initial 15 [[Parsnip Seeds]] given by [[Lewis|Mayor Lewis]].}}
 
{{History|1.5.2|Added [[Dark Cowboy Hat]] to possible Treasure Room items.}}
 
{{History|1.5.2|Added [[Dark Cowboy Hat]] to possible Treasure Room items.}}
{{History|1.5.5|Reaching level 100 will result in a guaranteed treasure chest, except when viewing the secret cutscene.}}
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{{History|1.5.5|Reaching floor 100 will result in a guaranteed treasure chest, except when viewing the secret cutscene.}}
    
{{NavboxLocations}}
 
{{NavboxLocations}}
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