Changes

m
Update bomb price from 600g to 1000g as of 1.6
Line 1: Line 1: −
{{stub|Needs revision to remove second person viewpoint, mass amount of opinion}}
+
[[File:Skullkeyentrance.jpg|thumb|right|340px|Skull Cavern Entrance]]
[[File:skullkeyentrance.jpg|thumb|right|alt= |Skull Cavern Entrance]]
+
:''For ladder/shaft spawn rates, special monster drops, and the contents of crates and barrels, see [[The Mines]].''
 +
The '''Skull Cavern''' is located in the northwest area of [[the Desert]]. It is initially locked and requires the [[Skull Key]] to gain access.
   −
The '''{{PAGENAME}}''' resides in a cave in the northwest corner of the [[Calico Desert]]. It is initially locked and requires the [[Skull Key]] to gain access.
+
==Overview==
 +
[[File:Shaft.jpg|thumb|right|A shaft for faster descending]]
 +
There is no practical limit to the number of floors (sometimes called levels) in the Skull Cavern.<ref name="integerlimit" /> Similar to [[the Mines]], [[the Player]] advances through floors in the Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies. The Skull Cavern has the same possible floor layouts as the ones in the Mines.
   −
After entering the Cavern for the first time, the following day a letter is received from [[Mr. Qi]] giving a quest to reach Level 25. The reward for completing this quest is 10,000g.
+
Unlike the Mines, there is no elevator to save progress, but on every floor there is a ladder at the starting point where the Player can leave the Skull Cavern. Each visit must start again from the first floor.
   −
Every ten levels the chance to find [[Iridium Ore]] increases significantly.
+
When ladders to the next floor appear from breaking rocks, 20% of the time they will appear as a shaft (or hole) instead of a ladder. Shafts make it possible to travel 3-15 floors at a time. The number of floors dropped is based on an integer x between 3 and 8 inclusive, chosen with equal probability, with a 90% chance that the player drops x floors and a 10% chance that the player drops 2x-1 floors. The amount of floors dropped is predetermined based on the mine floor, game day, and Random Seed. In particular, [[Luck]] does not affect the chances of jumping down a certain number of floors. This also means that if multiple shafts spawn on the same floor, they will all drop the player the same number of floors, so it does not matter which one is chosen. Jumping down the shaft causes [[Health]] damage equal to 3x the number of floors skipped (although jumping down a shaft will never reduce health to less than 1). Note that if a shaft above floor 100 is calculated to drop the player past floor 100, it will be modified to only drop the player to floor 100.<ref name="shaftlevels"/>
   −
If [[The Player|the player]] runs out of health while exploring Skull Cavern, the player blacks out, wakes up later in the same day in [[Harvey's Clinic]], and is charged 1000g for emergency surgery.
+
If the player runs out of [[health]] while exploring Skull Cavern, they will wake up sometime later on the same day in [[Harvey's Clinic]]. A fee of {{Price|1000}} will be deducted for emergency surgery. Several items may also be lost. Passing out at 2:00 am will cause the player to lose {{Price|1000}} or 10% of funds, whichever is less.
   −
== Tips For Going Deeper ==
+
===Iridium===
 +
The chance to find [[Iridium Ore]] increases slowly and steadily as the player descends into the Skull Cavern, rapidly increasing from floor 10 to 100. See [[Skull Cavern/Ore Distribution]] for more details.
   −
Like [[The Mines]], the player advances to new floors by finding a ladder either dropped by a foe or under a rock.  
+
The monsters in the Skull Cavern also have a chance to drop [[Iridium Ore]] and [[Iridium Bar]]s, as well as [[The Mines#Special Items|special items]]. It can be a good idea to bring the [[Lava Katana]] or [[Galaxy Sword]], as enemies are particularly strong.
   −
Unlike the Mines, the Cavern offers no elevator and has no limits to its depth. Each visit must start again from the first level.
+
High [[Luck]] increases the frequency of ladders/shafts. Rapid descent to floors with a higher chance of spawning [[Mining#Iridium Node|Iridium Nodes]] is often more efficient for acquiring ore than thorough exploration. [[Staircase]]s can also be stacked, so a single inventory slot can hold 999 staircases. Even blindly placing staircases will take ''some'' time though; the lower the player descends with staircases, the less time they have to explore the Skull Cavern.
   −
=== Food ===
+
===Qi's Challenge===
 +
After entering the Cavern for the first time, a letter will be received on the following day from [[Mr. Qi]]. The letter begins the quest [[Quests#Qi's Challenge|Qi's Challenge]], which is completed by reaching floor 25 in the Skull Cavern. Completing the quest awards {{Price|10000}}, delivered by mail the following day. If the player reaches floor 25 of the Skull Cavern during the first visit, the quest will automatically be fulfilled the next day.
   −
Don't just bring any food, but bring food to help stay alive and buff stats. '''Health''' is a must since the enemies are harder and more plentiful here and you may take some damage from using explosives. '''Luck''' is necessary to increase the chances of you finding a ladder, hole, and better drops. '''Speed''' is a good alternative to luck since you are trying to move quickly and cannot resume a floor using an elevator like you can in the mines. '''Defense''' can be helpful for staying alive. '''Energy''' may be necessary to keep going well into the night.  
+
===Qi's Hungry Challenge===
 +
[[Quests#Qi's_Hungry_Challenge|"Qi's Hungry Challenge"]] is a possible, repeatable Special Order, that may be accepted in [[Qi's Walnut Room]] on [[Ginger Island]]. It is completed by reaching floor 100 of the Skull Cavern within the given time limit. While this quest is active, no food or drink items can be consumed while the player is in the Skull Cavern. Buffs from food/drink before entering the Skull Cavern will stay active.
   −
Here is some food you might want to bring and what it will help you with most. [[Spicy Eel]] is also occasionally dropped by Serpent. Note that food buffs will not stack. Bringing more than one is because buffs will wear off in the course of a day.
+
While this quest is active, Big Slimes may occasionally have hearts that will give 10 [[health]] points when slain. Another strategy to regain health without eating is to equip one or more [[Vampire Ring]]s or to use a weapon with the Vampiric enchantment.
   −
*'''[[Luck]]''': [[Lucky Lunch]] (+3), [[Pumpkin Soup]] (+2), [[Spicy Eel]] (+1), [[Fried Eel]] (+1)
+
The use of [[staircase]]s is permitted. Completing the quest awards {{price|25|gem|class=inline}} [[Qi Gem]]s.
*'''[[Speed]]''': [[Spicy Eel]] (+1), [[Coffee]] (+1)
  −
*'''[[Defense]]''': [[Pumpkin Soup]] (+2), [[Autumn's Bounty]] (+2)
  −
*'''[[Health]]''': [[Autumn's Bounty]] (+88), [[Spicy Eel]] (+46), [[Salad]] (+45), [[Lucky Lunch]] (+40), [[Pumpkin Soup]] (+30), [[Fried Eel]] (+30)
  −
*'''[[Energy]]''': [[Autumn's Bounty]] (+220), [[Pumpkin Soup]] (+200), [[Salad]] (+113), [[Spicy Eel]] (+115), [[Lucky Lunch]] (+100), [[Fried Eel]] (+75)
     −
=== Holes and Warp Totems ===
+
===Skull Cavern Invasion===
 +
The [[Quests#Skull Cavern Invasion|"Skull Cavern Invasion"]] is a possible, repeatable Special Order, that may be accepted in [[Qi's Walnut Room]] on [[Ginger Island]]. It is completed by reaching floor 100 of the Skull Cavern within the given time limit. While the quest is active, stronger variations of [[monsters]] occupy the Cavern; similarly to [[The Mines#Shrine of Challenge|the Dangerous Mines]]. [[Mining#Radioactive Node|Radioactive Nodes]] can also spawn here, like the Dangerous Mines.
   −
Holes can be found that allow the player to jump multiple levels at a time. You will take damage depending on the amount of levels jumped down, but it will never knock you out. There is no way to tell how much levels are skipped after jumping, so watch out!
+
The use of [[staircase]]s is permitted. Completing the quest awards {{price|40|gem|class=inline}} [[Qi Gem]]s. After completing the challenge for the first time, the statue at the Cavern's entrance can be used to toggle hard mode in the cavern.
   −
Jumps do not automatically start near an exit ladder, meaning the player may potentially have a hard time exiting if it's towards the end of the day. For this reason, bringing a stack of warp totems may be a good idea.
+
==Time==
 +
Time runs more slowly in Skull Cavern than elsewhere in the game: whereas one hour of game time normally lasts 43 seconds, in Skull Cavern one hour lasts 54 seconds (25% longer). However, time reverts to normal 43-second hours in multiplayer games and on [[#Prehistoric Floors|Prehistoric Floors]].<ref name="time" />
   −
=== Lucky Day ===
+
This has two main implications:
 +
* Players have more real-time available before the end of the day, and should be able to descend deeper than otherwise.
 +
* The game-time duration of any [[Buffs|buff]] is decreased. 
   −
Since luck plays a big role in how you'll do, it's best if you check the TV in the morning and see if the spirits are on your side. If they aren't, it's probably best to use your day for something else.
+
This adjustment in timing has no effect upon other aspects of the game, such as [[Crafting#Artisan Equipment|equipment]] processing times.  For example, [[Honey]] placed in a [[Keg]] at noon is ready with [[Mead]] at 10 pm even if the player spends most of that time in the Skull Cavern.
   −
=== Explosives ===
+
==Strategy==
 +
===Food===
   −
One of the first thing's you'll notice going into Skull Cavern is that you literally cannot beat the Mummies without a [[Bomb]]. This is one reason you'll need explosives, the other is to collect drops and find more ladders and holes quickly.
+
Shown below are foods with [[Buffs]] that are useful when exploring the Skull Cavern. Note that eating a food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect. [[Coffee]], [[Triple Shot Espresso]] and [[Ginger Ale]] are an exception to this rule; they will stack with other food buffs (but not each other).
 +
{{#lst:The Mines|usefulMineFood}}<!--Transcluded from The Mines page-->
   −
Buy [[Bomb]]s from the [[Dwarf]] for 600g or craft with 4 [[Iron Ore]] and 1 [[Coal]].
+
===Explosives===
   −
Buy [[Cherry Bomb]]s from the Dwarf for 300g or craft with 4 [[Copper Ore]] and 1 Coal.
+
[[Crafting#Bombs|Bombs]] make quick work of densely-clustered stones and ore veins. They can also be used for permanently defeating [[Mummy|Mummies]].
   −
Buy [[Mega Bomb]]s from the Dwarf for 1000g or craft with 4 [[Gold Ore]], 1 [[Solar Essence]], and 1 [[Void Essence]].
+
Bombs can be [[Crafting#Bombs|crafted]], or purchased from [[Dwarf]]:
 +
{| class="wikitable"
 +
! Image !! Name !! Ingredients !! Purchase Price
 +
|-
 +
| [[File:Cherry Bomb.png|center|link=]] || [[Cherry Bomb]] || {{name|Copper Ore|4}}{{name|Coal|1}} || {{price|300}}
 +
|-
 +
| [[File:Bomb.png|center|link=]] || [[Bomb]] || {{name|Iron Ore|4}}{{name|Coal|1}} || {{price|1000}}
 +
|-
 +
| [[File:Mega Bomb.png|center|link=]] || [[Mega Bomb]] || {{name|Gold Ore|4}}{{name|Solar Essence|1}}{{name|Void Essence|1}} || {{price|1600}}
 +
|}
   −
It can be difficult to outrun the damage of a Bomb, so be prepared to run away and heal using food.
+
The [[Slingshot]]'s [[Explosive Ammo]] is also effective in dealing with small groups of stones, [[Iridium Ore]] deposits, and incapacitated [[Mummy|Mummies]]. Loading the Slingshot with [[Gold Ore]] deals substantial damage, making it potentially useful for dispatching tough targets. Explosive ammo can be crafted, or bought at the [[Adventurer's Guild]] for {{Price|300}}.
   −
=== Magnet Ring ===
+
===Staircases===
   −
The key to bombing an area, picking up stuff quickly, and avoiding most enemies without having to fight them is having a magnet ring equipped. This will make it so you do not have to go very close to anything to pick it up once you've used a bomb.
+
[[Staircase]]s can be used for rapid descent or skipping troublesome floors. If the player has one or more [[Crystalarium]]s, they can be used to produce [[Jade]] which can be traded for Staircases with the [[Desert Trader]] on Sundays.
   −
=== Stone Staircase ===
+
===Rings===
   −
If you start exploding rocks in one direction but do not find a ladder or hole, do not backtrack. Instead, use stone to craft [[staircase]].
+
Several [[Rings]] may assist in exploring the Skull Cavern. See the [[Rings]] page for full descriptions.
   −
Stairs do not stack, so bring large stack(s) of [[stone]] and craft them on the fly. It takes 99 stone to craft one staircase. Thankfully, your stone stacks will replenish from using bombs in the cavern.
+
===Warp Totems===
   −
=== Always Go Down ===
+
A [[Warp Totem]] can be used to make a quick exit if supplies are running low or the day is almost over to avoid the fee of up to {{Price|1000}} for passing out at 2:00 am.
   −
It can be tempting to stick around and explore a level, but in reality it is always better to go down as soon as you see a ladder or hole (after collecting and visible rare drops you need like [[Iridium Ore]]).
+
A [[Warp Totem: Desert]] (or [[Desert Obelisk]]) can be used to access the Desert about 4 hours earlier than [[Pam]] arrives at the [[Bus Stop]].
 
  −
The reason for this is that we're trying to reach the lowest level possible. We're trying to reach the lowest level possible because chance to find Iridium Ore increases significantly every ten levels.
  −
 
  −
Fighting enemies is not worth your time (unless you're trying to get your kills up for a particular monster). Even though they may drop Iridium Ore, you'll get more by getting down to lower levels and mining it.
  −
 
  −
== Monsters==
      +
==Monsters==
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
!Image
 
!Image
Line 77: Line 89:  
!Notes
 
!Notes
 
|-
 
|-
|[[File:Armoured_Bug_Anim.gif|center]]
+
|[[File:Armored Bug.png|center|36px]]
 
|[[Armored Bug]]
 
|[[Armored Bug]]
|?
+
|1
 
|8
 
|8
|Cannot be killed by any currently known means.
+
|Can only be killed while using a weapon with the [[Forge#Combat enchantments|bug killer enchantment]].
 
|-
 
|-
|[[File:Big Slime Sprite.png|center]]
+
|[[File:Big Purple Slime.png|center|36px]]
|[[Big Slime]]
+
|[[Slimes#Big Slimes|Big Slime]]
 
|60
 
|60
 
|5
 
|5
|Splits into smaller [[Slimes]] when killed.
+
|A chance to split into smaller [[Slimes]] when killed. [[Slimes#Big Slimes|Big Slimes]] are purple in the Skull Cavern.
 
|-
 
|-
|[[File:Purple Slime.png|center]]
+
|[[File:Purple Slime.png|center|36px]]
|[[Purple Slime]]
+
|[[Slimes|Purple Slime]]
 
|410
 
|410
 
|28
 
|28
|
+
|Can drop [[Iridium Ore]] and [[Iridium Bar]]s.
 
|-
 
|-
|[[File:Lava Bat.png|center]]
+
|[[File:Lava Bat.png|center|36px]]
|[[Lava Bat]]
+
|[[Bats|Lava Bat]]
 
|80
 
|80
 
|15
 
|15
|Appears rarely; flies.
+
|Only appears on floors 20 and 40; flies.
 
|-
 
|-
|[[File:Mummy_Anim.gif|center]]
+
|[[File:Mummy.png|center|36px]]
 
|[[Mummy]]
 
|[[Mummy]]
 
|260
 
|260
 
|30
 
|30
|Needs to be finished with a [[Bomb]] of any type after being knocked out with other weapons. If a Bomb is used without it being knocked down first, there's a chance the Mummy will die.
+
|Appears on Mummy floors. Needs to be finished with a [[Crafting#Bombs|bomb]] of any type after being knocked out with other weapons. If a bomb does enough damage to knock the Mummy out, it will also destroy it. Using a weapon with the [[Forge#Combat enchantments|Crusader enchantment]] stops them from reviving. Frequently drops [[Solar Essence]] when slain, and occasionally drops [[Cloth]].
 
|-
 
|-
|[[File:Serpent_Anim.gif|center]]
+
|[[File:Serpent.png|center|48px]]
 
|[[Serpent]]
 
|[[Serpent]]
 
|150
 
|150
 
|23
 
|23
|Moves quickly; default flying enemy.
+
|Moves quickly; default flying enemy. Frequently drops [[Void Essence]]. Occasionally drops [[Spicy Eel]] and [[Bomb]]s.
 +
|-
 +
|[[File:Iridium Bat.png|center|36px]]
 +
|[[Bats|Iridium Bat]]
 +
|300
 +
|30
 +
|Appears at floor 51+ and on prehistoric floors. Very high HP and Damage. Frequently drops [[Iridium Ore]] and [[Solar Essence]].
 +
|-
 +
|[[File:Iridium Crab.png|center|32px]]
 +
|[[Iridium Crab]]
 +
|240
 +
|15
 +
|Appears at floor 26+. Can drop [[Iridium Ore]] and [[Crab Cakes]].
 +
|-
 +
|[[File:Carbon Ghost.png|center|36px]]
 +
|[[Carbon Ghost]]
 +
|190
 +
|25
 +
|Can appear on Mummy floors. Frequently drop [[Omni Geode]]s. May occasionally drop [[Refined Quartz]].
 +
|-
 +
|[[File:Pepper Rex.png|center|54px]]
 +
|[[Pepper Rex]]
 +
|300
 +
|15
 +
|Appears mainly on prehistoric floors; breathes fire. Drops [[Dinosaur Egg]] or one of 3 prehistoric [[Artifacts]].
 +
|-
 +
|[[File:Mutant Fly.png|center|36px]]
 +
|[[Mutant Fly]]
 +
|66
 +
|12
 +
|Can appear on prehistoric floors.
 +
|-
 +
|[[File:Armored Bug Dangerous.png|center|36px]]
 +
|[[Armored Bug (dangerous)]]
 +
|250
 +
|20-27
 +
|Only appears when the Skull Cavern is in a [[#Skull Cavern Invasion|"dangerous" state]].
 +
|-
 +
|[[File:Mummy Dangerous.png|center|36px]]
 +
|[[Mummy (dangerous)]]
 +
|445
 +
|38-55
 +
|Only appears when the Skull Cavern is in a [[#Skull Cavern Invasion|"dangerous" state]].
 +
|-
 +
|[[File:Royal Serpent.png|center|36px]]
 +
|[[Royal Serpent]]
 +
|300-1050
 +
|32-48
 +
|Only appears when the Skull Cavern is in a [[#Skull Cavern Invasion|"dangerous" state]].
 +
|-
 +
|[[File:Purple Slime Dangerous.png|center|36px]]
 +
|[[Slimes|Purple Slime (dangerous)]]
 +
|403
 +
|20-30
 +
|Only appears when the Skull Cavern is in a [[#Skull Cavern Invasion|"dangerous" state]].
 +
|-
 +
|}
 +
 
 +
==Prehistoric Floors==
 +
:''See also: [[The Mines#Infested Floors]]''
 +
[[File:Prehistoric Level.png|180px|thumb|right|A Prehistoric Floor]]
 +
Prehistoric floors are a type of infested floor containing mainly [[Pepper Rex]] monsters. [[Mutant Fly|Mutant Flies]] and [[Bats|Iridium Bats]] can also spawn and attack the player there. [[Dinosaur Egg]]s and [[Fiddlehead Fern]]s can be foraged on Prehistoric floors. Foliage on this floor has a chance to yield an [[Ancient Seed]] when cut down. There is a ~2.2% chance to encounter a prehistoric floor at and below floor 7.<ref name="dinofloor" />
 +
 
 +
Because prehistoric floors are infested, all enemies on this floor must be killed before a ladder appears.
 +
{{Clear}}
 +
 
 +
==Treasure Rooms==
 +
{{Spoiler}}
 +
Small rooms containing treasure chests, similar to those in [[the Mines]], can randomly appear at floors 10+. Daily [[luck]] and luck [[buffs]] affect the chance to find Treasure Rooms.
 +
 
 +
The probability of encountering one when entering a new floor equals to <code>0.01 + (Daily Luck / 10) + (Luck Buffs / 100)</code>.<ref name="dinofloor" /> This means Treasure Rooms have a base chance of 1% to appear with daily luck increasing the chance by 1% at best or decreasing by 1% at worst, with the [[Special Charm]] adding 0.25%, and food buffs adding 1% for every point of luck. In multiplayer, the luck values taken into account are the average of luck stats of players present in the Skull Cavern.
 +
 
 +
Floor 100 of the Skull Cavern is guaranteed to contain a treasure chest. The only exception is during the run where the player completes the [[#Secret|secret]]. Floors 200 and 300 of the Skull Cavern are also guaranteed to contain 2 and 3 treasure chests, respectively.
 +
 
 +
Below is a table of all possible treasures that can be randomly found inside Treasure Chests in the Skull Cavern. All percent chances listed below are assuming that the player has claimed [[Mastery Cave#Masteries|Farming Mastery]] (for the [[Golden Animal Cracker]]) and [[Mastery Cave#Masteries|Combat Mastery]] (for the [[Trinkets]]). If either or both have not been claimed, then the chances for all other available items are slightly increased.
 +
{|class="wikitable sortable mw-collapsible mw-collapsed"
 +
!class="unsortable"|Image
 +
!Name
 +
!Quantity&nbsp;
 +
!Chance <ref name="treasureroomchance" />&nbsp;
 +
|-
 +
|[[File:Golden Animal Cracker.png|24px|center]]
 +
|[[Golden Animal Cracker]]
 +
|1
 +
|2%
 +
|-
 +
|[[File:Basilisk Paw.png|24px|center]]
 +
|[[Basilisk Paw]]
 +
|1
 +
|0.63%
 +
|-
 +
|[[File:Fairy Box.png|24px|center]]
 +
|[[Fairy Box]]
 +
|1
 +
|0.63%
 +
|-
 +
|[[File:Green Frog Egg.png|24px|center]]
 +
|[[Frog Egg]]
 +
|1
 +
|0.63%
 +
|-
 +
|[[File:Golden Spur.png|24px|center]]
 +
|[[Golden Spur]]
 +
|1
 +
|0.63%
 +
|-
 +
|[[File:Ice Rod.png|24px|center]]
 +
|[[Ice Rod]]
 +
|1
 +
|0.63%
 +
|-
 +
|[[File:Magic Quiver.png|24px|center]]
 +
|[[Magic Quiver]]
 +
|1
 +
|0.63%
 +
|-
 +
|[[File:Parrot Egg.png|24px|center]]
 +
|[[Parrot Egg]]
 +
|1
 +
|0.63%
 +
|-
 +
|[[File:Mega Bomb.png|24px|center]]
 +
|[[Mega Bomb]]
 +
|5
 +
|3.6%
 +
|-
 +
|[[File:Bomb.png|24px|center]]
 +
|[[Bomb]]
 +
|10
 +
|3.6%
 +
|-
 +
|[[File:Artifact Trove.png|24px|center]]
 +
|[[Artifact Trove]]
 +
|5
 +
|1.22% (if Volcano Shortcut is open)<br>3.6% (if Volcano Shortcut isn't open)<ref name="volcanoshortcut" />
 +
|-
 +
|[[File:Cinder Shard.png|24px|center]]
 +
|[[Cinder Shard]]
 +
|10-20
 +
|2.38% (if Volcano Shortcut is open)<br>0% (if Volcano Shortcut isn't open)<ref name="volcanoshortcut" />
 +
|-
 +
|[[File:Life Elixir.png|24px|center]]
 +
|[[Life Elixir]]
 +
|2-4
 +
|3.6%
 +
|-
 +
|[[File:Omni Geode.png|24px|center]]
 +
|[[Omni Geode]]
 +
|5
 +
|2.7% (if Mystery Boxes are available)<br>5.4% (if Mystery Boxes aren't available)<ref name="mysteryboxavailable" />
 +
|-
 +
|[[File:Omni Geode.png|24px|center]]
 +
|[[Omni Geode]]
 +
|10
 +
|0.9% (if Mystery Boxes are available)<br>1.8% (if Mystery Boxes aren't available)<ref name="mysteryboxavailable" />
 +
|-
 +
|[[File:Warp Totem Farm.png|24px|center]]
 +
|[[Warp Totem: Farm]]
 +
|5
 +
|3.6%
 +
|-
 +
|[[File:Rain Totem.png|24px|center]]
 +
|[[Rain Totem]]
 +
|1-3
 +
|3.6%
 +
|-
 +
|[[File:Cherry Sapling.png|24px|center]]
 +
|[[Cherry Sapling]]
 +
|1
 +
|0.6%
 +
|-
 +
|[[File:Apricot Sapling.png|24px|center]]
 +
|[[Apricot Sapling]]
 +
|1
 +
|0.6%
 +
|-
 +
|[[File:Orange Sapling.png|24px|center]]
 +
|[[Orange Sapling]]
 +
|1
 +
|0.6%
 +
|-
 +
|[[File:Peach Sapling.png|24px|center]]
 +
|[[Peach Sapling]]
 +
|1
 +
|0.6%
 +
|-
 +
|[[File:Pomegranate Sapling.png|24px|center]]
 +
|[[Pomegranate Sapling]]
 +
|1
 +
|0.6%
 +
|-
 +
|[[File:Apple Sapling.png|24px|center]]
 +
|[[Apple Sapling]]
 +
|1
 +
|0.6%
 +
|-
 +
|[[File:Iridium Sprinkler.png|24px|center]]
 +
|[[Iridium Sprinkler]]
 +
|1-2
 +
|3.6%
 +
|-
 +
|[[File:Quality Sprinkler.png|24px|center]]
 +
|[[Quality Sprinkler]]
 +
|4
 +
|3.6%
 +
|-
 +
|[[File:Parsnip Seeds.png|24px|center]]
 +
|[[Parsnip Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Bean Starter.png|24px|center]]
 +
|[[Bean Starter]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Cauliflower Seeds.png|24px|center]]
 +
|[[Cauliflower Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Potato Seeds.png|24px|center]]
 +
|[[Potato Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Garlic Seeds.png|24px|center]]
 +
|[[Garlic Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Kale Seeds.png|24px|center]]
 +
|[[Kale Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Rhubarb Seeds.png|24px|center]]
 +
|[[Rhubarb Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Melon Seeds.png|24px|center]]
 +
|[[Melon Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Tomato Seeds.png|24px|center]]
 +
|[[Tomato Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Blueberry Seeds.png|24px|center]]
 +
|[[Blueberry Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Pepper Seeds.png|24px|center]]
 +
|[[Pepper Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Wheat Seeds.png|24px|center]]
 +
|[[Wheat Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Radish Seeds.png|24px|center]]
 +
|[[Radish Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Red Cabbage Seeds.png|24px|center]]
 +
|[[Red Cabbage Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Starfruit Seeds.png|24px|center]]
 +
|[[Starfruit Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Corn Seeds.png|24px|center]]
 +
|[[Corn Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Eggplant Seeds.png|24px|center]]
 +
|[[Eggplant Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Artichoke Seeds.png|24px|center]]
 +
|[[Artichoke Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Pumpkin Seeds.png|24px|center]]
 +
|[[Pumpkin Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Bok Choy Seeds.png|24px|center]]
 +
|[[Bok Choy Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Yam Seeds.png|24px|center]]
 +
|[[Yam Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Cranberry Seeds.png|24px|center]]
 +
|[[Cranberry Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Beet Seeds.png|24px|center]]
 +
|[[Beet Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Spring Seeds.png|24px|center]]
 +
|[[Spring Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Summer Seeds.png|24px|center]]
 +
|[[Summer Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Fall Seeds.png|24px|center]]
 +
|[[Fall Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Winter Seeds.png|24px|center]]
 +
|[[Winter Seeds]]
 +
|5-20
 +
|0.09%
 +
|-
 +
|[[File:Cactus Seeds.png|24px|center]]
 +
|[[Cactus Seeds]]
 +
|15
 +
|1.19%
 +
|-
 +
|[[File:Cherry Bomb.png|24px|center]]
 +
|[[Cherry Bomb]]
 +
|15
 +
|3.6%
 +
|-
 +
|[[File:Red Slime Egg.png|24px|center]]
 +
|[[Slime Egg|Red Slime Egg]]
 +
|1
 +
|1.8%
 +
|-
 +
|[[File:Seafoam Pudding.png|24px|center]]
 +
|[[Seafoam Pudding]]
 +
|1
 +
|1.8%
 +
|-
 +
|[[File:Purple Slime Egg.png|24px|center]]
 +
|[[Slime Egg|Purple Slime Egg]]
 +
|1
 +
|3.6%
 +
|-
 +
|[[File:Energy Tonic.png|24px|center]]
 +
|[[Harvey's Clinic#Medical Supplies|Energy Tonic]]
 +
|2-4
 +
|2.41%
 +
|-
 +
|[[File:Spicy Eel.png|24px|center]]
 +
|[[Spicy Eel]]
 +
|5
 +
|1.19%
 +
|-
 +
|[[File:Crab Cakes.png|24px|center]]
 +
|[[Crab Cakes]]
 +
|5
 +
|1.19%
 +
|-
 +
|[[File:Iridium Bar.png|24px|center]]
 +
|[[Iridium Bar]]
 +
|2-3
 +
|3.6%
 +
|-
 +
|[[File:Autumn's Bounty.png|24px|center]]
 +
|[[Autumn's Bounty]]
 +
|5
 +
|0.24%
 +
|-
 +
|[[File:Pumpkin Soup.png|24px|center]]
 +
|[[Pumpkin Soup]]
 +
|5
 +
|0.24%
 +
|-
 +
|[[File:Super Meal.png|24px|center]]
 +
|[[Super Meal]]
 +
|5
 +
|0.24%
 +
|-
 +
|[[File:Cranberry Sauce.png|24px|center]]
 +
|[[Cranberry Sauce]]
 +
|5
 +
|0.24%
 +
|-
 +
|[[File:Stuffing.png|24px|center]]
 +
|[[Stuffing]]
 +
|5
 +
|0.24%
 +
|-
 +
|[[File:Farmer's Lunch.png|24px|center]]
 +
|[[Farmer's Lunch]]
 +
|5
 +
|0.24%
 +
|-
 +
|[[File:Survival Burger.png|24px|center]]
 +
|[[Survival Burger]]
 +
|5
 +
|0.24%
 +
|-
 +
|[[File:Dish O' The Sea.png|24px|center]]
 +
|[[Dish O' The Sea]]
 +
|5
 +
|0.24%
 +
|-
 +
|[[File:Miner's Treat.png|24px|center]]
 +
|[[Miner's Treat]]
 +
|5
 +
|0.24%
 +
|-
 +
|[[File:Roots Platter.png|24px|center]]
 +
|[[Roots Platter]]
 +
|5
 +
|0.24%
 +
|-
 +
|[[File:Prismatic Shard.png|24px|center]]
 +
|[[Prismatic Shard]]
 +
|1
 +
|3.6%
 +
|-
 +
|[[File:Crystalarium.png|24px|center]]
 +
|[[Crystalarium]]
 +
|1
 +
|3.6%
 +
|-
 +
|[[File:Seed Maker.png|24px|center]]
 +
|[[Seed Maker]]
 +
|1
 +
|3.6%
 +
|-
 +
|[[File:Auto-Grabber.png|24px|center]]
 +
|[[Auto-Grabber]]
 +
|1
 +
|3.6%
 +
|-
 +
|[[File:Red Cowboy Hat.png|24px|center]]
 +
|[[Red Cowboy Hat]]
 +
|1
 +
|1.8%
 +
|-
 +
|[[File:Blue Cowboy Hat.png|24px|center]]
 +
|[[Blue Cowboy Hat]]
 +
|1
 +
|1.8%
 +
|-
 +
|[[File:Mystery Box.png|24px|center]]
 +
|[[Mystery Box]]
 +
|5
 +
|3.6% ([[Mastery Cave#Masteries|Foraging Mastery]] not claimed)<ref name="mysteryboxavailable" />
 +
|-
 +
|[[File:Golden Mystery Box.png|24px|center]]
 +
|[[Golden Mystery Box]]
 +
|5
 +
|3.6% ([[Mastery Cave#Masteries|Foraging Mastery]] claimed)<ref name="mysteryboxavailable" />
 +
|-
 +
|[[File:White Turban.png|24px|center]]
 +
|[[White Turban]]
 +
|1
 +
|3.6%
 +
|-
 +
|[[File:Auto-Petter.png|24px|center]]
 +
|[[Auto-Petter]]
 +
|1
 +
|3.6%
 +
|-
 +
|[[File:Dark Cowboy Hat.png|24px|center]]
 +
|[[Dark Cowboy Hat]]
 +
|1
 +
|3.6%
 
|}
 
|}
   −
[[Category:Locations]][[Category:Desert Locations]]
+
==Secret==
 +
<section begin="qiskullcavern" />After reading [[Secret Notes#Secret Note #10|Secret Note #10]], the player will find [[Mr. Qi]] at floor 100 of the Skull Cavern. A cutscene ensues in which:
 +
{{Collapse|content=Mr. Qi will either congratulate the player for reaching floor 100 while using 10 or fewer [[Staircase]]s or say the player is "clever" but not "honorable" for using more than 10. In either case, he will award the player with Iridium Snake Milk, which permanently increases the player's [[health]] by 25 points.}}
 +
 
 +
[[File:QiCutsceneSkullCavern.png|200px]]<section end="qiskullcavern" />
 +
 
 +
==Trivia==
 +
* The plaques that can be occasionally found on the walls contain [[Secrets#Skull Cavern Plaques|enciphered messages]].
 +
* To reach the [[#cite_note-integerlimit-1|deepest floor of Skull Cavern]], the [[Quarry Mine]] Floor would need to be bypassed, which has no ability to produce a ladder. This floor is coded as 77377, and can be found at floor 77257 of the Skull Cavern, (which counts floor 1 as floor 121 internally).<ref name="quarryMineShaft" />
 +
* Starting at floor 880, [[Bats|Iridium Bats]] will become red bats and have double health and faster speed.<ref name="deepbats" />
 +
 
 +
==References==
 +
<references>
 +
<ref name="integerlimit">The integer limit is 2147483647. The deepest level of Skull Cavern is 2147483527 (Because Skull Cavern is coded as floor 121 of [[the Mines]]) To reach that limit in one Stardew Valley day, the player would have to descend over 2 million floors per real-time second.</ref>
 +
<ref name="shaftlevels">See <samp>MineShaft::enterMineShaft</samp> in the game code.</ref>
 +
<ref name="time">See <samp>MineShaft::getExtraMillisecondsPerInGameMinuteForThisLocation</samp> and <samp>Game1::UpdateGameClock</samp> in the game code.</ref>
 +
<ref name="dinofloor">See <samp>MineShaft::loadLevel</samp> in the game code.</ref>
 +
<ref name="treasureroomchance">See <samp>MineShaft::getTreasureRoomItem</samp> in the game code.</ref>
 +
<ref name="volcanoshortcut">The "Volcano Shortcut" is the shortcut between the Volcano entrance and Floor 10 (the Caldera).</ref>
 +
<ref name="mysteryboxavailable">[[Mystery Box]]es are considered available once the player has viewed the Mr. Qi plane cutscene.</ref>
 +
<ref name="quarryMineShaft">See <samp>Locations.MineShaft::quarryMineShaft</samp> in the game code.</ref>
 +
<ref name="deepbats">See <samp>StardewValley.Bats::Bat</samp> in the game code.</ref>
 +
</references>
 +
 
 +
==History==
 +
<!--Which update changed the fact that food eaten later in the day lasted for less time?-->
 +
{{History|1.3.27|Added [[Carbon Ghost]], [[Bats|Iridium Bat]], [[Iridium Crab]], [[#Treasure Rooms|Treasure Rooms]], and encounter with [[Mr. Qi]]. Removed exploit that allowed the player to avoid bomb damage by consuming food after placing a bomb.}}
 +
{{History|1.4|Added [[Pepper Rex]]. Added [[White Turban]] to possible Treasure Room items. All players entering a shaft in [[Multiplayer]] now descend to the same floor. Qi's challenge can now be completed during the first visit to the Skull Cavern. Shafts will no longer drop the player past floor 100.}}
 +
{{History|1.5|Added [[Auto-Petter]] to possible Treasure Room items. Fixed chests spawned on certain floors being shifted down by 4 tiles. Fixed message appearing when opening a treasure room chest before opening the initial 15 [[Parsnip Seeds]] given by [[Lewis|Mayor Lewis]].}}
 +
{{History|1.5.2|Added [[Dark Cowboy Hat]] to possible Treasure Room items.}}
 +
{{History|1.5.5|Reaching floor 100 will result in a guaranteed treasure chest, except when viewing the secret cutscene.}}
 +
{{History|1.6|Additional chests added to Skull Cavern levels 200 and 300. [[Mystery Box]]es, [[Trinkets]], and the [[Golden Animal Cracker]] added to the chest loot pool. Added statue at the Cavern's entrance that can be used to toggle hard mode in the cavern after completing the Skull Cavern Invasion quest.}}
 +
{{History|1.6.4|Added 20 new 'alternate' floor layouts. Added more variety ([[Artifact Trove]]s, [[Cinder Shard]]s, [[Seafoam Pudding]], [[Spicy Eel]], [[Crab Cakes]], and [[Golden Mystery Box]]es), and improvements, to Skull Cavern treasure chests.}}
 +
{{History|1.6.6|Fixed issue causing only 1 [[Omni Geode]] to be produced from treasure chests.}}
 +
 
 +
{{NavboxLocations}}
 +
 
 +
[[Category:Desert Locations]]
 +
 
 +
[[de:Schädelhöhle]]
 +
[[es:Caverna Calavera]]
 +
[[fr:Caverne du Crâne]]
 +
[[it:Caverna del teschio]]
 +
[[ja:ドクロの洞窟]]
 +
[[ko:해골 동굴]]
 +
[[hu:Koponya Barlang]]
 +
[[pt:Caverna da Caveira]]
 +
[[ru:Пещера Черепа]]
 +
[[tr:Kafatası Mağarası]]
 +
[[zh:骷髅洞穴]]
1

edit