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97 bytes added ,  22:30, 14 December 2017
Like in the Mines, there are ladders where you can leave the Skull Cavern
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'''{{PAGENAME}}''' is located in the northwest area of [[the Desert]]. It is initially locked and requires the [[Skull Key]] to gain access. After entering the Cavern for the first time, a letter is received on the following day, from [[Mr. Qi]]. The letter begins the quest [[Quests#Qi's Challenge|Qi's Challenge]], which is completed by reaching floor 25 in Skull Cavern. Completing the quest awards {{price|10000}}.
 
'''{{PAGENAME}}''' is located in the northwest area of [[the Desert]]. It is initially locked and requires the [[Skull Key]] to gain access. After entering the Cavern for the first time, a letter is received on the following day, from [[Mr. Qi]]. The letter begins the quest [[Quests#Qi's Challenge|Qi's Challenge]], which is completed by reaching floor 25 in Skull Cavern. Completing the quest awards {{price|10000}}.
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There is an infinite number of floors, or levels, in Skull Cavern. Similar to [[the Mines]], the player advances through floors in Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies. The player can sometimes find a shaft, or hole, which makes it possible to skip 3-15 floors. Jumping down the shaft causes a small amount of damage. Unlike the Mines, there is no elevator to save progress. Each visit must start again from the first floor. If [[The Player|the player]] runs out of health or blacks out while exploring Skull Cavern, they will wake up sometime later on the same day, in [[Harvey's Clinic]]. A fee of {{price|1000}} will be deducted for emergency surgery. Some items may also be lost.
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There is an infinite number of floors, or levels, in Skull Cavern. Similar to [[the Mines]], the player advances through floors in Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies. The player can sometimes find a shaft, or hole, which makes it possible to skip 3-15 floors. Jumping down the shaft causes a small amount of damage. Unlike the Mines, there is no elevator to save progress, but on every floor there is a ladder at the starting point where you can leave the Skull Cavern. Each visit must start again from the first floor. If [[The Player|the player]] runs out of health or blacks out while exploring Skull Cavern, they will wake up sometime later on the same day, in [[Harvey's Clinic]]. A fee of {{price|1000}} will be deducted for emergency surgery. Some items may also be lost.
    
Every ten floors the chance to find [[Iridium Ore]] increases significantly. The monsters in the Cavern also have a chance to drop ore and [[Iridium Bar|Iridium Bars]]. It can be a good idea to bring the [[Lava Katana]] or [[Galaxy Sword]], as enemies are particularly strong. As with many other things, high [[Luck]] increases the frequency of ore veins, item drops, and the appearance of ladders/holes. Exploring the Cavern on a lucky day will increase the odds of finding loot and ladders. Since the frequency of [[Iridium Ore]] increases for every 10 floors descended into the Cavern, rapid descent is often more efficient for acquiring ore than thorough exploration. With a full bag of stone, its possible to descend to floor 300+.
 
Every ten floors the chance to find [[Iridium Ore]] increases significantly. The monsters in the Cavern also have a chance to drop ore and [[Iridium Bar|Iridium Bars]]. It can be a good idea to bring the [[Lava Katana]] or [[Galaxy Sword]], as enemies are particularly strong. As with many other things, high [[Luck]] increases the frequency of ore veins, item drops, and the appearance of ladders/holes. Exploring the Cavern on a lucky day will increase the odds of finding loot and ladders. Since the frequency of [[Iridium Ore]] increases for every 10 floors descended into the Cavern, rapid descent is often more efficient for acquiring ore than thorough exploration. With a full bag of stone, its possible to descend to floor 300+.
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