Changes

157 bytes removed ,  00:17, 21 August 2020
clarify that mobile-specific saves are middle-of-the-day saves; remove non-bug (see talk page)
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After purchasing the Slime Hutch, [[Marlon]] will visit the player, providing them with a [[Slime Egg]] to start breeding slimes.
 
After purchasing the Slime Hutch, [[Marlon]] will visit the player, providing them with a [[Slime Egg]] to start breeding slimes.
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The Slime Hutch contains 4 water troughs which can be filled by the player in order for the Slimes to produce [[Slime Ball]]s.  One Slime Ball is produced for every five slimes in a hutch.
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The Slime Hutch contains 4 water troughs which can be filled by the player in order for the Slimes to produce [[Slime Ball]]s.
    
Slimes in the hutch will still attempt to hurt the player by jumping at them; obtaining the [[Slime Charmer Ring]] will prevent damage and debuffs from the slimes.
 
Slimes in the hutch will still attempt to hurt the player by jumping at them; obtaining the [[Slime Charmer Ring]] will prevent damage and debuffs from the slimes.
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==Bugs==
 
==Bugs==
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*When loading from [[Mobile Saves|Mobile-specific Save]] files (both Emergency Saves and Backup Saves), all water troughs are always empty. Therefore, [[Slime Ball]]s will never spawn the following morning. To reliably produce Slime Balls on mobile versions of the game, it is best to fill water troughs at the end of the day, shortly before going to sleep.
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On mobile versions of the game, loading a middle-of-the-day [[Mobile Saves|save]] file (either an Emergency Save or a Backup Save), causes all water troughs to be prematurely emptied. Therefore, [[Slime Ball]]s will never spawn the following morning. To reliably produce Slime Balls on mobile versions of the game, it is best to fill water troughs at the end of the day, shortly before going to sleep.
 
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*Loading a save file causes any filled troughs to become empty and prevents slimes from breeding for that day (confirmed on console 1.4).
      
==References==
 
==References==