User contributions
Jump to navigation
Jump to search
- 00:48, 2 September 2017 diff hist -3 Animals →Mood: Fixing with values from FarmAnimals.xnb
- 22:00, 31 August 2017 diff hist -5 Animals →Mood: Gradual drain for farming staying up late is still a thing, only thing that wasn't fixed. Thanks to JudasComplex for help confirming. Fixed up some incorrect happinessDrain values (Duck has a value of 10)
- 21:43, 31 August 2017 diff hist +41 m Animals →Deluxe and Large Products: Clarity
- 20:37, 31 August 2017 diff hist +26 Duck Fixing friendship minimum for deluxe product [&& this.friendshipTowardFarmer >= 200)]
- 20:01, 31 August 2017 diff hist +80 Animals →Friendship: More information for extra clarity
- 19:56, 31 August 2017 diff hist +160 Sheep Re added information about the time it takes for a sheep to grow it's coat at high friendship.
- 17:49, 31 August 2017 diff hist +1 m Animals →Duck Feathers and Rabbit Feet: Missing <
- 17:48, 31 August 2017 diff hist -303 Animals →Tending to Feeding: Removing information about the now fixed happiness rollover bug
- 17:44, 31 August 2017 diff hist +197 Animals →Deluxe and Large Products: Updating with new bugfixes and changes since 1.2
- 15:20, 20 November 2016 diff hist +11 m Animals wording
- 15:20, 20 November 2016 diff hist -7 Animals →Wolf Attacks: It is not just animal buildings counted, it is all buildings. Sorry I apparently missed this when it was changed previously
- 08:17, 16 November 2016 diff hist +66 Cheese Press Placing a "Large" milk inside will result in gold quality cheese.
- 19:33, 15 November 2016 diff hist +6 Animals →Produce: Clarified wording so as not to confuse which formula can result in animals not producing something
- 19:01, 11 November 2016 diff hist +3 Animals →Produce: Made warning wording clearer
- 08:08, 6 November 2016 diff hist -108 Large Egg Removing false rumour about Large eggs causing a chicken to not produce again the following day
- 08:06, 6 November 2016 diff hist +20 Mayonnaise Thank you so much BryghtShadow for all the hard work on the template, Mayo can only be regular or gold quality
- 05:21, 6 November 2016 diff hist +8 Cloth Updating with Rancher thanks to new infobox functionality
- 05:20, 6 November 2016 diff hist +8 Void Mayonnaise Updating with Rancher thanks to new infobox functionality
- 05:17, 6 November 2016 diff hist +8 Duck Mayonnaise Updating with Rancher thanks to new infobox functionality
- 05:13, 6 November 2016 diff hist +8 Goat Cheese Updating with Rancher thanks to new infobox functionality
- 05:11, 6 November 2016 diff hist +8 Cheese Updating with Rancher thanks to new infobox functionality
- 05:09, 6 November 2016 diff hist +8 Mayonnaise Updating with Rancher thanks to new infobox functionality
- 20:10, 3 November 2016 diff hist +31 Animals →Mood: Clarified maximizing mood does not work in Winter
- 19:10, 3 November 2016 diff hist +148 Mayonnaise Only large/Dino eggs create gold quality
- 19:01, 3 November 2016 diff hist +21 Duck Mayonnaise Duck mayonnaise can't have quality. Think I did this properly, hopefully.
- 19:00, 3 November 2016 diff hist -73 Void Mayonnaise Void Mayo can't have a quality value. Think I did this properly, hopefully.
- 23:15, 2 November 2016 diff hist +35 Chicken →Blue Chickens: Blue chickens can be produced from White/Brown eggs
- 23:14, 2 November 2016 diff hist -105 Chicken →Produce: Removed incorrect information about Large egg causing a chicken not to lay again the next day. This rumour is a result of the Happiness rollover bug.
- 21:39, 2 November 2016 diff hist +26 Animals →Animal Births: Just clarified that it's not a 50% chance for a birth, but a chance for the game to even try to create one.
- 04:57, 1 November 2016 diff hist -1 Animals →Animal Care: Didn't account for chicken happinessDrain being 4 in some calculations, fixed
- 04:36, 1 November 2016 diff hist -5 m Pig →Produce: Copy/Paste error
- 04:36, 1 November 2016 diff hist -4 m Sheep →Produce: Copy/Paste error
- 04:35, 1 November 2016 diff hist +242 Pig →Produce: Adding deluxe produce warning
- 04:35, 1 November 2016 diff hist +242 Sheep →Produce: Adding deluxe produce warning
- 04:34, 1 November 2016 diff hist +241 Dinosaur →Produce: timeToLay for dinosaurs is 7. Added warning for rolling deluxe produce at high Friendship/Mood causing the animal not to produce anything at all
- 04:33, 1 November 2016 diff hist -1 m Animals →Produce: removing erroneous comma
- 04:26, 1 November 2016 diff hist +3 Animals →Produce: The plural of sheep is sheep. Heh. Try to make the wording on the warning a bit clearer.
- 22:26, 31 October 2016 diff hist +73 Pig →Produce: Don't need to be on the farm screen to produce.
- 22:15, 31 October 2016 diff hist +9 Pig →Produce: Can't produce in rain.
- 22:13, 31 October 2016 diff hist +485 Pig →Produce: Added additional information about product creation
- 17:20, 31 October 2016 diff hist +41 Animals →Friendship: Derp, it's shown in half-heart increments, mistake.
- 17:07, 31 October 2016 diff hist -127 Animals →Animal Care: Removing redundant information, friendship is shown in full heart increments
- 16:26, 31 October 2016 diff hist -6 m Animals →Produce: Accidental bold
- 16:14, 31 October 2016 diff hist +255 Animals →Produce: Warning: Sheeps, Pigs, and Dinosaurs will not produce anything if they are at max mood and max friendship
- 01:03, 31 October 2016 diff hist +14 m Animals →Mood: Internal links
- 21:27, 30 October 2016 diff hist -109 Keg →Products: No reason to mention Hot Pepper, it is explicitly labelled as a fruit in game. No reason to mention Tomato, it is explicitly labelled as a vegetable in game.
- 20:40, 30 October 2016 diff hist +390 Animals →Produce: Weird case of not resetting the days since last produce was created.
- 19:37, 30 October 2016 diff hist +25 Animals →Mood: Making warning stand out
- 19:36, 30 October 2016 diff hist +203 Animals →Deluxe and Large Products: Example of large reductions to mood modifier for staying awake past 6PM
- 15:59, 30 October 2016 diff hist +316 m Animals →Quality: Sentence structure, and general readability. Expanded example to chance for quality.
- 15:48, 30 October 2016 diff hist +31 Animals →Quality: Clarified that not every product can be quality
- 15:43, 30 October 2016 diff hist +1,079 Animals →Produce Quality and Type: Added specifics about when an animal will not create any produce, as well as cutoff values for Mood when determining if animals produce will be Deluxe/Quality
- 14:04, 30 October 2016 diff hist -2 m Sheep →Produce: Grammar
- 23:09, 29 October 2016 diff hist 0 m Animals →Quality: capitalization
- 21:09, 29 October 2016 diff hist +1 m Animals →Animal Attacks: Comma for clarity
- 21:08, 29 October 2016 diff hist +83 Animals →Animal Attacks: Added example for ignore chance
- 21:06, 29 October 2016 diff hist +236 Animals →Animal Attacks: Accidentally reversed logic on chance of a building being ignored, fixed it. Added the formula for chance the building will be ignored
- 20:41, 29 October 2016 diff hist +1,096 Animals →Animal Care: Added the information for Animal Attacks
- 18:59, 29 October 2016 diff hist +33 Animals →Produce Quality and Type: Animal Produce is decided on day start
- 18:51, 29 October 2016 diff hist +1 Animals →Friendship: Separating positive and negative effects more clearly
- 18:51, 29 October 2016 diff hist +1 m Animals →Mood: Separating Positive/Negative effects more clearly
- 18:35, 29 October 2016 diff hist +95 Animals →Duck Feathers & Rabbit Feet: Making it clear what the maximum chance of getting a deluxe product is
- 18:30, 29 October 2016 diff hist +72 Animals →Large Eggs & Large Milk: Making it more clear how to guarantee a Large product
- 17:36, 29 October 2016 diff hist +423 Sheep →Produce: Added mechanics about coat grow time. I think this page needs the little price table?
- 17:33, 29 October 2016 diff hist +4 m Animals →Sheep: Formatting
- 17:32, 29 October 2016 diff hist +376 Animals →Sheep: Added specifics about how often a sheep can grow it's coat in.
- 17:07, 29 October 2016 diff hist +104 Animals →Food: Festivals automatically feed your animals for free.
- 17:02, 29 October 2016 diff hist +541 Animals →Mood: Clarified mood increase from petting, staying outside, player being awake, added profession effect on mood when petting, stated ingame minutes
- 16:29, 29 October 2016 diff hist +76 Animals →Friendship: Profession affect on friendship
- 16:15, 29 October 2016 diff hist +371 Animals →Produce Quality and Type: Added some colouring to make the calculation examples slightly easier to understand
- 16:03, 29 October 2016 diff hist +11 m Animals →Friendship: Forgot to mention shearing when specifying no penalties
- 15:59, 29 October 2016 diff hist +12 Animals →Friendship: Shearing also gives +5 Friendship
- 15:53, 29 October 2016 diff hist -67 Goat Doors being open does not effect animal Mood or Friendship
- 15:42, 29 October 2016 diff hist +33 Animals →Friendship: No penalty for not being milked
- 04:09, 29 October 2016 diff hist +122 Animals →Chickens: You can receive chickens of any type from incubating an egg.
- 03:59, 29 October 2016 diff hist -68 Animals →Goats: Leaving the gates open has no direct effect on friendship or mood
- 01:35, 29 October 2016 diff hist -3 m Animals →Mood: Broke some bolding in one of my updates
- 21:29, 28 October 2016 diff hist +35 Animals →Quality: Animal must be relevant type for Coopmster or Shepherd to apply
- 21:25, 28 October 2016 diff hist -109 Animals →Friendship: Removing phrase about iridium quality, quality is covered in quality section
- 20:07, 28 October 2016 diff hist -2 m Animals →Produce Quality and Type: Grammer
- 20:05, 28 October 2016 diff hist +2 m Animals →Produce Quality and Type: New line problems again
- 20:05, 28 October 2016 diff hist +7 m Animals →Produce Quality and Type: Fixed math being all on same line
- 20:01, 28 October 2016 diff hist +3,124 Animals →Animal Care: Added Produce Quality and Type section to explain how they are rolled
- 19:04, 28 October 2016 diff hist +18 N Daily Luck Redirected page to Luck
- 17:09, 28 October 2016 diff hist -413 Animals →Mood: Removing some of the product rolling information, going to make a new section to cover Product creation.
- 15:37, 28 October 2016 diff hist +2 Animals →Mood: Animals have a happinessDrain property that changes how much happiness they lose, so some values were innacurate
- 13:00, 28 October 2016 diff hist 0 m Animals →Friendship: Removed italics on formula
- 13:00, 28 October 2016 diff hist +57 Animals →Friendship: Added formula for friendship loss due to not petting
- 23:13, 27 October 2016 diff hist +28 Animals →Animal Care: Added one more friendship increase case
- 22:39, 27 October 2016 diff hist -142 Heater Removing incorrect information about Friendship
- 22:36, 27 October 2016 diff hist +69 Animals →Friendship: Added info about when the friendship value is removed
- 22:35, 27 October 2016 diff hist +34 Animals →Animal Care: Adding new friendship reduction for being trapped outside overnight
- 22:28, 27 October 2016 diff hist +1 m Animals →Friendship
- 22:27, 27 October 2016 diff hist -126 Animals Fixing incorrect friendship values
- 21:19, 27 October 2016 diff hist +135 Heater Also added information about the effects on animal friendship, fixed some wording
- 21:03, 27 October 2016 diff hist +536 Heater Updating with new info on animal Mood
- 12:13, 27 October 2016 diff hist +6 m Animals →Mood
- 11:15, 27 October 2016 diff hist +27 m Animals →Mood
- 11:05, 27 October 2016 diff hist +49 Animals →Grass & Hay: Changed recommendation of closing barn/coop doors to account for new knowledge of game mechanics
- 11:00, 27 October 2016 diff hist +6 m Animals →Mood
- 10:59, 27 October 2016 diff hist +2,196 Animals →Mood: Updated with newly discovered mechanics
- 10:22, 27 October 2016 diff hist +14 m Animals →Friendship
- 09:52, 27 October 2016 diff hist +1 m Animals →Friendship
- 09:51, 27 October 2016 diff hist +373 Animals →Friendship: Updated with new mechanics information