User contributions
1 November 2016
Animals
Animal Care: Didn't account for chicken happinessDrain being 4 in some calculations, fixed
-1
Pig
Produce: Copy/Paste error
m-5
Sheep
Produce: Copy/Paste error
m-4
Pig
Produce: Adding deluxe produce warning
+242
Sheep
Produce: Adding deluxe produce warning
+242
Dinosaur
Produce: timeToLay for dinosaurs is 7. Added warning for rolling deluxe produce at high Friendship/Mood causing the animal not to produce anything at all
+241
Animals
Produce: removing erroneous comma
m-1
Animals
Produce: The plural of sheep is sheep. Heh. Try to make the wording on the warning a bit clearer.
+3
31 October 2016
Pig
Produce: Don't need to be on the farm screen to produce.
+73
Pig
Produce: Can't produce in rain.
+9
Pig
Produce: Added additional information about product creation
+485
Animals
Friendship: Derp, it's shown in half-heart increments, mistake.
+41
Animals
Animal Care: Removing redundant information, friendship is shown in full heart increments
-127
Animals
Produce: Accidental bold
m-6
Animals
Produce: Warning: Sheeps, Pigs, and Dinosaurs will not produce anything if they are at max mood and max friendship
+255
Animals
Mood: Internal links
m+14
30 October 2016
Keg
Products: No reason to mention Hot Pepper, it is explicitly labelled as a fruit in game. No reason to mention Tomato, it is explicitly labelled as a vegetable in game.
-109
Animals
Produce: Weird case of not resetting the days since last produce was created.
+390
Animals
Mood: Making warning stand out
+25
Animals
Deluxe and Large Products: Example of large reductions to mood modifier for staying awake past 6PM
+203
Animals
Quality: Sentence structure, and general readability. Expanded example to chance for quality.
m+316
Animals
Quality: Clarified that not every product can be quality
+31
Animals
Produce Quality and Type: Added specifics about when an animal will not create any produce, as well as cutoff values for Mood when determining if animals produce will be Deluxe/Quality
+1,079
Sheep
Produce: Grammar
m-2
29 October 2016
Animals
Quality: capitalization
mAnimals
Animal Attacks: Comma for clarity
m+1
Animals
Animal Attacks: Added example for ignore chance
+83
Animals
Animal Attacks: Accidentally reversed logic on chance of a building being ignored, fixed it. Added the formula for chance the building will be ignored
+236
Animals
Animal Care: Added the information for Animal Attacks
+1,096
Animals
Produce Quality and Type: Animal Produce is decided on day start
+33
Animals
Friendship: Separating positive and negative effects more clearly
+1
Animals
Mood: Separating Positive/Negative effects more clearly
m+1
Animals
Duck Feathers & Rabbit Feet: Making it clear what the maximum chance of getting a deluxe product is
+95
Animals
Large Eggs & Large Milk: Making it more clear how to guarantee a Large product
+72
Sheep
Produce: Added mechanics about coat grow time. I think this page needs the little price table?
+423
Animals
Sheep: Formatting
m+4
Animals
Sheep: Added specifics about how often a sheep can grow it's coat in.
+376
Animals
Food: Festivals automatically feed your animals for free.
+104
Animals
Mood: Clarified mood increase from petting, staying outside, player being awake, added profession effect on mood when petting, stated ingame minutes
+541
Animals
Friendship: Profession affect on friendship
+76
Animals
Produce Quality and Type: Added some colouring to make the calculation examples slightly easier to understand
+371
Animals
Friendship: Forgot to mention shearing when specifying no penalties
m+11
Animals
Friendship: Shearing also gives +5 Friendship
+12
Goat
Doors being open does not effect animal Mood or Friendship
-67
Animals
Friendship: No penalty for not being milked
+33
Animals
Chickens: You can receive chickens of any type from incubating an egg.
+122
Animals
Goats: Leaving the gates open has no direct effect on friendship or mood
-68
Animals
Mood: Broke some bolding in one of my updates
m-3
28 October 2016
Animals
Quality: Animal must be relevant type for Coopmster or Shepherd to apply
+35
Animals
Friendship: Removing phrase about iridium quality, quality is covered in quality section
-109