Changes

124 bytes removed ,  15:52, 22 November 2018
Remove inline references to 1.1 changes, various tweaks
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{{Quote|Before you ask someone to marry you, you'll have to date them for a while first (Ask someone to date you with a [[bouquet]] from [[Pierre's General Store|Pierre's]]).<p>When you're ready to pop the big question, you'll need to give them a '[[Mermaid's Pendant]]'. Everyone knows what it means when you present them with one of those.</p><p>It's rumored that on stormy days, the ghost of an [[Old Mariner|old mariner]] appears in Stardew Valley, clutching just such a pendant.</p><p>After the wedding ceremony, your partner will move in with you. Remember to treat your spouse well... They still like gifts even after marriage!</p>(Paid for by Pierre)|Marriage Guide for Farmers}}
 
{{Quote|Before you ask someone to marry you, you'll have to date them for a while first (Ask someone to date you with a [[bouquet]] from [[Pierre's General Store|Pierre's]]).<p>When you're ready to pop the big question, you'll need to give them a '[[Mermaid's Pendant]]'. Everyone knows what it means when you present them with one of those.</p><p>It's rumored that on stormy days, the ghost of an [[Old Mariner|old mariner]] appears in Stardew Valley, clutching just such a pendant.</p><p>After the wedding ceremony, your partner will move in with you. Remember to treat your spouse well... They still like gifts even after marriage!</p>(Paid for by Pierre)|Marriage Guide for Farmers}}
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==Marriage Candidates==
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==Marriage Candidates==  
[[Shane]] and [[Emily]] were added as available marriage candidates in {{version|1.1}}.
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===Bachelors===
 
===Bachelors===
 
<gallery mode="packed" widths=128px heights=128px class="villagergallery">
 
<gallery mode="packed" widths=128px heights=128px class="villagergallery">
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File:Penny.png|[[Penny]]|link=Penny
 
File:Penny.png|[[Penny]]|link=Penny
 
</gallery>
 
</gallery>
<div style="clear:both;"></div>
      
==Romance==
 
==Romance==
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[[File:Spouse relationship meter.png]]
 
[[File:Spouse relationship meter.png]]
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Giving gifts to other eligible bachelors/bachelorettes may result in your spouse becoming [[#Jealousy|jealous]]. This can also happen when you are engaged, and not yet married.  
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Giving gifts to other eligible bachelors/bachelorettes may result in your spouse becoming [[#Jealousy|jealous]]. This can also happen when you are engaged, and not yet married. It is also possible to have [[children]] under certain circumstances.
 
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It is also possible to have [[children]] under certain circumstances.
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Once married the gifting limit of twice a week is removed, however the once a day limit still applies.
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Once married, the gifting limit of twice a week is removed, however the once a day limit still applies.
    
===Spouse Chores===
 
===Spouse Chores===
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===Spouse Rooms===
 
===Spouse Rooms===
Once married, your spouse will immediately put their room into your [[Farmhouse|house]]. They'll also have a unique area outside the farmhouse where they'll relax outside.
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Once married, the player's spouse will immediately set up a unique room inside the [[Farmhouse]], located to the right of the bedroom.
[[File:Rooms+shane.png| 1000px]]
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[[File:Rooms+shane.png|1000px]]
    
===Spouse Outside Area===
 
===Spouse Outside Area===
In addition to their room inside the house, each spouse has a unique garden area behind the [[farmhouse]] which was introduced in {{version|1.1|update 1.1}}. This small area will change based on who the player marries;
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In addition to their room inside the house, each spouse has a unique area behind the [[farmhouse]].
 
<div style="float: left; margin-right: 72px;">
 
<div style="float: left; margin-right: 72px;">
 
[[Sam]] does skateboard tricks on a half-pipe.
 
[[Sam]] does skateboard tricks on a half-pipe.
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===Jealousy===
 
===Jealousy===
If you give a gift to one of the other marriage candidates when you are already married, there is a chance that your spouse will become jealous. This only happens if the villager receiving the gift is the same sex as your spouse - ''i.e.'', if you married a bachelor, it only happens if you give a gift to another bachelor. It doesn't matter if the gift is liked or not, the only gift that is safe to give is a birthday gift. The chance that your spouse becomes jealous is between 20 and 40%, depending on daily [[luck]]. If your spouse becomes jealous, you get a 30 friendship point penalty, and the next time you speak to your spouse they will give an angry message mentioning your gift.<ref>See NPC::tryToReceiveActiveObject() in the game code</ref>
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If you give a gift to one of the other marriage candidates when you are already married, there is a chance that your spouse will become jealous. This only happens if the villager receiving the gift is the same sex as your spouse - ''i.e.'', if you married a bachelor, it only happens if you give a gift to another bachelor. It doesn't matter if the gift is liked or not, the only gift that is safe to give is a birthday gift. The chance that your spouse becomes jealous is between 20 and 40%, depending on daily [[luck]]. If your spouse becomes jealous, you get a 30 friendship point penalty, and the next time you speak to your spouse they will give an angry message mentioning your gift.<ref name="jealousy" />
    
==Children==
 
==Children==
''See [[Children]]''
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:''See [[Children]]''
    
==Divorce==
 
==Divorce==
In {{version|1.1|version 1.1}} divorce was introduced. Players can visit the [[Mayor's Manor]] where a small book inside will give them the option to divorce their spouse. A divorce costs {{price|50000}}. After filing for divorce, players have the option to cancel before the end of the day (until 10pm when [[Lewis]]' house closes). If they don't cancel, their spouse will be gone by the next morning and their friendship level will return to 0 hearts. Under their name it will state ''(ex)''.
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Players can visit the [[Mayor's Manor]] where a small book inside will give them the option to divorce their spouse. A divorce costs {{price|50000}}. After filing for divorce, players have the option to cancel before the end of the day (until 10pm when [[Lewis]]' house closes). If they don't cancel, their spouse, spouse's room, and unique outside area will be gone the next morning, and their friendship level will return to 0 hearts. Under their name it will state "(ex)".
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After the divorce, the spouse will move back to their old residence, and will have negative interactions with the player, citing the failure of their marriage. They will also not accept any gifts from the player. Any children from the marriage will stay at the [[farmhouse]].
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After the divorce, the spouse will move back to their old residence, and will have negative interactions with the player, citing the failure of their marriage. They will also not accept any gifts from the player. (Note that the player can still enter the ex-spouse's bedroom or home, as if the player had 2 friendship hearts with the ex-spouse.)  Any children from the marriage will stay at the [[farmhouse]].
    
Players can visit the [[Witch's Hut]] in late game where they'll find a shrine which can erase all ex-spouses' memories for an offering of {{price|30000}}. Afterward, all ex-spouses will have no memory of the previous marriage, allowing players to date and remarry them if they choose.
 
Players can visit the [[Witch's Hut]] in late game where they'll find a shrine which can erase all ex-spouses' memories for an offering of {{price|30000}}. Afterward, all ex-spouses will have no memory of the previous marriage, allowing players to date and remarry them if they choose.
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Children from marriage can also be 'turned into doves' at the [[Witch's Hut]] in exchange for a [[Prismatic Shard]]. This permanently removes children from the game.
 
Children from marriage can also be 'turned into doves' at the [[Witch's Hut]] in exchange for a [[Prismatic Shard]]. This permanently removes children from the game.
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If you are expecting a child and you divorce your spouse the child will not be born/delivered.
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If the player is expecting a child and gets a divorce, the child will not be born/delivered.
    
==History==
 
==History==
 
{{history|1.0|Introduced.}}
 
{{history|1.0|Introduced.}}
{{history|1.1|Added [[Shane]] and [[Emily]] as marriage candidates, added ability to break up marriage. Added different outside areas for each spouse.}}
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{{history|1.1|Added [[Shane]] and [[Emily]] as marriage candidates. Added divorce. Added different outside areas for each spouse.}}
    
==References==
 
==References==
<references />
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<references>
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<ref name="jealousy">See <tt>NPC::tryToReceiveActiveObject()</tt> in the game code</ref>
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</references>
    
[[Category:Gameplay]]
 
[[Category:Gameplay]]
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