|“||“It seems like you're starting to get close with some of the townspeople. If you want to show someone that you're romantically interested, you've got to give them one of my beautiful flower bouquets. I'm selling them now, for a very fair price! If you want to start a family someday, this is the first step!”|
On reaching 8 hearts of friendship with a potential partner, Pierre sends the player a message in the mail to let them know about the bouquet (200g at Pierre's General Store) which must be given in order to progress towards 10 hearts. It is possible to gift bouquets to multiple bachelors or bachelorettes concurrently with no penalty (unless already married), and the player is not restricted by their choice of gender, as both male and female candidates are eligible. When a villager accepts the bouquet, their status in the Social tab changes to "boyfriend" or "girlfriend".
|“||“I'm going to give you this advice because I like you and I want you to stay in Pelican Town. If there comes a day that you want to ask for someone's hand in marriage, you'll need to give them a 'Mermaid's Pendant'. Don't worry, everyone in Pelican Town understands the significance of the amulet. It's an ancient tradition in this region. Good luck!”|
To become engaged, a Mermaid's Pendant must be presented. This is sold for 5,000g by an Old Mariner who appears on rainy days at the tidal pools on the beach. (He will not appear during Winter unless a Rain Totem is used). In order to reach him, the bridge east of Elliott's cabin must first be repaired (300 wood), and the pendant will only be sold if the player has upgraded the farmhouse at least once, and currently has a 10 heart friendship with an eligible villager.
One of the library's Lost Books is titled "Marriage Guide for Farmers" and also explains the process.
The wedding ceremony will take place 3 days after proposing, immediately after waking up (i.e. if the player proposes on Mon. 1, the morning of Thu. 4 will be a marriage cutscene). When the event is over, the player and their newly wedded spouse will appear on the farmhouse porch at 6:00 a.m. The wedding ceremony will not take place if an event is taking place in the town square.
Once a villager has been married, they will move into the farmhouse. They will have a maximum of 12 hearts instead of 10, and keeping them happy will result in them helping around the farm. A happy spouse might make breakfast, feed animals, repair fences or water crops. They occasionally change the wallpaper or flooring of the Farmhouse. Interacting with your spouse when no dialogue is available will result in an embrace.
Giving gifts to other eligible bachelors/bachelorettes may result in your spouse questioning you about it. This will also happen when you are engaged, and not yet married. Giving the bouquet to a bachelor/bachelorette can lead to lowering their happiness by up to 2 hearts.
It is also possible to have children under certain circumstances.
Once married the gifting limit of twice a week is removed, however the once a day limit still applies.
- Watering all crops on the farm (in spring, summer, and fall).
- Feeding all animals.
- Watering the dog/cat bowl.
- Repairing broken fences.
Cooking breakfast will add one random breakfast food to the player's inventory. (If inventory is full, the item will not be received.) Examples include:
Cooking dinner will add one random dinner food to your inventory. (If inventory is full, you will not receive a dinner item.) Examples include:
At 13/12 Hearts, there is a random chance to obtain a Stardrop from your spouse, as a token of their love.
Once married, your spouse will immediately put their room into your house. They'll also have a unique area outside the farmhouse where they'll relax outside.
Spouse Outside Area
- Sam does skateboard tricks on a half-pipe.
- Maru works on a gadget.
- Abigail plays her flute.
- Leah carves a sculpture.
- Sebastian works on his bike.
- Alex lifts weights.
- Emily meditates in a crystal garden.
- Haley takes pictures between two potted palm trees.
- Shane stands by his chicken hutch with his chicken, Charlie.
Kissing your spouse will remove exhaustion from your energy bar. This works only with the first kiss of the day, however.
In version 1.1 divorce was introduced. Players can visit the Mayor's Manor where a small book inside will give them the option to divorce their spouse. A divorce costs 50,000g. After filing for divorce, players have the option to cancel before the end of the day (until 10pm when Lewis' house closes). If they don't cancel, their spouse will be gone by the next morning and their friendship level will return to 0 hearts. Under their name it will state (ex).
After the divorce, the spouse will move back to their old residence, and will have negative interactions with the player, citing the failure of their marriage. Any children from the marriage will stay at the farmhouse.
Players can visit the Witch's Hut in late game where they'll find a shrine which can erase their ex-spouse's memory. This costs 30,000g, and after being done, the ex will have no memory of the previous marriage, allowing players to even date and re-marry them if they choose. Using a memory wipe will make it appear as though the marriage never happened.
If you are expecting a child and you divorce your spouse the child will not be born.