Marriage is possible only with a villager who is marked as "single" in the Social tab.
Before proposing marriage, you need to develop a deepening friendship with your intended partner, which eventually requires the use of special items that you must acquire. To accomplish all that, you will also find it necessary to complete two more things along the way:
One of the library's Lost Books, entitled "Marriage Guide for Farmers", also explains the process.
Romance can only begin once you have reached 8 hearts with a potential partner (where friendship levels freeze for marriage candidates).
|“||“It seems like you're starting to get close with some of the townspeople. If you want to show someone that you're romantically interested, you've got to give them one of my beautiful flower bouquets. I'm selling them now, for a very fair price! If you want to start a family someday, this is the first step!”|
Giving the bouquet unfreezes the friendship level with that individual bachelor or bachelorette, allowing friendship to advance. Upon accepting the bouquet, the Social tab status also changes to "boyfriend" or "girlfriend", the official start to dating. The bouquet can be given repeatedly (even multiple times in one day) to any candidate, to increase friendship level. It can also be given to multiple candidates, without regard to gender. There is no friendship penalty for giving bouquets to dating rivals as long as you have not already married someone (or proposed marriage).
|“||“I'm going to give you this advice because I like you and I want you to stay in Pelican Town. If there comes a day that you want to ask for someone's hand in marriage, you'll need to give them a 'Mermaid's Pendant'. Don't worry, everyone in Pelican Town understands the significance of the amulet. It's an ancient tradition in this region. Good luck!”|
To become engaged, present a Mermaid's Pendant to your intended partner. You will need to buy it for 5,000g from the Old Mariner. You can find him on rainy days at the tidal pools on the beach (across the bridge you repaired). During Winter, it does not rain, so he will not appear then unless you use a Rain Totem. He will not sell the pendant unless your farmhouse has been upgraded and you are best friends with an eligible villager.
The wedding ceremony takes place first thing 3 days after you propose. That is, if you propose on Monday the 1st, the marriage cutscene will take place as soon as you wake up on Thursday the 4th. When the ceremony is completed, you and your spouse appear at the farmhouse at 6:00 A.M. (on the porch, or if you have restarted or reloaded the game day, inside the house). The day then proceeds as it normally does when you are married. Friendship with your spouse can now rise to the (hidden) level of 13 hearts, but decays by 20 points per day whenever there is no contact between you two.
The wedding ceremony does not take place on a day that another event takes place in the town square. In such cases, the wedding is delayed until there is a day without such an event.
On the day of the wedding, the weather icon that appears between the date and time is replaced with a heart.
Once a villager has been married, they will move into the farmhouse. They will have a maximum of 12 hearts instead of 10, and keeping them happy will result in them helping around the farm. A happy spouse might make breakfast, feed animals, repair fences or water crops. They occasionally change the wallpaper or flooring of the Farmhouse. Interacting with your spouse when no dialogue is available will result in an embrace.
Giving gifts to other eligible bachelors/bachelorettes may result in your spouse questioning you about it. This will also happen when you are engaged, and not yet married. Giving the bouquet to a bachelor/bachelorette can lead to lowering their happiness by up to 2 hearts.
It is also possible to have children under certain circumstances.
Once married the gifting limit of twice a week is removed, however the once a day limit still applies.
- Watering all crops on the farm (in spring, summer, and fall).
- Feeding all animals.
- Watering the dog/cat bowl.
- Repairing broken fences.
Cooking breakfast will add one random breakfast food to the player's inventory. (If inventory is full, the item will not be received.) Examples include:
Cooking dinner will add one random dinner food to your inventory. (If inventory is full, you will not receive a dinner item.) Examples include:
At 13/12 Hearts, there is a random chance to obtain a Stardrop from your spouse, as a token of their love.
Once married, your spouse will immediately put their room into your house. They'll also have a unique area outside the farmhouse where they'll relax outside.
Spouse Outside Area
- Sam does skateboard tricks on a half-pipe.
- Maru works on a gadget.
- Abigail plays her flute.
- Leah carves a sculpture.
- Sebastian works on his bike.
- Alex lifts weights.
- Emily meditates in a crystal garden.
- Haley takes pictures between two potted palm trees.
- Shane stands by his chicken hutch with his chicken, Charlie.
Kissing your spouse will remove exhaustion from your energy bar. This works only with the first kiss of the day, however.
If you give a gift to one of the other marriage candidates when you are already married, there is a chance that your spouse will become jealous. This only happens if the villager receiving the gift is the same sex as your spouse - i.e., if you married a bachelor, it only happens if you give a gift to another bachelor. It doesn't matter if the gift is liked or not, the only gift that is safe to give is a birthday gift. The chance that your spouse becomes jealous is between 20 and 40%, depending on daily luck. If your spouse becomes jealous, you get a 30 friendship point penalty, and the next time you speak to your spouse they will give an angry message mentioning your gift.
In version 1.1 divorce was introduced. Players can visit the Mayor's Manor where a small book inside will give them the option to divorce their spouse. A divorce costs 50,000g. After filing for divorce, players have the option to cancel before the end of the day (until 10pm when Lewis' house closes). If they don't cancel, their spouse will be gone by the next morning and their friendship level will return to 0 hearts. Under their name it will state (ex).
After the divorce, the spouse will move back to their old residence, and will have negative interactions with the player, citing the failure of their marriage. They will also not accept any gifts from the player. Any children from the marriage will stay at the farmhouse.
Players can visit the Witch's Hut in late game where they'll find a shrine which can erase their ex-spouse's memory. This costs 30,000g, and after being done, the ex will have no memory of the previous marriage, allowing players to even date and remarry them if they choose. Using a memory wipe will make it appear as though the marriage never happened.
If you are expecting a child and you divorce your spouse the child will not be born/delivered.
- 1.0: Introduced.
- 1.1: Added Shane and Emily as marriage candidates, added ability to break up marriage. Added different outside areas for each spouse
- See NPC::tryToReceiveActiveObject() in the game code