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Updated reference on cosmetic item types to mention that all possible hats from cosmetic item drops are tailorable
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<ref name="cosmetic_item_drops">Monsters, crates, artifact spots and trees use <samp>Utility::trySpawnRareObject</samp> to drop cosmetic items, with fixed odds ranging from 0.066% to 0.4% depending on activity. Panning instead calls <samp>Utility::getRandomCosmeticItem</samp> directly, with odds controlled by <samp>Tools/Pan::getPanItems</samp>, ranging from 0% to 13.4% depending on pan upgrades, luck, and daily luck.</ref>
 
<ref name="cosmetic_item_drops">Monsters, crates, artifact spots and trees use <samp>Utility::trySpawnRareObject</samp> to drop cosmetic items, with fixed odds ranging from 0.066% to 0.4% depending on activity. Panning instead calls <samp>Utility::getRandomCosmeticItem</samp> directly, with odds controlled by <samp>Tools/Pan::getPanItems</samp>, ranging from 0% to 13.4% depending on pan upgrades, luck, and daily luck.</ref>
<ref name="cosmetic_item_types">The function <samp>Utility::getRandomCosmeticItem</samp> is used to determine the type of cosmetic item. 20% will be furniture, 20% will be from a small list of possible hats, and 60% will be from a large range of shirts, including most shirts with few exclusions (mostly shirts with gendered variants, prismatic effects, or non-numerical IDs such as the Mystery Shirt).</ref>
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<ref name="cosmetic_item_types">The function <samp>Utility::getRandomCosmeticItem</samp> is used to determine the type of cosmetic item. 20% will be furniture, 20% will be from a subset of tailorable Hats, and 60% will be from a subset of Shirts, covering most shirts but with some exclusions (mostly shirts with gendered variants, prismatic effects, or non-numerical IDs such as the Mystery Shirt).</ref>
 
<ref name="softedgepullover">One of Emily's makeover outfits (see <samp>Data/MakeoverOutfits.xnb</samp>) for male farmers gives a minor variant of Basic Pullover (M) with the ID <samp>(S)SoftEdgePullover</samp>. This is dyable like the regular Basic Pullover (M) but its sprite differs by 2 pixels, and it has a unique, non-numerical ID, and so cannot be obtained from random cosmetic drops.</ref>
 
<ref name="softedgepullover">One of Emily's makeover outfits (see <samp>Data/MakeoverOutfits.xnb</samp>) for male farmers gives a minor variant of Basic Pullover (M) with the ID <samp>(S)SoftEdgePullover</samp>. This is dyable like the regular Basic Pullover (M) but its sprite differs by 2 pixels, and it has a unique, non-numerical ID, and so cannot be obtained from random cosmetic drops.</ref>
 
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