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== Lava Bat floors ==
 
== Lava Bat floors ==
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Since of our wiki says that the Lava Bats spawn on the first 50 floors, which is not correct. Each time I play, the only floors I see them on are floors 20 and 40 on floors that have not been inhabited by [[Mummy|Mummies]]. [[User:9000|9000]] ([[User talk:9000|talk]]) 8:27, 11 September 2022 (UTC)
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Since of our wiki says that the Lava Bats spawn on the first 50 floors, which is not correct. Each time we play, the only floors we see them on are floors 20 and 40 on non-[[Mummy]] levels. [[User:9000|9000]] ([[User talk:9000|talk]]) 8:27, 11 September 2022 (UTC)
 
:If you can find proof that it's not random in the game code, then we can change the wiki. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 18:29, 11 September 2022 (UTC)
 
:If you can find proof that it's not random in the game code, then we can change the wiki. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 18:29, 11 September 2022 (UTC)
 
::In the function to populate the levels (StardewValley.Locations.MineShaft.getMonsterForThisLevel, which in turn is called from StardewValley.Locations.MineShaft.populateLevel), has a few sections to generate a bat.
 
::In the function to populate the levels (StardewValley.Locations.MineShaft.getMonsterForThisLevel, which in turn is called from StardewValley.Locations.MineShaft.populateLevel), has a few sections to generate a bat.
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Practically this means iron and copper are equally rare. (And the check only occurs after passing an ore check and failing an iridium check and a gold check). But if this was intended, it makes much more sense to just use 0.5. This makes me think it is likely a bug, and that both were meant to use mineLevel (or both were meant to use skullCavernMineLevel) [[User:JackBlack69|JackBlack69]] ([[User talk:JackBlack69|talk]]) 11:35, 18 April 2023 (UTC)
 
Practically this means iron and copper are equally rare. (And the check only occurs after passing an ore check and failing an iridium check and a gold check). But if this was intended, it makes much more sense to just use 0.5. This makes me think it is likely a bug, and that both were meant to use mineLevel (or both were meant to use skullCavernMineLevel) [[User:JackBlack69|JackBlack69]] ([[User talk:JackBlack69|talk]]) 11:35, 18 April 2023 (UTC)
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:This would be a good candidate to be reported as a bug on the official forums (link in left sidebar); there is a thread specifically for reporting bugs. CA likes to keep the game balanced, so he'd probably like to know if there's a mistake. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 18:23, 18 April 2023 (UTC)
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== Chance for a [[Prismatic Shard]] from a Treasure Chest ==
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Since finding [[Prismatic Shard]]s is rare enough, it is estimated that [[Prismatic Shard]]s have a 1/26 chance of spawning inside a Treasure Chest in the Skull Caverns, this is not actually true, it should be a 4% chance of spawning. Refer to the game code for details. [[User:9000|9000]] ([[User talk:9000|talk]]) 9:21, 29 June 2023 (UTC)
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:<samp>MineShaft::getTreasureRoomItem</samp> specifies 26 items that can be obtained; some items contain a range of values (like cooked dishes), so the 1/26 chance has to be multiplied by the number of items. Otherwise, like for the Prismatic Shard, the chance is 1/26. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 18:43, 29 June 2023 (UTC)
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== Teasure rooms table broken ==
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Hi sorry I didn't know how to report this, but the table under the "Treasure Rooms" section that should display all possible treasures that can be randomly found inside Treasure Chests in the Skull Cavern, is not displaying. Not sure how to fix it. Thanks! [[User:Ebi|Ebi]] ([[User talk:Ebi|talk]]) 05:38, 25 August 2023 (UTC)
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: Looks fine to me, you have to hit the link to make it expand though. [[User:Atravita|Atravita]] ([[User talk:Atravita|talk]]) 13:35, 25 August 2023 (UTC)
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== Pre historic levels ==
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According to stardewvalley predictor the prehistoric levels have choosen persistent floors each days and can be re visited again however floor maps that are choosen randomly each time the player uses stairs or shafts to go next next floor can be eligible or not,changing the predictions to find them on those floors [[User:Void farmer|Void farmer]] ([[User talk:Void farmer|talk]]) 20:17, 9 October 2023 (UTC)
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:So basically they may or may not be persistent, from the player's point of view. I'll remove the statement, and please keep in mind that v1.6 is going to change a lot if things that are predictably random to be not predictable. MouseyPounds is not upddating the stardew predictor, so it may become obsolete. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 20:21, 9 October 2023 (UTC)
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::While I do agree that it remains to be seen if they will be fixed per day in 1.6, my understanding was that the main elements targeted were things like clay farming. After the update I will have a look at the code and see what it is like. If it does change in 1.6, it may be good to just have it as a note that prior to 1.6 each day only selected floors could be prehistoric floors. [[User:JackBlack69|JackBlack69]] ([[User talk:JackBlack69|talk]])
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:::That's what the "Version History" section is for! [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 00:00, 11 October 2023 (UTC)
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:::: It'll still be predictable just with less of a pattern. Still a seeded random. [[User:Atravita|Atravita]] ([[User talk:Atravita|talk]]) 10:00, 11 October 2023 (UTC)
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== Trinkets in treasure rooms ==
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New contributor so I don't know whether y'all happen to know this already, but at least fairy box (perhaps all trinkets) can be found from Treasure Rooms in Skull Cavern. Found one in a (non-dangerous) Skull Cavern run, so I just thought i'd mention since i didn't see it listed on this page or the pages for trinkets generally. [[User:BeanieQueenE|BeanieQueenE]] ([[User talk:BeanieQueenE|talk]]) 04:04, 25 March 2024 (UTC)
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:Hey, new contributor here too. I also saw that trinkets were dropping from the treasure room chests an didn't see it on the wiki so took it upon myself to take a look. In the decompiled code you can see that all of the trinkets are able to drop IFF the player has the combat mastery unlocked (4.5% chance). Additionally, [[Golden Animal Cracker]]'s can drop if the player has the farming mastery unlocked. I updated the page earlier today. [[User:Gruyere|Gruyere]] ([[User talk:Gruyere|talk]]) 19:22, 29 March 2024 (UTC)
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== Trinket drop rate location/level/monster dependent? ==
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I have noticed that i get a LOT of golden spur from mummy level (i think from ghosts), and sometimes my dive will give me duplicates of one or two trinkets. wonder if there's anything to do with the monster slain, lvl i'm on, or just a random daily seed. [[User:Jjiang31|Jjiang31]] ([[User talk:Jjiang31|talk]]) 04:20, 25 March 2024 (UTC)
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