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| The article says after reaching the bottom of them mines, ''some monsters will be stronger''. I haven't been able to find how exactly monsters are stronger. There's absolutely no discussion online about this. Any help? --[[User:IBugOne|IBugOne]] ([[User talk:IBugOne|talk]]) 07:31, 24 July 2022 (UTC) | | The article says after reaching the bottom of them mines, ''some monsters will be stronger''. I haven't been able to find how exactly monsters are stronger. There's absolutely no discussion online about this. Any help? --[[User:IBugOne|IBugOne]] ([[User talk:IBugOne|talk]]) 07:31, 24 July 2022 (UTC) |
| :This is definitely a question for Pathoschild. I've looked through the code, and am not finding anything helpful atm. Please post a message on his [[User talk:Pathoschild|talk page]]. Thanks! [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 16:23, 24 July 2022 (UTC) | | :This is definitely a question for Pathoschild. I've looked through the code, and am not finding anything helpful atm. Please post a message on his [[User talk:Pathoschild|talk page]]. Thanks! [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 16:23, 24 July 2022 (UTC) |
| + | |
| + | I just dug through the code and noticed <samp>Monsters.Monster::parseMonsterInfo</samp>. There's an conditional block that does the following: |
| + | |
| + | <pre>resilience.Value += resilience.Value / 2; |
| + | missChance.Value *= 2.0; |
| + | Health += Game1.random.Next(0, Health); |
| + | DamageToFarmer += Game1.random.Next(0, DamageToFarmer / 2); |
| + | coinsToDrop.Value += Game1.random.Next(0, (int)coinsToDrop + 1);</pre> |
| + | |
| + | So in human words, |
| + | - "Resilience" is bumped by 50% (maybe it's monster's [[Defense]]?) |
| + | - Chance for missing a hit is doubled |
| + | - HP is increased by a random value between 0 and 100% |
| + | - Damage is increased by a random value between 0 and 50% |
| + | - "Coins to drop" is increased by a random value between 0 and 100% (but what the heck is this?) |
| + | [[User:IBugOne|IBugOne]] ([[User talk:IBugOne|talk]]) 17:56, 24 July 2022 (UTC) |