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805 bytes added ,  17:57, 24 July 2022
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The article says after reaching the bottom of them mines, ''some monsters will be stronger''. I haven't been able to find how exactly monsters are stronger. There's absolutely no discussion online about this. Any help? --[[User:IBugOne|IBugOne]] ([[User talk:IBugOne|talk]]) 07:31, 24 July 2022 (UTC)
 
The article says after reaching the bottom of them mines, ''some monsters will be stronger''. I haven't been able to find how exactly monsters are stronger. There's absolutely no discussion online about this. Any help? --[[User:IBugOne|IBugOne]] ([[User talk:IBugOne|talk]]) 07:31, 24 July 2022 (UTC)
 
:This is definitely a question for Pathoschild. I've looked through the code, and am not finding anything helpful atm. Please post a message on his [[User talk:Pathoschild|talk page]]. Thanks! [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 16:23, 24 July 2022 (UTC)
 
:This is definitely a question for Pathoschild. I've looked through the code, and am not finding anything helpful atm. Please post a message on his [[User talk:Pathoschild|talk page]]. Thanks! [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 16:23, 24 July 2022 (UTC)
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I just dug through the code and noticed <samp>Monsters.Monster::parseMonsterInfo</samp>. There's an conditional block that does the following:
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<pre>resilience.Value += resilience.Value / 2;
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missChance.Value *= 2.0;
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Health += Game1.random.Next(0, Health);
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DamageToFarmer += Game1.random.Next(0, DamageToFarmer / 2);
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coinsToDrop.Value += Game1.random.Next(0, (int)coinsToDrop + 1);</pre>
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So in human words,
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- "Resilience" is bumped by 50% (maybe it's monster's [[Defense]]?)
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- Chance for missing a hit is doubled
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- HP is increased by a random value between 0 and 100%
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- Damage is increased by a random value between 0 and 50%
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- "Coins to drop" is increased by a random value between 0 and 100% (but what the heck is this?)
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[[User:IBugOne|IBugOne]] ([[User talk:IBugOne|talk]]) 17:56, 24 July 2022 (UTC)
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