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372 bytes added ,  22:05, 1 August 2020
Correct mushroom box processing times
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Six boxes will be added to the cave where certain types of [[Foraging|mushrooms]] will randomly grow. Five different types will appear, including all four that are required to craft the [[Life Elixir]].  Even though [[Common Mushroom]]s, [[Morel]]s, and [[Chanterelle]]s are the ones that most commonly appear, this is still the best way to craft the elixir as often as possible. This makes the Mushroom option a great one for those who love to go into [[The Mines]], especially since most mushrooms can be hard to find otherwise. This is also a good choice for players that have grown, or plan to grow, fruit trees and do not need the extra [[Fruits|fruit]] provided by the fruit bats.
 
Six boxes will be added to the cave where certain types of [[Foraging|mushrooms]] will randomly grow. Five different types will appear, including all four that are required to craft the [[Life Elixir]].  Even though [[Common Mushroom]]s, [[Morel]]s, and [[Chanterelle]]s are the ones that most commonly appear, this is still the best way to craft the elixir as often as possible. This makes the Mushroom option a great one for those who love to go into [[The Mines]], especially since most mushrooms can be hard to find otherwise. This is also a good choice for players that have grown, or plan to grow, fruit trees and do not need the extra [[Fruits|fruit]] provided by the fruit bats.
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Cave mushrooms can be harvested daily, but never more than once a day. The six mushroom boxes begin generating them the morning after Demetrius sets them up, and again every morning after a harvest. If the player goes to bed without harvesting mushrooms that are ready, one day's production is missed. Growth time is 3000 minutes <ref name="mushroomtime" />, which means production will vary based on the amount of time you spend sleeping. Going to bed immediately after waking up will produce mushrooms at 11am of day 2, while going to bed at midnight will produce mushrooms at 2am of day 2This means you cannot harvest the mushrooms until day 3 of the cycle, resulting in a missed day of production.  Like crops, mushrooms that are ready for harvest remain unspoiled until they are harvested.
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Cave mushroom production takes one to two days.  Unlike other processing, the time when mushrooms are ready for harvest depends upon the time when the player goes to sleep: processing is faster if the player goes to sleep later.<ref name="mushroomtime" /> The earliest mushrooms can be ready is 12:40pm, if the player goes to sleep at 2am.  If the player goes to sleep at or before 6pm, mushrooms will not be ready until two days later, resulting in a missed day of production.  These processing times apply both to newly-placed mushroom boxes and to existing ones that were just harvested.
    
Mushrooms grown in the cave are always of normal quality, even if the [[Foraging#Foraging Skill|Botanist Profession]] is chosen.  Harvesting mushrooms from the Cave does not award the player with any [[Foraging]] experience points, and the [[Foraging#Foraging Skill|Gatherer]] Profession does not award double mushrooms.
 
Mushrooms grown in the cave are always of normal quality, even if the [[Foraging#Foraging Skill|Botanist Profession]] is chosen.  Harvesting mushrooms from the Cave does not award the player with any [[Foraging]] experience points, and the [[Foraging#Foraging Skill|Gatherer]] Profession does not award double mushrooms.
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     <ref name="fruitchances">See <tt>FarmCave::DayUpdate</tt> in the game code.</ref>
 
     <ref name="fruitchances">See <tt>FarmCave::DayUpdate</tt> in the game code.</ref>
 
     <ref name="mushroomchances">See <tt>Object::DayUpdate</tt> in the game code.</ref>
 
     <ref name="mushroomchances">See <tt>Object::DayUpdate</tt> in the game code.</ref>
     <ref name="mushroomtime">See <tt>Object::DayUpdate</tt> <tt>case 128</tt> in the game code.</ref>
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     <ref name="mushroomtime">The mushroom processing times are controlled by the game code in <tt>Object::DayUpdate</tt> <tt>case 128</tt>. For any empty mushroom box, the processing time is set to <tt>3000 - Game1.timeOfDay</tt> minutes. Because this code is triggered when the player goes to sleep, <tt>Game1.timeOfDay</tt> ends up being the time when the player goes to sleep (e.g., going to sleep at 1:30 am (2530) means processing takes 3000-2530=470 minutes).  However, no processing happens during the first night (the code handles all overnight-processing updates before calling <tt>Object::DayUpdate</tt>), meaning the processing start time is 6am the next morning.</ref>
 
</references>
 
</references>
  

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