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5 bytes added ,  13:16, 16 September 2018
→‎Mushrooms: Changed the harvest time from daily to every other day, as it's not possible to be harvested on the day it start to produce.
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Six plots will be added to the cave where certain types of [[Foraging|mushrooms]] will randomly grow. Five different types will appear, including all four that are required to craft the [[Life Elixir]].  Even though [[Common Mushroom]]s, [[Morel]]s, and [[Chanterelle]]s are the ones that most commonly appear, this is still the best way to craft the elixir as often as possible. This makes the Mushroom option a great one for those who love to go into [[The Mines]], especially since most mushrooms can be hard to find otherwise. This is also a good choice for players that have grown, or plan to grow, fruit trees and do not need the extra [[Fruits|fruit]] provided by the fruit bats.
 
Six plots will be added to the cave where certain types of [[Foraging|mushrooms]] will randomly grow. Five different types will appear, including all four that are required to craft the [[Life Elixir]].  Even though [[Common Mushroom]]s, [[Morel]]s, and [[Chanterelle]]s are the ones that most commonly appear, this is still the best way to craft the elixir as often as possible. This makes the Mushroom option a great one for those who love to go into [[The Mines]], especially since most mushrooms can be hard to find otherwise. This is also a good choice for players that have grown, or plan to grow, fruit trees and do not need the extra [[Fruits|fruit]] provided by the fruit bats.
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Cave mushrooms can be harvested daily, but never more than once a day. The six plots begin generating them the morning after Demetrius sets them up, and again every morning after a harvest. Apparent growth time is 10 hours (needs verification), so new mushrooms will not be available until after 4 PM. Like crops, mushrooms that are ready for harvest remain unspoiled until they are harvested. If the player harvests existing mushrooms before 7 AM, there will still be no more available until 4 PM the following day. Thus, if the player goes to bed without harvesting mushrooms that are ready, one day's production is missed.
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Cave mushrooms can be harvested every other day. The six plots begin generating them the morning after Demetrius sets them up, and again every morning after a harvest. Apparent growth time is about 2400 minutes, so new mushrooms will not be available in the day harvested. Like crops, mushrooms that are ready for harvest remain unspoiled until they are harvested. As it will not produce mushroom when not harvested, if the player goes to bed without harvesting mushrooms that are ready, one day's production is missed. Also, as it will only produce mushroom on the morning of a new day, harvesting time does not affect its yield.
    
Mushrooms grown in the cave are always of normal quality.  Harvesting mushrooms from the Cave does not award the player with any [[Foraging]] experience points.
 
Mushrooms grown in the cave are always of normal quality.  Harvesting mushrooms from the Cave does not award the player with any [[Foraging]] experience points.
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