Changes

28 bytes added ,  18:47, 4 November 2021
m
Text replacement - "tt>" to "samp>"
Line 84: Line 84:  
==References==
 
==References==
 
<references>
 
<references>
<ref name="forage_chance">For each forage item, the provided percentage is the average percentage of all forage items that will be the specified item for that season. The input data is <tt>[[Modding:Location_data|Locations.xnb]]</tt>, which is processed by code in <tt>GameLocation::spawnObjects</tt>.</ref>
+
<ref name="forage_chance">For each forage item, the provided percentage is the average percentage of all forage items that will be the specified item for that season. The input data is <samp>[[Modding:Location_data|Locations.xnb]]</samp>, which is processed by code in <samp>GameLocation::spawnObjects</samp>.</ref>
 
<ref name="forage_spawn">Of the 3000 total tiles in the Desert, 923 (31%) are valid spawn locations for standard forage items. For more information on forage item spawning, see [[Foraging#Spawning|Foraging]].</ref>
 
<ref name="forage_spawn">Of the 3000 total tiles in the Desert, 923 (31%) are valid spawn locations for standard forage items. For more information on forage item spawning, see [[Foraging#Spawning|Foraging]].</ref>
<ref name="artifact_spawn">Of the 3000 total tiles in the Desert, 1229 (41%) are valid spawn locations for artifact spots year-round.  Even though the artifact spot locations are the same in winter as the rest of the year, the spawn rate is higher in winter because <tt>chanceForNewArtifactAttempt</tt> in <tt>GameLocation:spawnObjects</tt> is higher in winter. See [[Artifact Spot]] for more information.</ref>
+
<ref name="artifact_spawn">Of the 3000 total tiles in the Desert, 1229 (41%) are valid spawn locations for artifact spots year-round.  Even though the artifact spot locations are the same in winter as the rest of the year, the spawn rate is higher in winter because <samp>chanceForNewArtifactAttempt</samp> in <samp>GameLocation:spawnObjects</samp> is higher in winter. See [[Artifact Spot]] for more information.</ref>
<ref name="south_pond">The water tiles in the south pond are handled more like a fountain: the information is stored in the map's <tt>Building</tt> layer instead of the <tt>Back</tt> layer.  Fishing is allowed, based on the <tt>Building</tt> data, but all Fishing Zone calculations consider the tile to be a land tile, therefore the Fishing Zone is set to zero.</ref>
+
<ref name="south_pond">The water tiles in the south pond are handled more like a fountain: the information is stored in the map's <samp>Building</samp> layer instead of the <samp>Back</samp> layer.  Fishing is allowed, based on the <samp>Building</samp> data, but all Fishing Zone calculations consider the tile to be a land tile, therefore the Fishing Zone is set to zero.</ref>
 
</references>
 
</references>
  
106,342

edits