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1 byte added ,  05:26, 26 August 2020
m
fix typo that erased the navbox
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<ref name="artifact_spawn">Of the 3000 total tiles in the Desert, 1229 (41%) are valid spawn locations for artifact spots year-round.  Even though the artifact spot locations are the same in winter as the rest of the year, the spawn rate is higher in winter because <tt>chanceForNewArtifactAttempt</tt> in <tt>GameLocation:spawnObjects</tt> is higher in winter. See [[Artifact Spot]] for more information.</ref>
 
<ref name="artifact_spawn">Of the 3000 total tiles in the Desert, 1229 (41%) are valid spawn locations for artifact spots year-round.  Even though the artifact spot locations are the same in winter as the rest of the year, the spawn rate is higher in winter because <tt>chanceForNewArtifactAttempt</tt> in <tt>GameLocation:spawnObjects</tt> is higher in winter. See [[Artifact Spot]] for more information.</ref>
 
<ref name="south_pond">The water tiles in the south pond are handled more like a fountain: the information is stored in the map's <tt>Building</tt> layer instead of the <tt>Back</tt> layer.  Fishing is allowed, based on the <tt>Building</tt> data, but all Fishing Zone calculations consider the tile to be a land tile, therefore the Fishing Zone is set to zero.</ref>
 
<ref name="south_pond">The water tiles in the south pond are handled more like a fountain: the information is stored in the map's <tt>Building</tt> layer instead of the <tt>Back</tt> layer.  Fishing is allowed, based on the <tt>Building</tt> data, but all Fishing Zone calculations consider the tile to be a land tile, therefore the Fishing Zone is set to zero.</ref>
</reference>
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</references>
    
{{NavboxLocations}}
 
{{NavboxLocations}}

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