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44 bytes added ,  16:24, 24 September 2021
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Ladders can be dropped from Monsters<ref name="laddermonsters" />, Rocks<ref name="ladderrocks" />, or spawned on load<ref name="ladderload" />
 
Ladders can be dropped from Monsters<ref name="laddermonsters" />, Rocks<ref name="ladderrocks" />, or spawned on load<ref name="ladderload" />
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Every monster killed has a flat 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks.
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Every monster killed has a 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks.
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Some floors are preloaded with a ladder (12, 52, 92, treasure floors in skull caverns). These ladders do not prevent ladders spawning from rocks.
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Some floors are preloaded with a ladder (12, 52, 92, treasure floors in [[Skull Cavern]]). These ladders do not prevent ladders spawning from rocks.
    
After a floor loads, there is a 95% chance that a ladder will try to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks.
 
After a floor loads, there is a 95% chance that a ladder will try to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks.
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Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck, increasing by 2% at best or decreasing by 2% at worst with the [[Special Charm]] adding 0.5%. Food buffs add 1% for every point of Luck. The inverse of the number of rocks remaining after the rock is hit is added (e.g. if 5 rocks remaining then 1/5 = 0.2 or 20%, if 100 rocks remaining then 1/100 = 0.01 or 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. In the skull caverns, there is a 20% chance that a shaft will spawn instead, and this does not prevent further ladders/shafts spawning from rocks.
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Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck, increasing by 2% at best or decreasing by 2% at worst with the [[Special Charm]] adding 0.5%. Food buffs add 1% for every point of Luck. The inverse of the number of rocks remaining after the rock is hit is added (e.g. if 5 rocks remaining then 1/5 = 0.2 or 20%, if 100 rocks remaining then 1/100 = 0.01 or 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. In Skull Cavern, there is a 20% chance that a shaft will spawn instead of a ladder, and this does not prevent further ladders/shafts spawning from rocks.
    
===Crates and Barrels===
 
===Crates and Barrels===
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===Dungeon Floors===
 
===Dungeon Floors===
 
[[File:DungeonFloor.jpg|thumb|right|300px|A dungeon floor.]]
 
[[File:DungeonFloor.jpg|thumb|right|300px|A dungeon floor.]]
Dungeon floors are a type of infested floor and are similar in appearance to the single floor of the [[Quarry Mine]].  They may spawn randomly at any floor of the Mines after the quarry has been unlocked. These floors have the same enemies and rocks as the Quarry Mine, which can often be considerably higher level than that of the floors they replace. Players without high-level tools or weapons might benefit from using a [[Staircase]] to skip these floors to save time.
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Dungeon floors are a type of floor similar in appearance to the single floor of the [[Quarry Mine]].  They may spawn randomly at any floor of the Mines after the [[Quarry]] has been unlocked. These floors have the same enemies and rocks as the Quarry Mine, and the floors can often be considerably harder than that of the floors they replace. Some dungeon floors may also be infested floors. Players without high-level tools or weapons might benefit from using a [[Staircase]] to skip these floors to save time.
    
===The Bottom of the Mines===
 
===The Bottom of the Mines===
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