Changes

m
I added periods to some of the bullet points in The Bottom of The Mines section.
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{{Infobox location
 
{{Infobox location
|mapx     = 284
+
|mapx   = 284
|mapy     = 28
+
|mapy   = 28
 
|building  = MinesEntrance.png
 
|building  = MinesEntrance.png
|closed    = Never
+
|closed   = Never
|address  =  
+
|address  =
 
|occupants = {{NPC|Dwarf}}
 
|occupants = {{NPC|Dwarf}}
 
}}
 
}}
   −
'''The Mines''' are located in the north area of [[The Mountain]]s (northeast of the [[Carpenter's Shop]] and to the west of the [[Adventurer's Guild]]). They are blocked by rock debris until the 5th day of [[Spring]] (Year 1), when [[The Player]] receives a letter.
+
'''The Mines''' are located in the north area of [[the Mountain]]s (northeast of the [[Carpenter's Shop]] and to the west of the [[Adventurer's Guild]]). They are blocked by rock debris until the 5th day of [[Spring]] (Year 1), when [[the Player]] receives a letter.
    
==Overview==
 
==Overview==
There are 120 floors (sometimes called levels) in the Mines. Ore type and quantity increases as [[The Player]] moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a [[Tools#Pickaxes|Pickaxe]] in order to obtain [[Stone]], ore and [[Minerals#Geodes|Geodes]]. A [[Tools#Hoes|Hoe]] can be used on dirt patches to collect [[Minerals]], [[Artifacts]], ore, [[Clay]], and [[Cave Carrot]]s.
+
There are 120 floors (sometimes called levels) in the Mines. Ore type and quantity increases as [[the Player]] moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a [[Pickaxes|Pickaxe]] in order to obtain [[Stone]], ore, and [[Minerals#Geodes|Geodes]]. A [[Hoes|Hoe]] can be used on dirt patches to collect [[Minerals]], [[Artifacts]], ore, [[Clay]], and [[Cave Carrot]]s.
   −
To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
+
To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.) After the player goes down a level, they will be invulnerable for 1 second.
   −
Passing out in the Mines from exhaustion (zero [[Energy]]) or when 2:00AM arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[Health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|5000}})<ref name="minedeath" /> and also various inventory items, including [[Weapons]] and [[Tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing Poles|Fishing Poles]] and weapons will not be returned. The character will awaken in the mine entrance, found by one of the [[villagers]].
+
Passing out in the Mines from exhaustion (zero [[Energy]]) or when 2:00 am arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[Health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|15000}})<ref name="minedeath" /> and also various inventory items, including [[Weapons]] and [[Tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing Poles|Fishing Poles]] and weapons will not be returned. The player will awaken in the mine entrance, found by one of the [[villagers]].
   −
Lost items can be recovered by contacting [[Marlon]] at the [[Adventurer's Guild]]. One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items). Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
+
Lost items can be recovered by contacting [[Marlon]] at the [[Adventurer's Guild]]. One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items). Marlon's [[Adventurer's Guild#Item Recovery Service|Item Recovery Service]] persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
   −
A [[Minecart]] is located on the entry floor for quick travel to and from the mine. It is unlocked after completing the [[Bundles#Boiler Room|Boiler Room Bundles]] or by purchasing "Minecarts" from the [[Joja Community Development Form]] at [[JojaMart]] for {{price|15000}}.  
+
A [[Minecart]] is located on the entry floor for quick travel to and from the Mines. It is unlocked after completing the [[Bundles#Boiler Room|Boiler Room Bundles]] or by purchasing "Minecarts" from the [[Joja Community Development Form]] at [[JojaMart]] for {{Price|15000}}.
    
==Contents==
 
==Contents==
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The corresponding floors in each section have the same layout. For example, Floor 5, 45, and 85 have the same layout; as does 19, 59, and 99; or Floor 31, 71, and 111; and so on.
 
The corresponding floors in each section have the same layout. For example, Floor 5, 45, and 85 have the same layout; as does 19, 59, and 99; or Floor 31, 71, and 111; and so on.
 +
 +
Coal Minecarts refresh their contents at the start of each year.
    
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Line 44: Line 46:  
|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}
 
|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}
 
|
 
|
|[[Copper Ore]] begins to appear on Floor 2. <br /> Gems found: [[Amethyst]], [[Topaz]], [[Quartz]], and [[Earth Crystal]]. All gems are found except [[Diamond]]s when [[The Player]] has reached the bottom of the Mines.
+
|[[Copper Ore]] begins to appear on Floor 2. <br />Gems found: [[Amethyst]], [[Topaz]], [[Quartz]], and [[Earth Crystal]]. All gems are found except [[Diamond]]s when [[the Player]] has reached the bottom of the Mines.
 
|-
 
|-
 
|10
 
|10
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|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}{{name|Grub}}{{name|Cave Fly}}
 
|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}{{name|Grub}}{{name|Cave Fly}}
 
|
 
|
|Floor 12 has a [[Minecart]] containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br /> Floor 18 has a [[Minecart]] containing 6 pieces of coal at the bottom right of the floor. <br /> Floor 19 is set in a spiral pattern.
+
|Floor 12 has a Minecart containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 18 has a Minecart containing 6 pieces of coal at the bottom right of the floor. <br />Floor 19 is set in a spiral pattern.
 
|-
 
|-
 
|20
 
|20
|style="background: #DDDBD4" |Brown Earth, [[Weeds]]
+
|style="background: #DDDBD4" |Brown Earth
 
|None
 
|None
 
|{{name|Steel Smallsword}}
 
|{{name|Steel Smallsword}}
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|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}{{name|Grub}}{{name|Cave Fly}}
 
|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}{{name|Grub}}{{name|Cave Fly}}
 
|
 
|
|Floor 28 has a [[Minecart]] containing 6 pieces of coal at the bottom right of the floor.
+
|Floor 28 has a Minecart containing 6 pieces of coal at the bottom right of the floor.
 
|-
 
|-
 
|30
 
|30
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|{{name|Bug}}{{name|Bat|link=Bats{{!}}Bat}}{{name|Stone Golem}}
 
|{{name|Bug}}{{name|Bat|link=Bats{{!}}Bat}}{{name|Stone Golem}}
 
|
 
|
|[[Copper Ore]], [[Geode]]s are common. <br /> Floor 38 has a [[Minecart]] containing 6 pieces of coal at the top left of the floor.
+
|[[Copper Ore]], [[Geode]]s are common. <br />Floor 38 has a Minecart containing 6 pieces of coal at the top left of the floor.
 
|-
 
|-
 
|40
 
|40
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|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}
 
|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}
 
|
 
|
|[[Iron Ore]], [[Frozen Geode]]s, [[Aquamarine]]s, [[Frozen Tear]]s, and [[Jade]] begin to appear.
+
|[[Iron Ore]], [[Frozen Geode]]s, [[Aquamarine]]s, [[Frozen Tear]]s, and [[Jade]] begin to appear. Floor 45 "refreshes" at the beginning of each year.
 
|-
 
|-
 
|50
 
|50
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|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}{{name|Ghost}}
 
|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}{{name|Ghost}}
 
|
 
|
|Potentially abundant [[Dust Sprite]]s (which frequently drop [[Coal]]). Floor 52 has a bag containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br /> Floor 58 has a bag containing 6 pieces of coal at the bottom right of the floor. <br /> Floor 59 is set in a spiral pattern.
+
|Potentially abundant [[Dust Sprite]]s (which frequently drop [[Coal]]). Floor 52 has a bag containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 58 has a bag containing 6 pieces of coal at the bottom right of the floor. <br />Floor 59 is set in a spiral pattern.
 
|-
 
|-
 
|60
 
|60
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|81 - 89
 
|81 - 89
 
|style="background: #E0E0F0"| Lava, Purple Earth
 
|style="background: #E0E0F0"| Lava, Purple Earth
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
+
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}
 
|
 
|
|[[Emerald]]s, [[Fire Quartz]], [[Gold Ore]], [[Magma Geode]]s, and [[Ruby|Rubies]] begin to appear.
+
|[[Emerald]]s, [[Fire Quartz]], [[Gold Ore]], [[Magma Geode]]s, and [[Ruby|Rubies]] begin to appear. Floor 85 "refreshes" at the beginning of each year.
 
|-
 
|-
 
|90
 
|90
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|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|
 
|
|Floor 92 has a [[Minecart]] containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br /> Floor 98 has a [[Minecart]] containing 6 pieces of coal at the bottom right of the floor. <br /> Floor 99 is set in a spiral pattern.
+
|Floor 92 has a Minecart containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 98 has a Minecart containing 6 pieces of coal at the bottom right of the floor. <br />Floor 99 is set in a spiral pattern.
 
|-
 
|-
 
|100
 
|100
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|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|
 
|
|[[Mining#Mystic Stone|Mystic Stones]] begin to appear. Floor 108 has a [[Minecart]] containing 6 pieces of coal at the bottom right of the floor.
+
|[[Mining#Mystic Stone|Mystic Stones]] begin to appear. Floor 108 has a Minecart containing 6 pieces of coal at the bottom right of the floor.
 
|-
 
|-
 
|110
 
|110
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|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|
 
|
|[[Magma Geode]]s are common. <br /> Floor 118 has a [[Minecart]] containing 6 pieces of coal at the top left of the floor.
+
|[[Magma Geode]]s are common. <br />Floor 118 has a Minecart containing 6 pieces of coal at the top left of the floor.
 
|-
 
|-
 
|120
 
|120
 
|style="background: #E0E0F0"| Lava, Purple Earth
 
|style="background: #E0E0F0"| Lava, Purple Earth
 +
|None
 +
|{{name|Skull Key}}
 +
|Final floor
 +
|-
 +
|}
 +
 +
===Floors (dangerous)===
 +
When the dangerous setting is active in the Mines (either from having the [[Quests#Danger In The Deep|"Danger in the Deep" Quest]] active or from toggling the [[#Shrine of Challenge|Shrine of Challenge]] on), floor theming, forage, and monsters will be different than the normal Mines. [[Slimes#Dangerous Slimes|Stacked slimes]] can appear on any level, and will be colored according to that level's normal slime color.
 +
 +
{| class="wikitable sortable"
 +
! Floor
 +
! Theme
 +
! Enemies
 +
! Treasures
 +
! Notes
 +
|-
 +
|Entrance
 +
|style="background: #DDDBD4" |Brown Earth
 +
|None
 +
|{{name|Rusty Sword}}
 +
|A [[Minecart]] is located here.<br />The [[Dwarf]] lives through the blocked passage to the east. <br />(A [[Pickaxes|Steel Pickaxe]] or any [[Crafting#Bombs|bomb]] is required to break the obstruction.)
 +
|-
 +
|1 - 9
 +
|style="background: #AEC2E6" |Blue Earth
 +
|{{name|Green Slime Dangerous}}{{name|Duggy Dangerous}}{{name|Bug Dangerous}}{{name|Rock Crab Dangerous}}
 +
|
 +
|[[Copper Ore]] begins to appear on Floor 2. <br />Gems found: [[Amethyst]], [[Topaz]], [[Quartz]], and [[Earth Crystal]]. All gems are found except [[Diamond]]s when [[the Player]] has reached the bottom of the Mines. Beach forage such as [[Seaweed]], [[Coral]], [[Nautilus Shell]], [[Rainbow Shell]], [[Oyster]], [[Cockle]], and [[Clam]] spawn. There is a very small chance that a [[Pearl]] can spawn. [[Radioactive Ore]] begins to appear on any floor that is not a multiple of 5.
 +
|-
 +
|10
 +
|style="background: #AEC2E6" |Blue Earth
 +
|None
 +
|{{name|Leather Boots}}
 +
|
 +
|-
 +
|11 - 19
 +
|style="background: #AEC2E6" |Blue Earth, [[Weeds]]
 +
|{{name|Green Slime Dangerous}}{{name|Duggy Dangerous}}{{name|Bug Dangerous}}{{name|Rock Crab Dangerous}}{{name|Blue Squid}}
 +
|
 +
|Floor 12 has a Minecart containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 18 has a Minecart containing 6 pieces of coal at the bottom right of the floor. <br />Floor 19 is set in a spiral pattern.
 +
|-
 +
|20
 +
|style="background: #AEC2E6" |Blue Earth
 +
|None
 +
|{{name|Steel Smallsword}}
 +
|[[Fishing]]: [[Ghostfish]] and [[Stonefish]]
 +
|-
 +
|21 - 29
 +
|style="background: #AEC2E6" |Blue Earth, [[Weeds]]
 +
|{{name|Green Slime Dangerous}}{{name|Duggy Dangerous}}{{name|Bug Dangerous}}{{name|Rock Crab Dangerous}}{{name|Blue Squid}}
 +
|
 +
|Floor 28 has a Minecart containing 6 pieces of coal at the bottom right of the floor.
 +
|-
 +
|30
 +
|style="background: #A8A7AB" |Shadow, Black Earth
 +
|None
 +
|No reward
 +
|
 +
|-
 +
|31 - 39
 +
|style="background: #A8A7AB" |Shadow, Black Earth
 +
|{{name|Bug Dangerous}}{{name|Bat Dangerous}}{{name|Stone Golem Dangerous}}{{name|Carbon Ghost}}
 +
|
 +
|[[Copper Ore]], [[Geode]]s are common. <br />Floor 38 has a Minecart containing 6 pieces of coal at the top left of the floor.
 +
|-
 +
|40
 +
|style="background: #C8F0C2"| Magic Woods
 +
|None
 +
|{{name|Slingshot}}
 +
|
 +
|-
 +
|41 - 49
 +
|style="background: #C8F0C2"| Magic Woods
 +
|{{name|Blue Slime Dangerous}}{{name|Frost Bat Dangerous}}{{name|Dust Sprite Dangerous}}{{name|Grub Dangerous}}{{name|Cave Fly Dangerous}}{{name|Stick Bug}}
 +
|
 +
|[[Iron Ore]], [[Frozen Geode]]s, [[Aquamarine]]s, and [[Jade]] begin to appear. [[Mahogany Tree]]s, [[Wood]], [[Large Stump]]s, [[Large Log]]s, [[Weeds]], and [[Grass]] spawn on the ground alongside forest themed forage like [[Red Mushroom]], [[Fiddlehead Fern]], [[Morel]], [[Purple Mushroom]], and [[Chanterelle]].
 +
|-
 +
|50
 +
|style="background: #C8F0C2"| Magic Woods
 +
|None
 +
|{{name|Tundra Boots}}
 +
|[[Diamond]]s begin to appear (1 in 500 stones).<br />Each floor after 50 increases frequency by 0.00016 (''e.g.,'' 1 in 100 stones on floor 100).
 +
|-
 +
|51 - 59
 +
|style="background: #C8F0C2"| Magic Woods, Cobwebs
 +
|{{name|Frost Bat Dangerous}}{{name|Dust Sprite Dangerous}}{{name|Putrid Ghost}}{{name|Spider}}{{name|Stick Bug}}
 +
|
 +
|Numerous Cobwebs that slow down the player if caught in them. Floor 52 has a bag containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 58 has a bag containing 6 pieces of coal at the bottom right of the floor. <br />Floor 59 is set in a spiral pattern. Floors are noticeably darker than 40 - 50 and have a fog effect.
 +
|-
 +
|60
 +
|style="background: #C8F0C2"| Magic Woods
 +
|None
 +
|{{name|Crystal Dagger}}
 +
|[[Fishing]]: [[Ice Pip]] and [[Ghostfish]]
 +
|-
 +
|61 - 69
 +
|style="background: #C8F0C2"| Magic Woods, Cobwebs
 +
|{{name|Frost Bat Dangerous}}{{name|Dust Sprite Dangerous}}{{name|Putrid Ghost}}{{name|Spider}}{{name|Stick Bug}}
 +
|
 +
|Floor 68 has a bag containing 6 pieces of coal at the bottom right of the floor.
 +
|-
 +
|70
 +
|style="background: #D0FFFF"| Bone Castle
 +
|None
 +
|{{name|Master Slingshot}}
 +
|
 +
|-
 +
|71 - 79
 +
|style="background: #D0FFFF"| Bone Castle
 +
|{{name|Skeleton Mage Dangerous}}{{name|Skeleton Dangerous}}{{name|Haunted Skull Dangerous}}
 +
|
 +
|Floor 78 has a bag containing 6 pieces of coal at the top left of the floor. [[Frozen Tear]]s start to spawn.
 +
|-
 +
|80
 +
|style="background: #F0E0F0"| Mushrooms, Magenta Earth
 +
|None
 +
|{{name|Firewalker Boots}}
 +
|
 +
|-
 +
|81 - 89
 +
|style="background: #F0E0F0"| Mushrooms, Magenta Earth
 +
|{{name|Red Slime Dangerous}}{{name|Lava Crab Dangerous}}{{name|Shadow Brute Dangerous}}{{name|Shadow Shaman Dangerous}}{{name|Metal Head Dangerous}}
 +
|
 +
|[[Emerald]]s, [[Fire Quartz]], [[Gold Ore]], [[Magma Geode]]s, and [[Ruby|Rubies]] begin to appear. [[Monsters]] can hide in the [[grass]] that spawns here.
 +
|-
 +
|90
 +
|style="background: #F0E0F0"| Mushrooms, Magenta Earth
 +
|None
 +
|{{name|Obsidian Edge}}
 +
|
 +
|-
 +
|91 - 99
 +
|style="background: #F0E0F0"| Mushrooms, Magenta Earth, [[Weeds]]
 +
|{{name|Red Slime Dangerous}}{{name|Lava Crab Dangerous}}{{name|Shadow Brute Dangerous}}{{name|Shadow Shaman Dangerous}}{{name|Metal Head Dangerous}}{{name|Squid Kid Dangerous}}{{name|Shadow Sniper}}
 +
|
 +
|Floor 92 has a Minecart containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 98 has a Minecart containing 6 pieces of coal at the bottom right of the floor. <br />Floor 99 is set in a spiral pattern. Traversal of the floors can be difficult due to the numerous [[weeds]] and [[grass]] that spawns.
 +
|-
 +
|100
 +
|style="background: #F0E0F0"| Mushrooms, Magenta Earth
 +
|None
 +
|{{name|Stardrop}}
 +
|[[Fishing]]: [[Lava Eel]]
 +
|-
 +
|101 - 109
 +
|style="background: #F0E0F0"| Mushrooms, Magenta Earth, [[Weeds]]
 +
|{{name|Red Slime Dangerous}}{{name|Lava Crab Dangerous}}{{name|Shadow Brute Dangerous}}{{name|Shadow Shaman Dangerous}}{{name|Metal Head Dangerous}}{{name|Squid Kid Dangerous}}{{name|Shadow Sniper}}
 +
|
 +
|[[Mining#Mystic Stone|Mystic Stones]] begin to appear. Floor 108 has a Minecart containing 6 pieces of coal at the bottom right of the floor.
 +
|-
 +
|110
 +
|style="background: #D4C7C5"| Lava, Maroon Earth
 +
|None
 +
|{{name|Space Boots}}
 +
|
 +
|-
 +
|111 - 119
 +
|style="background: #D4C7C5"| Lava, Maroon Earth
 +
|{{name|Red Slime Dangerous}}{{name|Lava Crab Dangerous}}{{name|Shadow Brute Dangerous}}{{name|Shadow Shaman Dangerous}}{{name|Metal Head Dangerous}}{{name|Squid Kid Dangerous}}{{name|Shadow Sniper}}
 +
|
 +
|[[Magma Geode]]s are common. <br />Floor 118 has a Minecart containing 6 pieces of coal at the top left of the floor.
 +
|-
 +
|120
 +
|style="background: #F0E0F0"| Mushrooms, Magenta Earth
 
|None
 
|None
 
|{{name|Skull Key}}
 
|{{name|Skull Key}}
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After a floor loads, there is a 95% chance that a ladder will attempt to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. A ladder placed in this way will prevent additional ladders spawning from rocks.
 
After a floor loads, there is a 95% chance that a ladder will attempt to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. A ladder placed in this way will prevent additional ladders spawning from rocks.
   −
Some floors are preloaded with a ladder (12, 52, 92, treasure rooms in [[Skull Cavern]]). These ladders do not prevent ladders spawning from rocks.
+
Some floors are preloaded with a ladder (12, 52, 92, [[Skull Cavern#Treasure Rooms|Treasure Rooms]] in the Skull Cavern). These ladders do not prevent ladders spawning from rocks.
   −
Every monster killed has a 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks.
+
Every monster killed has a 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. An additional 7% is added with the [[Statue Of The Dwarf King]] buff that gives greater chance to find ladders, increasing the odds from 15% to 22%.<ref name="laddermonsters" /> This does not prevent ladders spawning from rocks.
   −
Every rock destroyed has a chance to spawn a ladder, becoming more likely as there are less rocks remaining. If this is successful, a ladder will spawn and prevent further ladders spawning from rocks (however, in the Skull Cavern, there is a 20% chance that a shaft will spawn instead of a ladder, and this does not prevent further ladders/shafts spawning from rocks).
+
Every rock destroyed has a chance to spawn a ladder, becoming more likely as there are fewer rocks remaining. If this is successful, a ladder will spawn and prevent further ladders spawning from rocks. (In contrast, in the [[Skull Cavern]], there is a 20% chance that a shaft will spawn instead of a ladder, and this does not prevent further ladders/shafts spawning from rocks.)
   −
Specifically: Every rock destroyed has a base chance of 2% to spawn a ladder. This is adjusted by [[Luck#Daily Luck|Daily luck]], additively increasing by around 2% at best or decreasing by 2% at worst. It is also adjusted by [[Luck#Luck Buffs|Luck Buffs]], for example food buffs add 1% for every point of Luck. A player with max daily luck and +2 luck buff would therefore have a 2+2+1 = 5% base chance to spawn a ladder for each rock destroyed. The inverse of the number of rocks remaining (after subtracting the rock that was just destroyed) is added on top of that (''e.g.,'' if 5 rocks remaining then 1/5 = 0.2 or 20%, if 100 rocks remaining then 1/100 = 0.01 or 1%). If no enemies remain then another 4% is added.
+
Specifically: Every rock destroyed has a base chance of 2% to spawn a ladder. This is adjusted by daily [[luck]], increasing by 2.5% at best (0.5% of which is added by the [[Special Charm]]) or decreasing by 2% at worst. It is also adjusted by luck [[buffs]], whether a floor has an enemy, and the [[Statue Of The Dwarf King]] buff that gives greater chance to find ladders and shafts. For example, food buffs add 1% for every point of luck. A hypothetical player with max daily luck and +1 luck buff would therefore have a 2 + 2.5 + 1 = 5.5% base chance to spawn a ladder for each rock destroyed. The inverse of the number of rocks remaining (after subtracting the rock that was just destroyed) is added on top of that (''e.g.,'' if 5 rocks remaining then 1/5 = 0.2 or 20%, if 100 rocks remaining then 1/100 = 0.01 or 1%). If no enemies remain, another 4% is added. Finally, after accounting for daily luck, luck buffs, and no enemies remaining, the Statue of the Dwarf King buff that gives greater chance to find ladders and shafts applies a 1.25 multiplier to the final odds.<ref name="ladderchance" />
    
===Crates and Barrels===
 
===Crates and Barrels===
 +
{{Stub|Need 1.6 items added to drop pool}}
 
Containers in the Mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one type of item will be dropped by a crate, although one stack may contain multiple items.
 
Containers in the Mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one type of item will be dropped by a crate, although one stack may contain multiple items.
   −
Most containers respawn every time a level is entered. Containers on reward floors in the Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on these levels.
+
Most containers respawn every time a floor is entered. At the start of each year, platform containers are refreshed.<ref name="refresh" /> Containers on reward floors in the Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on these floors.
   −
Some items replace others depending on if the player has reached the bottom of The Mines. Where there are two values, the first is before reaching the bottom of The Mines, the second is after. The possible items found in containers and their chances are<ref name="barreldrop" />:
+
Some items replace others depending on if the player has reached the bottom of the Mines. Where there are two values, the first is before reaching the bottom of the Mines, the second is after. The possible items found in containers and their chances are<ref name="barreldrop" />:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 692: Line 857:     
===Special Items===
 
===Special Items===
A small fraction of crates and barrels (2.2%) will drop one of the following special items<ref name="specialitem" />. Visually these crates and barrels are indistinguishable from containers containing standard loot.
+
A small fraction of crates and barrels (2.2%) will drop one of the following special items<ref name="specialitem" />. Visually these crates and barrels are indistinguishable from containers containing standard loot.
   −
These special items can also be dropped by a small fraction of monsters. About 1.2% of [[Slimes]] are identifiable as [[Slimes#Special Slimes|Special Slimes]] by gold stars.  For all other monsters, less than 0.2% of monsters will drop special items instead of standard loot, but these special monsters look identical to the standard versions.
+
These special items can also be dropped by a small fraction of monsters. About 1.2% of [[Slimes]] are identifiable as [[Slimes#Special Slimes|Special Slimes]] by gold stars.  For all other monsters, less than 0.2% of monsters will drop special items instead of standard loot, but these special monsters look identical to the standard versions.
    
{|
 
{|
Line 712: Line 877:  
   |-
 
   |-
 
   |Mines: 40-59
 
   |Mines: 40-59
   |{{name|Forest Sword|14%}}{{name|Iron Edge|14%}}{{name|Lead Rod|14%}}{{name|Wood Mallet|14%}}{{name|Thermal Boots|14%}}{{name|Glow Ring|14%}}{{name|Magnet Ring}}
+
   |{{name|Forest Sword|14%}}{{name|Iron Edge|14%}}{{name|Lead Rod|14%}}{{name|Wood Mallet|14%}}{{name|Thermal Boots|14%}}{{name|Glow Ring|14%}}{{name|Magnet Ring|14%}}
 
   |-
 
   |-
 
   |}
 
   |}
Line 742: Line 907:  
   |{{name|Burglar's Shank|8%}}{{name|Steel Falchion|8%}}{{name|Tempered Broadsword|8%}}{{name|The Slammer|8%}}{{name|Wicked Kris|8%}}{{name|Crystal Shoes|8%}}{{name|Dark Boots|8%}}{{name|Genie Shoes|8%}}{{name|Immunity Band|8%}}{{name|Lucky Ring|8%}}{{name|Battery Pack|8%}}{{name|Curiosity Lure|8%}}
 
   |{{name|Burglar's Shank|8%}}{{name|Steel Falchion|8%}}{{name|Tempered Broadsword|8%}}{{name|The Slammer|8%}}{{name|Wicked Kris|8%}}{{name|Crystal Shoes|8%}}{{name|Dark Boots|8%}}{{name|Genie Shoes|8%}}{{name|Immunity Band|8%}}{{name|Lucky Ring|8%}}{{name|Battery Pack|8%}}{{name|Curiosity Lure|8%}}
 
   |-
 
   |-
   |Any floor (Shrine of Challenge active)
+
   |Any floor ([[The Mines#Shrine of Challenge|Shrine of Challenge]] active)
 
   |{{name|Iridium Needle|14%}}{{name|Iridium Band|14%}}{{name|Enricher|14%}}{{name|Pressure Nozzle|14%}}{{name|Radioactive Bar|14%}}{{name|Qi Gem|14%}}{{name|Auto-Petter|2%}}A random item from a [[Skull Cavern#Treasure Rooms|Treasure Room]] (14%)
 
   |{{name|Iridium Needle|14%}}{{name|Iridium Band|14%}}{{name|Enricher|14%}}{{name|Pressure Nozzle|14%}}{{name|Radioactive Bar|14%}}{{name|Qi Gem|14%}}{{name|Auto-Petter|2%}}A random item from a [[Skull Cavern#Treasure Rooms|Treasure Room]] (14%)
 
   |-
 
   |-
Line 750: Line 915:     
===Dirt Patches===
 
===Dirt Patches===
The following table lists the chances of finding items available from dirt patches <ref name="itemdigchances" />. It doesn't matter if a [[Hoes|hoe]] or a [[Crafting#Bombs|bomb]] is used to dig the soil.
+
The following table lists the chances of finding items available from dirt patches<ref name="itemdigchances" />. It doesn't matter if a [[Hoes|hoe]] or a [[Crafting#Bombs|bomb]] is used to dig the soil.
{| class="wikitable sortable"  
+
{| class="wikitable sortable"
 
!Item
 
!Item
 
!Chance
 
!Chance
Line 758: Line 923:  
|85.9%
 
|85.9%
 
|-
 
|-
|[[Dwarf Scroll I]]
+
|{{name|Cave Carrot|class=inline}}
 +
|5.03%
 +
|-
 +
|{{name|Clay|class=inline}}
 +
|4.68%
 +
|-
 +
|{{name|Stone|class=inline}}
 +
|1.33%
 +
|-
 +
|{{name|Lost Book|class=inline}} / {{name|Mixed Seeds|class=inline}}
 
|0.16%
 
|0.16%
 
|-
 
|-
|[[Lost Books|Lost Book]]/[[Mixed Seeds]]
+
|{{name|Dwarf Scroll I|class=inline}}
 
|0.16%
 
|0.16%
 
|-
 
|-
|[[Rusty Spoon]]
+
|{{name|Rusty Spoon|class=inline}}
 
|0.16%
 
|0.16%
 
|-
 
|-
|[[Rusty Cog]]
+
|{{name|Rusty Cog|class=inline}}
 
|0.16%
 
|0.16%
 
|-
 
|-
|[[Skeletal Tail]]
+
|{{name|Skeletal Tail|class=inline}}
 
|0.16%
 
|0.16%
 
|-
 
|-
|[[Dwarvish Helm]] (Floors 1-40 only)
+
|{{name|Dwarvish Helm|class=inline}} (floors 1-39)
 
|0.1%
 
|0.1%
 
|-
 
|-
|[[Dwarf Scroll II]] (Floors 1-40 only)
+
|{{name|Dwarf Scroll II|class=inline}} (floors 1-39)
 
|0.1%
 
|0.1%
 
|-
 
|-
|[[Dwarf Gadget]] (Floors 41-80 only)
+
|{{name|Dwarf Gadget|class=inline}} (floors 40-79)
 
|0.1%
 
|0.1%
 
|-
 
|-
|[[Gold Bar]] (Floors 41-80 only)
+
|{{name|Gold Bar|class=inline}} (floors 40-79)
 
|0.1%
 
|0.1%
 
|-
 
|-
|[[Dwarf Scroll IV]] (Floors 81-120 only)
+
|{{name|Dwarf Scroll IV|class=inline}} (floors 80-120)
 
|0.2%
 
|0.2%
 
|-
 
|-
|[[Strange Doll (yellow)]]
+
|{{name|Strange Doll (yellow)|class=inline}}
 
|0.03%
 
|0.03%
 
|-
 
|-
|-
+
|{{name|Strange Doll (green)|class=inline}}
|[[Strange Doll (green)]]
   
|0.03%
 
|0.03%
 
|-
 
|-
|[[Stone]]
+
|{{name|Omni Geode|class=inline}}
|1.33%
+
|0.17%
 
|-
 
|-
|Ore (Floor appropriate)
+
|Ore (floor-appropriate)
 
|1.33%
 
|1.33%
 
|-
 
|-
|[[Clay]]
+
|[[Minerals#Geodes|Geode]] (floor-appropriate)
|4.68%
  −
|-
  −
|[[Omni Geode]]
  −
|0.17%
  −
|-
  −
|[[Minerals#Geodes|Geode]] (Floor appropriate)
   
|0.51%
 
|0.51%
|-
  −
|[[Cave Carrot]]
  −
|5.03%
   
|}
 
|}
    
===Infested Floors===
 
===Infested Floors===
[[File:Overrun_Area.png|thumb|right|300px|Entering an infested floor.]]
+
[[File:Overrun Area.png|thumb|right|300px|Entering an infested floor]]
Occasionally the player will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors, the walls and ground are covered in green slime rather than the normal themes. Forageable items such as [[Quartz]] or [[Foraging|Mushrooms]] may still be found.  
+
Occasionally the player will enter an infested floor filled with [[slimes]] or a mix of [[monsters]]. Unlike normal floors, there are no rocks and in slime-infested floors, the walls and ground are covered in green slime rather than the normal themes. [[Foraging|Forageable]] items such as [[Quartz]] or Mushrooms can still be found.
 +
 
 +
To proceed from an infested floor, all monsters must be killed (this includes [[Duggy|Duggies]] that may be hidden under dirt patches). ''Note that a bug causes the guaranteed ladder on floors 12, 52, and 92 to still appear once the floor loads even if said floor is infested.'' Once all monsters are killed, a ladder will appear either where the last monster was killed or next to the entrance. If it appears next to the entrance, the player will be notified with a message saying, "A way down has appeared". If it appears where the last monster was killed and the player does not enter the ladder immediately, after some time it is possible for a second ladder to appear near the entrance and a message notifying the player "A way down has appeared".
   −
To proceed from an infested floor, all monsters must be killed (this includes [[Duggy|Duggies]] that may be hidden under dirt patches). ''Note that a bug causes the guaranteed ladder on floors 12, 52, and 92 to still appear once the level loads even if said floor is infested.'' Once all monsters are killed, a ladder will appear either where the last monster was killed or next to the entrance. If it appears next to the entrance the player will be notified with a message saying, "A way down has appeared". If it appears where the last monster was killed and the player does not enter the ladder immediately, after some time it is possible for a second ladder to appear near the entrance and a message notifying the player "A way down has appeared".
+
A [[Staircase]] can also be used to skip an infested floor.
   −
A [[Staircase]] can also be used to skip an infested floor.  
+
The [[Buffs#Oil of Garlic|Oil of Garlic Buff]] prevents floors from being infested. [[Oil of Garlic]] must be consumed before entering the floor to prevent infestation.
   −
The [[Buffs|Oil of Garlic Buff]] prevents floors from being infested. [[Oil of Garlic]] must be consumed before entering the floor to prevent infestation.
+
In rare cases, there may be no monsters on an infested floor. In this case, a ladder will appear next to the entrance shortly after entering the floor, along with the message "A way down has appeared".
   −
In rare cases, there may be no monsters on an infested floor. In this case, a ladder will appear next to the entrance shortly after entering the level, along with the message "A way down has appeared".
+
There is no pattern for when infested floors appear, but infested floors will remain infested for the entire day. Infested floors cannot spawn on elevator floors (floors ending in 0 or 5), nor can they spawn on the first 5 floors, the 19th floor, or the last 10 floors of each section of the Mines.<ref name="loadlevel" /> This includes floors 1-4, 41-44, 81-84 (the first 5 floors), floors 19, 59, 99 (the 19th floor), and floors 31-39, 71-79, 111-119 (the last 10 floors), as well as [[Skull Cavern]] floors using the same layout as these floors.
   −
There is no pattern for when infested floors appear, but infested floors will remain infested for the entire day. Infested floors cannot spawn on elevator floors (floors ending in 0 or 5), nor can they spawn on the first 5 levels, the 19th level, or the last 10 levels of each section of the mine.<ref name="loadlevel" /> This includes levels 1-4, 41-44, 81-84 (the first 5 levels), levels 19, 59, 99 (the 19th level), and levels 31-39, 71-79, 111-119 (the last 10 levels), as well as [[Skull Cavern]] levels using the same layout as these levels.
+
With these spawning rules in mind, infested floors can spawn on the following floors of the Mines: 6-9, 11-14, 16-18, 21-24, 26-29, 46-49, 51-54, 56-58, 61-64, 66-69, 86-89, 91-94, 96-98, 101-104, 106-109.
    
Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goals]] at the [[Adventurer's Guild]].
 
Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goals]] at the [[Adventurer's Guild]].
    
===The Mushroom Floor===
 
===The Mushroom Floor===
[[File:The Mushroom Floor.jpg|thumb|right|150px|A mushroom floor.]]
+
[[File:The Mushroom Floor.jpg|thumb|right|150px|A mushroom floor]]
Any floor in the lowest section of the Mines (levels 81-119), excluding elevator floors, has a 3.5% chance of generating as a mushroom floor, provided the same floor hasn't been generated as a mushroom floor before on the same day.<ref name="mushfloor" />
+
Any floor in the lowest section of the Mines (floors 81-119), excluding elevator floors, has a 3.5% chance of generating as a mushroom floor, provided the same floor hasn't been generated as a mushroom floor before on the same day.<ref name="mushfloor" />
   −
Mushroom floors will have greatly increased spawns of [[Red Mushroom|red]] and [[Purple Mushroom|purple]] mushrooms. These floors will also have a variety of colored lanterns which usually includes at least one green lantern.
+
Mushroom floors will have greatly increased spawns of [[Red Mushroom|red]] and [[Purple Mushroom|purple mushrooms]] and a greatly reduced amount of rocks, including [[Mining#Mining Nodes|ore nodes]]. These floors will also have a variety of colored lanterns which usually includes at least one green lantern.
    
The mushroom floor will only spawn the first time a player visits the floor and will disappear immediately after leaving it.
 
The mushroom floor will only spawn the first time a player visits the floor and will disappear immediately after leaving it.
    
===Dungeon Floors===
 
===Dungeon Floors===
[[File:DungeonFloor.jpg|thumb|right|300px|A dungeon floor.]]
+
[[File:DungeonFloor.jpg|thumb|right|300px|A dungeon floor]]
Dungeon floors are a type of floor similar in appearance to the single floor of the [[Quarry Mine]]. Any eligible floor in the Mines has a 4.4% chance of generating as a dungeon floor after the [[Quarry]] has been unlocked. These floors have the same enemies and rocks as the Quarry Mine and can often be considerably harder than those of the floors they replace. Dungeon floors are never infested.<ref name="loadlevel" />
+
Dungeon floors are a type of floor similar in appearance to the single floor of the [[Quarry Mine]]. Any eligible floor in the Mines has a 4.4% chance of generating as a dungeon floor after the [[Quarry Mine]] has been unlocked.<ref name="loadlevel" /> These floors have the same enemies and rocks as the Quarry Mine and can often be considerably harder than those of the floors they replace. Dungeon floors are never infested.<ref name="loadlevel" />
 +
 
 +
In [[#Shrine of Challenge|the Dangerous Mines]], dungeon floors can spawn as long as the player has unlocked the [[Quarry Mine]]. Dangerous dungeon floors spawn [[Slimes#Dangerous Slimes|Dangerous Slimes]] instead of Copper and Iron Slimes, and the slimes are the color corresponding to that section of the Dangerous Mines. [[Haunted Skull (dangerous)|Dangerous Haunted Skulls]] spawn instead of [[Haunted Skull]]s, just like on floors 71-79 of the Dangerous Mines. While rocks mainly spawn the same as for the [[Quarry Mine]], there is also a chance for [[Mining#Radioactive Node|Radioactive Nodes]] to spawn on these floors.
   −
As with infested floors, dungeon floors cannot spawn on elevator floors or the first floor. They will also remain as dungeon floors for the entire day. However, unlike infested floors, dungeon floors can spawn on floors 2-4, 42-44, and 82-84, 19, 59, and 99, 31-39, 71-79, and 111-119 (excluding floors 35, 75, and 115, as they are elevator floors).
+
As with infested floors, dungeon floors cannot spawn on elevator floors or the first floor. They will also remain as dungeon floors for the entire day. However, unlike infested floors, dungeon floors can spawn on floors 2-4, 19, and 31-39, 42-44, 59, and 71-79, 82-84, 99, and 111-119 (excluding floors 35, 75, and 115, as they are elevator floors).
    
Players without high-level tools or weapons might benefit from using a [[Staircase]] to skip these floors to save time.
 
Players without high-level tools or weapons might benefit from using a [[Staircase]] to skip these floors to save time.
    
===The Bottom of the Mines===
 
===The Bottom of the Mines===
On floor 120 of the Mines is the [[Skull Key]]. The skull key is used to open a door in a cave in [[The Desert]], leading to the [[Skull Cavern]]. It is also used to unlock the [[Junimo Kart]] arcade machine for play in [[The Stardrop Saloon]].
+
On floor 120 of the Mines is the [[Skull Key]]. The skull key is used to open a door in a cave in [[the Desert]], leading to the [[Skull Cavern]]. It is also used to unlock the [[Junimo Kart]] arcade machine for play in [[the Stardrop Saloon]].
    
Furthermore, reaching this floor also changes other parts of the game:
 
Furthermore, reaching this floor also changes other parts of the game:
* [[Prismatic Shard]]s and [[Diamond]]s will rarely drop from any [[Monsters|monster]];
+
* [[Prismatic Shard]]s and [[Diamond]]s can now rarely drop from any [[Monsters|monster]];
 
* [[Minerals#Gems|Gems]] may be found when searching [[Garbage Can]]s;
 
* [[Minerals#Gems|Gems]] may be found when searching [[Garbage Can]]s;
 
* Gems may be requested on the [[Quests#Help Wanted Quests|Help Wanted]] board outside Pierre's General Store;
 
* Gems may be requested on the [[Quests#Help Wanted Quests|Help Wanted]] board outside Pierre's General Store;
* Most [[monsters]] will be stronger<ref name="buffedmonsters" />. Specifically:
+
* Regardless of the floor, [[Mining#Gem Node|Gem nodes]] can drop any of the following gems: [[Emerald]], [[Aquamarine]], [[Ruby]], [[Amethyst]], [[Topaz]], and [[Jade]];
** [[Defense]] will be increased by 50%
+
** Prior to reaching the bottom, [[Mining#Gem Node|gem nodes]] between floors 1 - 39 and 41 - 79 drop specific gems.<ref name="ladderrocks" />
** Chance of missing a hit (''i.e.,'' doing no damage with a hit) will be doubled
+
*** Floors 1 - 39: [[Amethyst]] or [[Topaz]]
** HP will be increased by a random value between 0 and 100%
+
*** Floors 41 - 79: [[Amethyst]], [[Topaz]], [[Jade]], or [[Aquamarine]]
** Damage will be increased by a random value between 0 and 50%
+
* Most [[monsters]] will be stronger.<ref name="buffedmonsters" /> Specifically:
 +
** [[Defense]] will be increased by 50%.
 +
** Chance of missing a hit (''i.e.,'' doing no damage with a hit) will be doubled.
 +
** HP will be increased by a random value between 0 and 100%.
 +
** Damage will be increased by a random value between 0 and 50%.
 +
* Twenty different 'alternate' mine floor layouts can start appearing.
    
These changes are permanent, and will not reset even if the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest is active (which resets the mine elevator).
 
These changes are permanent, and will not reset even if the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest is active (which resets the mine elevator).
Line 863: Line 1,036:  
===Shrine of Challenge===
 
===Shrine of Challenge===
 
[[File:Shrine of Challenge 1.png|thumb|right|180px|The Shrine of Challenge]]
 
[[File:Shrine of Challenge 1.png|thumb|right|180px|The Shrine of Challenge]]
The Shrine of Challenge is unlocked after unlocking [[Qi's Walnut Room]] and completing the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest. It is located on floor 120 of the Mines and acts as a toggle switch, alternating the strengths of enemies between normal levels and "dangerous" levels. ''The toggle does not change strength levels until the following day.''
+
The Shrine of Challenge is unlocked after unlocking [[Qi's Walnut Room]] and completing the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest. It is located on floor 120 of the Mines and acts as a toggle switch, alternating the strengths of enemies between normal variants and "dangerous" variants. ''The toggle does not change monster variants until the following day.''
    
While the dangerous setting is active, [[Mining#Radioactive Node|Radioactive Nodes]] can be found in the Mines, from which [[Radioactive Ore]]s can be obtained.
 
While the dangerous setting is active, [[Mining#Radioactive Node|Radioactive Nodes]] can be found in the Mines, from which [[Radioactive Ore]]s can be obtained.
    
On the day the player first completes the "Danger In The Deep" quest, a note from Mr. Qi can be found on the shrine saying he has temporarily disabled the shrine and the player can come back tomorrow.
 
On the day the player first completes the "Danger In The Deep" quest, a note from Mr. Qi can be found on the shrine saying he has temporarily disabled the shrine and the player can come back tomorrow.
 +
 +
===Difficulty Levels===
 +
The mines can be made dangerous in one of two ways. One is through the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest, and the other is using the Shrine of Challenge (above). These effects can stack. If neither of these are active, the difficulty level is 0. If one, but not both are active then the difficulty level is 1. If both are active, the difficulty level is 2.
 +
 +
While this mainly acts as a toggle between the normal Mines (difficulty 0) and the "dangerous" Mines (difficulty > 0); there are some effects which stack. Specifically having both active at once will increases the chances of:
 +
* Finding [[Radioactive Ore]];
 +
* [[Monsters]] spawning;
 +
* [[Slimes#Dangerous Slimes|Slimes]] spawning as stacked slimes;
 +
* [[Spider]]s having partners (making more spiders spawn);
 +
* Defeated monsters dropping [[Diamond]]s and [[Prismatic Shard]]s.
 +
 +
This stacked difficulty also increases the buff to monsters (more damage, more health, more resilience), making the Mines more challenging.
    
==Strategy==
 
==Strategy==
 
===Swarms===
 
===Swarms===
If the screen becomes "misty", "glowy", or "foggy", several of the current floor's flying monsters will spawn and attack. Consuming [[Oil of Garlic]] will prevent these infestation fogs.
+
If the screen becomes "misty", "glowy", or "foggy", several of the current floor's flying monsters will spawn and attack. Consuming [[Oil of Garlic]] will prevent these infestation fogs.
    
===Staircases===
 
===Staircases===
Line 886: Line 1,071:  
!Buff(s)
 
!Buff(s)
 
!Duration
 
!Duration
|-  
+
|-
 
|[[File:Autumn's Bounty.png|center]]
 
|[[File:Autumn's Bounty.png|center]]
 
|[[Autumn's Bounty]]
 
|[[Autumn's Bounty]]
Line 914: Line 1,099:  
|{{name|Mining|+2}}
 
|{{name|Mining|+2}}
 
|data-sort-value="0330"|{{Duration|3m 30s}}
 
|data-sort-value="0330"|{{Duration|3m 30s}}
|-  
+
|-
 
|[[File:Eggplant Parmesan.png|center]]
 
|[[File:Eggplant Parmesan.png|center]]
 
|[[Eggplant Parmesan]]
 
|[[Eggplant Parmesan]]
Line 1,006: Line 1,191:  
|data-sort-value="0535"|{{Duration|5m 35s}}
 
|data-sort-value="0535"|{{Duration|5m 35s}}
 
|-
 
|-
|[[File:Super_Meal.png|center]]
+
|[[File:Super Meal.png|center]]
 
|[[Super Meal]]
 
|[[Super Meal]]
 
|{{name|Bok Choy|1}}{{name|Cranberries|1}}{{name|Artichoke|1}}
 
|{{name|Bok Choy|1}}{{name|Cranberries|1}}{{name|Artichoke|1}}
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==Trivia==
 
==Trivia==
* The axe, scythe or pickaxe can be used to kill monsters in lieu of a weapon.
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* The [[Axes|axe]], [[scythe]], or [[Pickaxes|pickaxe]] can be used to kill [[monsters]] in lieu of a weapon.
* Stone can be purchased from the [[Carpenter's Shop]] for {{Price|20}} each during year 1, making it possible to skip all 120 floors using [[Staircase]]s for just under {{Price|225000}} (useful for unlocking all the floors in order to return later).
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* Stone can be purchased from the [[Carpenter's Shop]] for {{Price|20}} each during Year 1, making it possible to skip all 120 floors using [[Staircase]]s for just under {{Price|225000}} (useful for unlocking all the floors in order to return later).
**Starting in year 2, the price of stone increases to {{price|100}}, making this a much more expensive technique ({{price|1125000}}).
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**Starting in Year 2, the price of stone increases to {{Price|100}}, making this a much more expensive technique ({{Price|1125000}}).
**[[Monsters]] become more difficult to kill with increased damage after reaching the bottom of the Mines<ref name="buffedmonsters" />, so this technique is not without penalties.
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**[[Monsters]] become more difficult to kill with increased damage after reaching the bottom of the Mines,<ref name="buffedmonsters" /> so this technique is not without penalties.
 
* If all monsters on a floor are killed, the chance of finding a ladder under a broken rock is increased by 4%.<ref name="ladderchance" />
 
* If all monsters on a floor are killed, the chance of finding a ladder under a broken rock is increased by 4%.<ref name="ladderchance" />
 
* At floor 120, both the [[Green Serpent Statue]] and the [[Purple Serpent Statue]] are found.
 
* At floor 120, both the [[Green Serpent Statue]] and the [[Purple Serpent Statue]] are found.
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==Gallery==
 
==Gallery==
 
<gallery mode=packed widths=100% heights=100% class="minesgallery">
 
<gallery mode=packed widths=100% heights=100% class="minesgallery">
File:Mine_Overview.png|The entrance to the Mines.
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Mine Overview.png|The entrance to the Mines
File:MinesEnteranceBlocked.png|The blocked Mine Entrance before Spring Day 5.
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MinesEnteranceBlocked.png|The blocked Mine Entrance before Day 5 of Spring
File:Coal_Minecart.jpg|A minecart containing 6 pieces of coal.
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Coal Minecart.jpg|A minecart containing 6 pieces of coal
 
</gallery>
 
</gallery>
    
==External Links==
 
==External Links==
Players with access to their [[Saves|saved game files]] may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom floors. The utility is located at https://mouseypounds.github.io/stardew-predictor/.
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Players with access to their [[Saves|saved game files]] may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom floors. The utility is located at https://mouseypounds.github.io/stardew-predictor/.
    
==References==
 
==References==
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<ref name="minedeath">See <samp>Event::command_minedeath</samp> in the game code.</ref>
 
<ref name="minedeath">See <samp>Event::command_minedeath</samp> in the game code.</ref>
 
<ref name="mushfloor">See <samp>MineShaft::chooseLevelType</samp> in the game code.</ref>
 
<ref name="mushfloor">See <samp>MineShaft::chooseLevelType</samp> in the game code.</ref>
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<ref name="refresh">See <samp>MineShaft::yearUpdate</samp> in the game code.</ref>
 
</references>
 
</references>
    
==History==
 
==History==
{{History|1.3.27|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a bomb. Added several changes that happen after reaching the bottom of the mines, specifically rare prismatic shard/diamond now rarely drop from any monster, gems/purple mushrooms are now found in garbage cans and can be requested by NPC quests, and some monsters becoming stronger.}}
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{{History|1.3.27|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a [[Crafting#Bombs|bomb]]. Added several changes that happen after reaching the bottom of the Mines, specifically rare [[Prismatic Shard|prismatic shard]]/[[diamond]] now rarely drop from any [[Monsters|monster]], [[Minerals#Gems|gems]]/[[Purple Mushroom|purple mushrooms]] are now found in [[Garbage Can|garbage cans]] and can be requested by NPC quests, and some monsters becoming stronger.}}
{{History|1.4|Added random dungeon (quarry mine) levels. Changed the way mushroom levels are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost. Mine levels are no longer forgotten when passing out due to low health. Added Marlon's Item Recovery Service. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.}}
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{{History|1.4|Added random [[#Dungeon Floors|dungeon]] (quarry mine) floors. Changed the way [[#The Mushroom Floor|mushroom floors]] are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low [[health]]) cutscene where items and [[gold]] were lost. Mine floors are no longer forgotten when passing out due to low health. Added [[Marlon]]'s [[Adventurer's Guild#Item Recovery Service|Item Recovery Service]]. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.}}
{{History|1.5|In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added Shrine of Challenge to floor 120 after completing Qi quest.}}
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{{History|1.5|In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added the [[#Shrine of Challenge|Shrine of Challenge]] to floor 120 after completing [[Quests#List of Mr. Qi's Special Orders|Qi quest]].}}
{{History|1.5.5|Fixed issue where the hardmode mines could be permanently enabled and be unable to be changed back.}}
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{{History|1.5.5|Fixed issue where the harder Mines could be permanently enabled and be unable to change back.}}
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{{History|1.6|Added a [[Slimes|Gold Slime]] that drops gold when killed. Raised maximum Death Penalty from {{Price|5000}} to {{Price|15000}}.}}
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{{History|1.6.4|Added 20 new 'alternate' mine layouts (excluding the Quarry mine layout), which can start appearing after reaching the bottom of the Mines. Going down a level in the mines now makes the player invulnerable for 1 second. Players can no longer gain [[Desert Festival#Skull Cavern|Calico Egg Rating]] in the normal mines. Mine barrels, coal carts, and Floors 45 and 85 will now "refresh" at the start of each year.}}
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{{History|1.6.5|Fixed crash when loading dark mine levels in some cases.}}
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{{History|1.6.6|“Minecart depot” alternative layout now only appears in the upper (Floors 1-39) or lava (Floors 81-119) mine areas.}}
    
{{NavboxLocations}}
 
{{NavboxLocations}}
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