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I added periods to some of the bullet points in The Bottom of The Mines section.
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There are 120 floors (sometimes called levels) in the Mines. Ore type and quantity increases as [[the Player]] moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a [[Pickaxes|Pickaxe]] in order to obtain [[Stone]], ore, and [[Minerals#Geodes|Geodes]]. A [[Hoes|Hoe]] can be used on dirt patches to collect [[Minerals]], [[Artifacts]], ore, [[Clay]], and [[Cave Carrot]]s.
 
There are 120 floors (sometimes called levels) in the Mines. Ore type and quantity increases as [[the Player]] moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a [[Pickaxes|Pickaxe]] in order to obtain [[Stone]], ore, and [[Minerals#Geodes|Geodes]]. A [[Hoes|Hoe]] can be used on dirt patches to collect [[Minerals]], [[Artifacts]], ore, [[Clay]], and [[Cave Carrot]]s.
   −
To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
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To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.) After the player goes down a level, they will be invulnerable for 1 second.
    
Passing out in the Mines from exhaustion (zero [[Energy]]) or when 2:00 am arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[Health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|15000}})<ref name="minedeath" /> and also various inventory items, including [[Weapons]] and [[Tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing Poles|Fishing Poles]] and weapons will not be returned. The player will awaken in the mine entrance, found by one of the [[villagers]].
 
Passing out in the Mines from exhaustion (zero [[Energy]]) or when 2:00 am arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[Health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|15000}})<ref name="minedeath" /> and also various inventory items, including [[Weapons]] and [[Tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing Poles|Fishing Poles]] and weapons will not be returned. The player will awaken in the mine entrance, found by one of the [[villagers]].
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The corresponding floors in each section have the same layout. For example, Floor 5, 45, and 85 have the same layout; as does 19, 59, and 99; or Floor 31, 71, and 111; and so on.
 
The corresponding floors in each section have the same layout. For example, Floor 5, 45, and 85 have the same layout; as does 19, 59, and 99; or Floor 31, 71, and 111; and so on.
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Coal Minecarts refresh their contents at the start of each year.
    
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}
 
|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}
 
|
 
|
|[[Iron Ore]], [[Frozen Geode]]s, [[Aquamarine]]s, [[Frozen Tear]]s, and [[Jade]] begin to appear.
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|[[Iron Ore]], [[Frozen Geode]]s, [[Aquamarine]]s, [[Frozen Tear]]s, and [[Jade]] begin to appear. Floor 45 "refreshes" at the beginning of each year.
 
|-
 
|-
 
|50
 
|50
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|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}
 
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}
 
|
 
|
|[[Emerald]]s, [[Fire Quartz]], [[Gold Ore]], [[Magma Geode]]s, and [[Ruby|Rubies]] begin to appear.
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|[[Emerald]]s, [[Fire Quartz]], [[Gold Ore]], [[Magma Geode]]s, and [[Ruby|Rubies]] begin to appear. Floor 85 "refreshes" at the beginning of each year.
 
|-
 
|-
 
|90
 
|90
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|111 - 119
 
|111 - 119
 
|style="background: #D4C7C5"| Lava, Maroon Earth
 
|style="background: #D4C7C5"| Lava, Maroon Earth
|{{name|Red Slime Dangerous}}{{name|Lava Crab Dangerous}}{{name|Shadow Brute Dangerous}}{{name|Shadow Shaman Dangerous}}{{name|Metal Head Dangerous}}{{name|Squid Kid Dangerous}}
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|{{name|Red Slime Dangerous}}{{name|Lava Crab Dangerous}}{{name|Shadow Brute Dangerous}}{{name|Shadow Shaman Dangerous}}{{name|Metal Head Dangerous}}{{name|Squid Kid Dangerous}}{{name|Shadow Sniper}}
 
|
 
|
 
|[[Magma Geode]]s are common. <br />Floor 118 has a Minecart containing 6 pieces of coal at the top left of the floor.
 
|[[Magma Geode]]s are common. <br />Floor 118 has a Minecart containing 6 pieces of coal at the top left of the floor.
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Containers in the Mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one type of item will be dropped by a crate, although one stack may contain multiple items.
 
Containers in the Mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one type of item will be dropped by a crate, although one stack may contain multiple items.
   −
Most containers respawn every time a floor is entered. Containers on reward floors in the Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on these floors.
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Most containers respawn every time a floor is entered. At the start of each year, platform containers are refreshed.<ref name="refresh" /> Containers on reward floors in the Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on these floors.
    
Some items replace others depending on if the player has reached the bottom of the Mines. Where there are two values, the first is before reaching the bottom of the Mines, the second is after. The possible items found in containers and their chances are<ref name="barreldrop" />:
 
Some items replace others depending on if the player has reached the bottom of the Mines. Where there are two values, the first is before reaching the bottom of the Mines, the second is after. The possible items found in containers and their chances are<ref name="barreldrop" />:
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===Infested Floors===
 
===Infested Floors===
 
[[File:Overrun Area.png|thumb|right|300px|Entering an infested floor]]
 
[[File:Overrun Area.png|thumb|right|300px|Entering an infested floor]]
Occasionally the player will enter an infested floor filled with [[slimes]] or a mix of [[monsters]]. Unlike normal floors, there are no rocks and in slime-infested floors, the walls and ground are covered in green slime rather than the normal themes. [[Foraging|Forageable]] items such as [[Quartz]] or [[Mushrooms]] can still be found.
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Occasionally the player will enter an infested floor filled with [[slimes]] or a mix of [[monsters]]. Unlike normal floors, there are no rocks and in slime-infested floors, the walls and ground are covered in green slime rather than the normal themes. [[Foraging|Forageable]] items such as [[Quartz]] or Mushrooms can still be found.
    
To proceed from an infested floor, all monsters must be killed (this includes [[Duggy|Duggies]] that may be hidden under dirt patches). ''Note that a bug causes the guaranteed ladder on floors 12, 52, and 92 to still appear once the floor loads even if said floor is infested.'' Once all monsters are killed, a ladder will appear either where the last monster was killed or next to the entrance. If it appears next to the entrance, the player will be notified with a message saying, "A way down has appeared". If it appears where the last monster was killed and the player does not enter the ladder immediately, after some time it is possible for a second ladder to appear near the entrance and a message notifying the player "A way down has appeared".
 
To proceed from an infested floor, all monsters must be killed (this includes [[Duggy|Duggies]] that may be hidden under dirt patches). ''Note that a bug causes the guaranteed ladder on floors 12, 52, and 92 to still appear once the floor loads even if said floor is infested.'' Once all monsters are killed, a ladder will appear either where the last monster was killed or next to the entrance. If it appears next to the entrance, the player will be notified with a message saying, "A way down has appeared". If it appears where the last monster was killed and the player does not enter the ladder immediately, after some time it is possible for a second ladder to appear near the entrance and a message notifying the player "A way down has appeared".
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In [[#Shrine of Challenge|the Dangerous Mines]], dungeon floors can spawn as long as the player has unlocked the [[Quarry Mine]]. Dangerous dungeon floors spawn [[Slimes#Dangerous Slimes|Dangerous Slimes]] instead of Copper and Iron Slimes, and the slimes are the color corresponding to that section of the Dangerous Mines. [[Haunted Skull (dangerous)|Dangerous Haunted Skulls]] spawn instead of [[Haunted Skull]]s, just like on floors 71-79 of the Dangerous Mines. While rocks mainly spawn the same as for the [[Quarry Mine]], there is also a chance for [[Mining#Radioactive Node|Radioactive Nodes]] to spawn on these floors.
 
In [[#Shrine of Challenge|the Dangerous Mines]], dungeon floors can spawn as long as the player has unlocked the [[Quarry Mine]]. Dangerous dungeon floors spawn [[Slimes#Dangerous Slimes|Dangerous Slimes]] instead of Copper and Iron Slimes, and the slimes are the color corresponding to that section of the Dangerous Mines. [[Haunted Skull (dangerous)|Dangerous Haunted Skulls]] spawn instead of [[Haunted Skull]]s, just like on floors 71-79 of the Dangerous Mines. While rocks mainly spawn the same as for the [[Quarry Mine]], there is also a chance for [[Mining#Radioactive Node|Radioactive Nodes]] to spawn on these floors.
   −
As with infested floors, dungeon floors cannot spawn on elevator floors or the first floor. They will also remain as dungeon floors for the entire day. However, unlike infested floors, dungeon floors can spawn on floors 2-4, 42-44, and 82-84, 19, 59, and 99, 31-39, 71-79, and 111-119 (excluding floors 35, 75, and 115, as they are elevator floors).
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As with infested floors, dungeon floors cannot spawn on elevator floors or the first floor. They will also remain as dungeon floors for the entire day. However, unlike infested floors, dungeon floors can spawn on floors 2-4, 19, and 31-39, 42-44, 59, and 71-79, 82-84, 99, and 111-119 (excluding floors 35, 75, and 115, as they are elevator floors).
    
Players without high-level tools or weapons might benefit from using a [[Staircase]] to skip these floors to save time.
 
Players without high-level tools or weapons might benefit from using a [[Staircase]] to skip these floors to save time.
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Furthermore, reaching this floor also changes other parts of the game:
 
Furthermore, reaching this floor also changes other parts of the game:
* [[Prismatic Shard]]s and [[Diamond]]s will rarely drop from any [[Monsters|monster]];
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* [[Prismatic Shard]]s and [[Diamond]]s can now rarely drop from any [[Monsters|monster]];
 
* [[Minerals#Gems|Gems]] may be found when searching [[Garbage Can]]s;
 
* [[Minerals#Gems|Gems]] may be found when searching [[Garbage Can]]s;
 
* Gems may be requested on the [[Quests#Help Wanted Quests|Help Wanted]] board outside Pierre's General Store;
 
* Gems may be requested on the [[Quests#Help Wanted Quests|Help Wanted]] board outside Pierre's General Store;
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*** Floors 41 - 79: [[Amethyst]], [[Topaz]], [[Jade]], or [[Aquamarine]]
 
*** Floors 41 - 79: [[Amethyst]], [[Topaz]], [[Jade]], or [[Aquamarine]]
 
* Most [[monsters]] will be stronger.<ref name="buffedmonsters" /> Specifically:
 
* Most [[monsters]] will be stronger.<ref name="buffedmonsters" /> Specifically:
** [[Defense]] will be increased by 50%
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** [[Defense]] will be increased by 50%.
** Chance of missing a hit (''i.e.,'' doing no damage with a hit) will be doubled
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** Chance of missing a hit (''i.e.,'' doing no damage with a hit) will be doubled.
** HP will be increased by a random value between 0 and 100%
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** HP will be increased by a random value between 0 and 100%.
** Damage will be increased by a random value between 0 and 50%
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** Damage will be increased by a random value between 0 and 50%.
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* Twenty different 'alternate' mine floor layouts can start appearing.
    
These changes are permanent, and will not reset even if the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest is active (which resets the mine elevator).
 
These changes are permanent, and will not reset even if the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest is active (which resets the mine elevator).
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==Trivia==
 
==Trivia==
* The [[Axes|axe]], scythe, or [[Pickaxes|pickaxe]] can be used to kill [[monsters]] in lieu of a weapon.
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* The [[Axes|axe]], [[scythe]], or [[Pickaxes|pickaxe]] can be used to kill [[monsters]] in lieu of a weapon.
 
* Stone can be purchased from the [[Carpenter's Shop]] for {{Price|20}} each during Year 1, making it possible to skip all 120 floors using [[Staircase]]s for just under {{Price|225000}} (useful for unlocking all the floors in order to return later).
 
* Stone can be purchased from the [[Carpenter's Shop]] for {{Price|20}} each during Year 1, making it possible to skip all 120 floors using [[Staircase]]s for just under {{Price|225000}} (useful for unlocking all the floors in order to return later).
 
**Starting in Year 2, the price of stone increases to {{Price|100}}, making this a much more expensive technique ({{Price|1125000}}).
 
**Starting in Year 2, the price of stone increases to {{Price|100}}, making this a much more expensive technique ({{Price|1125000}}).
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<ref name="minedeath">See <samp>Event::command_minedeath</samp> in the game code.</ref>
 
<ref name="minedeath">See <samp>Event::command_minedeath</samp> in the game code.</ref>
 
<ref name="mushfloor">See <samp>MineShaft::chooseLevelType</samp> in the game code.</ref>
 
<ref name="mushfloor">See <samp>MineShaft::chooseLevelType</samp> in the game code.</ref>
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<ref name="refresh">See <samp>MineShaft::yearUpdate</samp> in the game code.</ref>
 
</references>
 
</references>
    
==History==
 
==History==
{{History|1.3.27|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a [[Crafting#Bombs|bomb]]. Added several changes that happen after reaching the bottom of the Mines, specifically rare prismatic shard/diamond now rarely drop from any monster, gems/purple mushrooms are now found in garbage cans and can be requested by NPC quests, and some monsters becoming stronger.}}
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{{History|1.3.27|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a [[Crafting#Bombs|bomb]]. Added several changes that happen after reaching the bottom of the Mines, specifically rare [[Prismatic Shard|prismatic shard]]/[[diamond]] now rarely drop from any [[Monsters|monster]], [[Minerals#Gems|gems]]/[[Purple Mushroom|purple mushrooms]] are now found in [[Garbage Can|garbage cans]] and can be requested by NPC quests, and some monsters becoming stronger.}}
{{History|1.4|Added random dungeon (quarry mine) floors. Changed the way mushroom floors are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost. Mine floors are no longer forgotten when passing out due to low health. Added [[Marlon]]'s [[Adventurer's Guild#Item Recovery Service|Item Recovery Service]]. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.}}
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{{History|1.4|Added random [[#Dungeon Floors|dungeon]] (quarry mine) floors. Changed the way [[#The Mushroom Floor|mushroom floors]] are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low [[health]]) cutscene where items and [[gold]] were lost. Mine floors are no longer forgotten when passing out due to low health. Added [[Marlon]]'s [[Adventurer's Guild#Item Recovery Service|Item Recovery Service]]. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.}}
{{History|1.5|In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added the [[#Shrine of Challenge|Shrine of Challenge]] to floor 120 after completing Qi quest.}}
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{{History|1.5|In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added the [[#Shrine of Challenge|Shrine of Challenge]] to floor 120 after completing [[Quests#List of Mr. Qi's Special Orders|Qi quest]].}}
 
{{History|1.5.5|Fixed issue where the harder Mines could be permanently enabled and be unable to change back.}}
 
{{History|1.5.5|Fixed issue where the harder Mines could be permanently enabled and be unable to change back.}}
{{History|1.6|Added a [[Slimes|Gold Slime]] that drops [[gold]] when killed. Raised maximum Death Penalty from {{Price|5000}} to {{Price|15000}}.}}
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{{History|1.6|Added a [[Slimes|Gold Slime]] that drops gold when killed. Raised maximum Death Penalty from {{Price|5000}} to {{Price|15000}}.}}
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{{History|1.6.4|Added 20 new 'alternate' mine layouts (excluding the Quarry mine layout), which can start appearing after reaching the bottom of the Mines. Going down a level in the mines now makes the player invulnerable for 1 second. Players can no longer gain [[Desert Festival#Skull Cavern|Calico Egg Rating]] in the normal mines. Mine barrels, coal carts, and Floors 45 and 85 will now "refresh" at the start of each year.}}
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{{History|1.6.5|Fixed crash when loading dark mine levels in some cases.}}
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{{History|1.6.6|“Minecart depot” alternative layout now only appears in the upper (Floors 1-39) or lava (Floors 81-119) mine areas.}}
    
{{NavboxLocations}}
 
{{NavboxLocations}}
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