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30 bytes added ,  15:48, 16 November 2019
→‎Notes: clarify: easter egg isn't only for "ConcernedApe", dialogue choices can affect future cutscenes/dialogue
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==Notes==
 
==Notes==
* Entering "ConcernedApe" as the Favorite Thing [[Secrets#Favorite Thing|triggers an Easter egg]].
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* Entering certain terms as the Favorite Thing [[Secrets#Favorite Thing|triggers an Easter egg]].
* There are no character traits in ''Stardew Valley''. When presented with in-game cutscenes and dialogues, any answer can be chosen without impacting the story, though some may slightly impact [[friendship]]. It is possible to befriend most NPCs, and there are no mutually exclusive friendships. (Some NPCs like [[Gunther]] have no friendship status.)
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* There are no character traits in ''Stardew Valley''.
* '''PC/Mobile Only:''' Naming your character using an internal [[Modding:Object data|object ID number]] in brackets will give you the item that corresponds with the number whenever an NPC mentions you by your name. For example, entering [645][499][163] will give you an [[Iridium Sprinkler]], [[Ancient Seeds]], and a [[Legend]]. (This exploit also works with naming children and animals.)  
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* Your choices in cutscenes and dialogues don't significantly impact the story. They may increase or decrease [[friendship|friendship points]], or change a future cutscene or dialogue slightly.
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* You can befriend most NPCs and there are no mutually exclusive friendships. (Some NPCs like [[Gunther]] have no friendship status.)
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* '''(PC/mobile only)''' Naming your character using an internal [[Modding:Object data|object ID number]] in brackets will give you the item that corresponds with the number whenever an NPC mentions you by your name. For example, entering [645][499][163] will give you an [[Iridium Sprinkler]], [[Ancient Seeds]], and a [[Legend]]. (This exploit also works with naming children and animals.)  
 
* While NPCs have a breathing animation, the player does not.  Instead, the player's character blinks his/her eyes.
 
* While NPCs have a breathing animation, the player does not.  Instead, the player's character blinks his/her eyes.
  
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