Changes

Jump to navigation Jump to search
674 bytes added ,  08:11, 8 April 2023
m
→‎Other: grammar
Line 5: Line 5:     
[[File:Weather Report Fern Islands.png|The Fern Islands weather report|right|thumb]]
 
[[File:Weather Report Fern Islands.png|The Fern Islands weather report|right|thumb]]
The weather on [[Ginger Island|Ginger Island]] is different from in Stardew Valley, and once unlocked, the Fern Islands weather report will display immediately after the Stardew Valley report.
+
The weather on [[Ginger Island]] is different from in Stardew Valley, and once unlocked, the Fern Islands weather report will display immediately after the Stardew Valley report.
    
Daily weather affects the types of [[fish]] that can be caught, as well as [[Villagers|villager]] dialogues and behavior.
 
Daily weather affects the types of [[fish]] that can be caught, as well as [[Villagers|villager]] dialogues and behavior.
Line 55: Line 55:  
|[[File:StatusWedding.png|center]]
 
|[[File:StatusWedding.png|center]]
 
|style="text-align: center;"|N/A
 
|style="text-align: center;"|N/A
|''(This image will appear instead of the weather icon on your wedding day)''
+
|''(This image will appear instead of the weather icon on a player's wedding day)''
 
|}
 
|}
 +
 +
==Weather Chances==
 +
 +
The chance that a particular day will be be sunny/rainy/stormy/etc. depends on a number of different factors. See [[Modding:Weather data]].
 +
 +
Ginger Island only has two types of weather: sun and rain. The chance for rain is 24% (0% on first visit).<ref name="islandweather" />
    
==Notes==
 
==Notes==
    
===Storm===
 
===Storm===
   
*It always rains on stormy days. [[Fish]] that require rain can be caught on stormy days, and the [[Old Mariner]] will appear on stormy days.  
 
*It always rains on stormy days. [[Fish]] that require rain can be caught on stormy days, and the [[Old Mariner]] will appear on stormy days.  
 
*During a storm, lightning strikes can destroy random tiles on the farm. This includes [[crops]] and [[trees]]. If a [[Fruit Trees|Fruit Tree]] is hit, it will temporarily change into a coal tree.
 
*During a storm, lightning strikes can destroy random tiles on the farm. This includes [[crops]] and [[trees]]. If a [[Fruit Trees|Fruit Tree]] is hit, it will temporarily change into a coal tree.
 +
**If lightning hits a tile with a crafted [[Crafting#Decor|flooring or path]] on it, the flooring or path will be displaced but not permanently destroyed.
 
*There is a chance for a lightning strike to occur every 10 minutes.
 
*There is a chance for a lightning strike to occur every 10 minutes.
 
*Lightning will not strike [[Chest]]s placed outside<ref>[https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/d1ppuyr /u/ConcernedApe, "v1.07 beta branch Bugs/Discussion"]</ref>.  
 
*Lightning will not strike [[Chest]]s placed outside<ref>[https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/d1ppuyr /u/ConcernedApe, "v1.07 beta branch Bugs/Discussion"]</ref>.  
 
*If [[Lightning Rod]]s are placed anywhere on the farm<ref>[https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/d1pi16f /u/ConcernedApe, "v1.07 beta branch Bugs/Discussion"]</ref> they have a good chance to intercept lightning strikes, as long as they are not already processing a strike into a [[Battery Pack]].
 
*If [[Lightning Rod]]s are placed anywhere on the farm<ref>[https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/d1pi16f /u/ConcernedApe, "v1.07 beta branch Bugs/Discussion"]</ref> they have a good chance to intercept lightning strikes, as long as they are not already processing a strike into a [[Battery Pack]].
* Using a [[Rain Totem]] never has a chance to cause a storm unless used on a stormy day (which will make the next day stormy as well). Otherwise will only cause rain.
+
* Using a [[Rain Totem]] never has a chance to cause a storm unless used on a stormy day (which will make the next day stormy as well). Otherwise it will only cause rain.
 +
* It is always stormy on Summer 13 and 26, every year.
    
===Snow===
 
===Snow===
   
*[[Winter Seeds]] need to be watered even if it is snowing.
 
*[[Winter Seeds]] need to be watered even if it is snowing.
*Snow transparency can be changed in the [[Options#Graphics|Options Menu]].  Sliding the bar to the ''left'' will ''increase'' snow transparency (''i.e.'', decrease opacity).
+
*Snow transparency can be changed in the [[Options#Graphics|Options Menu]].  Sliding the bar to the ''left'' will ''increase'' snow transparency (''i.e.,'' decrease opacity).
    
===Other===
 
===Other===
   −
*On the first year, it is always sunny on Spring 1, 2, and 4, and it always rains on Spring 3. From Spring 5 and onwards, the weather is randomized.
+
*On the first year, it is always sunny on Spring 1, 2, and 4, and it always rains on Spring 3. From Spring 5 and onwards, the weather is randomized, with certain exceptions.
*The [[Rain Totem]] will change the weather for the following day to rain unless the following day is a festival or the 1st day of a season. (Spring 2-4 of year 1 can also not be changed by a Rain Totem.)
+
*The [[Rain Totem]] will change the weather for the following day to rain unless the following day is a festival or the 1st day of a season. (Spring 2-4 of year 1 also cannot be changed by a Rain Totem.)
 
*The weather will always be "clear and sunny" for [[Festivals]].
 
*The weather will always be "clear and sunny" for [[Festivals]].
*It will never rain in [[Winter]] unless you use a [[Rain Totem]].
+
*It will never rain in [[Winter]] unless a [[Rain Totem]] is used.
*If there is a [[Festival]] on your [[marriage|wedding]] day, the heart icon will not display.
+
*If there is a [[Festivals|Festival]] on a player's [[marriage|wedding]] day, the heart icon will not display.
*For all villager heart events, there are only two defined weather states: Sun and Rain. This means that any event that requires a "Sunny" day can trigger on windy or snowy days as well as sunny days. Thunderstorm days count as rainy days, so "sunny" events will not trigger.
+
*For all villager heart events, there are only two defined weather states: Sun and Rain. This means that any event that requires a "Sunny" day can trigger on windy or snowy days as well as sunny days. Thunderstorm days count as rainy days, so "sunny" events will not trigger.
    
==Bugs==
 
==Bugs==
*The TV will not necessarily be accurate for Spring 2/4 or Summer 13/26.   
+
*The TV will not necessarily be accurate for Spring 2 or 4, or Summer 13 or 26.   
*The TV will predict stormy weather on Summer 25th, but not the 26th. If you do not check the TV forecast on the 25th, it may not be stormy. (See [[Modding:Weather data]] for more information.)
+
*The TV will predict stormy weather on Summer 25th, but not the 26th. If the player does not check the TV forecast on the 25th, it may not be stormy. (See [[Modding:Weather data]] for more information.)
    
==Trivia==
 
==Trivia==
Line 91: Line 97:     
==References==
 
==References==
<references/>
+
<references>
 +
<ref name="islandweather">See <samp>Game1::SetOtherLocationWeatherForTomorrow</samp> in the game code.</ref>
 +
</references>
    
==History==
 
==History==
Line 103: Line 111:  
[[es:Clima]]
 
[[es:Clima]]
 
[[fr:Météo]]
 
[[fr:Météo]]
[[it:Clima]]
+
[[it:Meteo]]
 
[[ja:天気]]
 
[[ja:天気]]
 
[[ko:날씨]]
 
[[ko:날씨]]
4

edits

Navigation menu