Changes

Not notable, next day's weather is always shown in the cutscene.
Line 1: Line 1: −
[[File:Weather Report.png|The Weather Channel|right|thumb]]
+
{{Spoiler}}
{{Quote|Welcome to KOZU 5... your number one source for weather, news, and entertainment. And now, the weather forecast for tomorrow...}}
+
[[File:Weather Report.png|The Weather Channel|thumb|right]]
 +
{{Quote|Welcome to KOZU 5... your number one source for weather, news, and entertainment. And now, the weather forecast for tomorrow...}}
   −
'''Weather''' changes daily and with the [[Seasons|seasons]]. The weather for the next day can be checked by viewing the [[Television|TV screen]] and selecting "Weather Report."
+
'''Weather''' changes daily and with the [[seasons]]. The weather for the next day can be checked by viewing the [[Television|TV screen]] and selecting "Weather Report".
   −
[[File:Weather Report Fern Islands.png|The Fern Islands weather report|right|thumb]]
+
[[File:Weather Report Fern Islands.png|The Fern Islands weather report|thumb|right]]
 
The weather on [[Ginger Island]] is different from in Stardew Valley, and once unlocked, the Fern Islands weather report will display immediately after the Stardew Valley report.
 
The weather on [[Ginger Island]] is different from in Stardew Valley, and once unlocked, the Fern Islands weather report will display immediately after the Stardew Valley report.
   Line 11: Line 12:  
==Weather Types==
 
==Weather Types==
 
{|class="wikitable"
 
{|class="wikitable"
|-
   
!Weather
 
!Weather
 
!Icon
 
!Icon
Line 68: Line 68:     
==Notes==
 
==Notes==
   
===Storm===
 
===Storm===
 
*It always rains on stormy days. [[Fish]] that require rain can be caught on stormy days, and the [[Old Mariner]] will appear on stormy days.  
 
*It always rains on stormy days. [[Fish]] that require rain can be caught on stormy days, and the [[Old Mariner]] will appear on stormy days.  
*During a storm, lightning strikes can destroy random tiles on the farm. This includes [[crops]] and [[trees]]. If a [[Fruit Trees|Fruit Tree]] is hit, it will temporarily change into a coal tree.
+
*During a storm, lightning strikes can destroy random tiles on the farm. This includes [[crops]] and [[trees]]. If a [[Fruit Trees|Fruit Tree]] is hit, it will temporarily change into a coal tree, producing coal instead of the usual [[Fruits|fruit]] that would otherwise be given.
 
**If lightning hits a tile with a crafted [[Crafting#Decor|flooring or path]] on it, the flooring or path will be displaced but not permanently destroyed.
 
**If lightning hits a tile with a crafted [[Crafting#Decor|flooring or path]] on it, the flooring or path will be displaced but not permanently destroyed.
 
*There is a chance for a lightning strike to occur every 10 minutes.
 
*There is a chance for a lightning strike to occur every 10 minutes.
 
*Lightning will not strike [[Chest]]s placed outside<ref>[https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/d1ppuyr /u/ConcernedApe, "v1.07 beta branch Bugs/Discussion"]</ref>.  
 
*Lightning will not strike [[Chest]]s placed outside<ref>[https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/d1ppuyr /u/ConcernedApe, "v1.07 beta branch Bugs/Discussion"]</ref>.  
 
*If [[Lightning Rod]]s are placed anywhere on the farm<ref>[https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/d1pi16f /u/ConcernedApe, "v1.07 beta branch Bugs/Discussion"]</ref> they have a good chance to intercept lightning strikes, as long as they are not already processing a strike into a [[Battery Pack]].
 
*If [[Lightning Rod]]s are placed anywhere on the farm<ref>[https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/d1pi16f /u/ConcernedApe, "v1.07 beta branch Bugs/Discussion"]</ref> they have a good chance to intercept lightning strikes, as long as they are not already processing a strike into a [[Battery Pack]].
* Using a [[Rain Totem]] never has a chance to cause a storm unless used on a stormy day (which will make the next day stormy as well). Otherwise, it will only cause rain.
   
* It is always stormy on Summer 13 and 26, every year.
 
* It is always stormy on Summer 13 and 26, every year.
    
===Snow===
 
===Snow===
 
*[[Winter Seeds]] need to be watered even if it is snowing.
 
*[[Winter Seeds]] need to be watered even if it is snowing.
*Snow transparency can be changed in the [[Options#Graphics|Options Menu]]. Sliding the bar to the ''left'' will ''increase'' snow transparency (''i.e.,'' decrease opacity).
+
*Snow transparency can be changed in the [[Options#Graphics|Options Menu]]. Sliding the bar to the ''left'' will ''increase'' snow transparency (''i.e.,'' decrease opacity).
    
===Green Rain===
 
===Green Rain===
*Green rain can only occur during Summer.
+
*Green rain occurs randomly once each [[Summer]], only possible on the following dates: 5, 6, 7, 14, 15, 16, 18, 23.
*It is the same as normal rain, except for the following differences:
+
*A translucent green visual effect is visible even when indoors.
**Wild trees and weeds appear in large quantities throughout the entire valley (except on [[The Beach|the Beach]] and in [[Calico Desert]]). These weeds spawn non-destructively.
+
*[[Green Rain Trees]] and [[Weeds#Special Weed|weeds]] spawn in large quantities throughout the entire valley (except on [[the Beach]] and in [[The Desert|the Calico Desert]]).
**Existing tree saplings outside the [[greenhouse]] have a chance to fully grow on days of green rain, while mature trees might get covered in moss and/or turn into wild trees for the entire day.
+
**Trees outdoors are affected by Green Rain as follows:<ref name="TreeonGreenRainDay" />
**All wild trees, either spawned or transformed, will revert or turn into common trees on the next day.
+
***Every tree sapling of stage 1 (seed) has a 50% chance to grow to stage 4. All tree saplings of stage 2 or 3 will grow to stage 4. After these two steps, all tree saplings of stage 4 will [[Trees #Growth Cycle|grow]] as if they had gone through 3 nights.
**All weeds spawned by green rain will disappear the next day.
+
***Every fully grown tree has a 50% chance to get covered in [[moss]].
**All [[Television|TV channels]] will instead show a green TV static in days of green rain.
+
***Every fully grown [[Oak Tree]] or [[Maple Tree]] has a 75% chance to turn into Temporary [[Green Rain Trees]] for the duration of Green Rain.
**The [[Old Mariner]] doesn't appear during green rain.
+
**Most Green Rain Trees not on the farm, whether spawned or transformed, will revert back into their original form on the next day. Some Green Rain Trees will remain. Green Rain Trees in [[Pelican Town]] will be removed.
 +
**Weeds spawned by green rain do so non-destructively and disappear the next day.
 +
**Temporary Green Rain Trees on the farm have a chance to spread, meaning the next day you can find stage 1 green rain trees, harvestable for a [[mossy seed]], next to trees that have reverted to their original types.
 +
**Green rain bushes yield 15 foraging xp per bush when destroyed
 +
*Certain electronic devices are inoperable during the event.
 +
**All [[Television|TV channels]] will show a green TV static instead.
 +
**The jukebox in [[the Stardrop Saloon]] and the [[Mini-Jukebox]] do not play.
 +
**The [[Telephone]] cannot be used.
 +
*In the first year, most [[villagers]] will stay indoors all day, except for [[Demetrius]], [[Leah]], and [[Linus]].
 +
**Buildings accessible by the player can be entered at any time of day, regardless of their usual hours, and some bedrooms will be accessible without heart requirements.
 +
**Players cannot give [[Friendship#Gifts|gifts]] to villagers during Green Rain in Year 1.
 +
*At the end of the day, the [[Secrets#Shipping_Screen|shipping summary screen]] displays a sky with green fog and dark grey storm clouds.
    
===Other===
 
===Other===
 
+
*On the first year, it is always sunny on [[Spring]] 1, 2, and 4, and it always rains on Spring 3. From Spring 5 and onwards, the weather is randomized, with certain exceptions.
*On the first year, it is always sunny on Spring 1, 2, and 4, and it always rains on Spring 3. From Spring 5 and onwards, the weather is randomized, with certain exceptions.
+
*The [[Rain Totem]] will change the weather for the following day to rain unless the following day is a [[Festivals|festival]] or the 1st day of a season. (Spring 2-4 of Year 1 also cannot be changed by a Rain Totem.)
*The [[Rain Totem]] will change the weather for the following day to rain unless the following day is a festival or the 1st day of a season. (Spring 2-4 of year 1 also cannot be changed by a Rain Totem.)
   
*The weather will always be "clear and sunny" for [[Festivals]].
 
*The weather will always be "clear and sunny" for [[Festivals]].
 
*It will never rain in [[Winter]] unless a [[Rain Totem]] is used.
 
*It will never rain in [[Winter]] unless a [[Rain Totem]] is used.
*If there is a [[Festivals|Festival]] on a player's [[marriage|wedding]] day, the heart icon will not display.
+
*If there is a [[Festivals|Festival]] on a player's [[Marriage|wedding]] day, the heart icon will not display.
*For all villager heart events, there are only two defined weather states: Sun and Rain. This means that any event that requires a "Sunny" day can trigger on windy or snowy days as well as sunny days. Thunderstorm days count as rainy days, so "sunny" events will not trigger.
+
*For all [[Villagers|villager]] heart events, there are only two defined weather states: Sun and Rain. This means that any event that requires a "Sunny" day can trigger on windy or snowy days as well as sunny days. Thunderstorm days count as rainy days, so "sunny" events will not trigger.
    
==Bugs==
 
==Bugs==
 
*The TV will not necessarily be accurate for Spring 2 or 4, or Summer 13 or 26.   
 
*The TV will not necessarily be accurate for Spring 2 or 4, or Summer 13 or 26.   
 
*The TV will predict stormy weather on Summer 25th, but not the 26th. If the player does not check the TV forecast on the 25th, it may not be stormy. (See [[Modding:Weather data]] for more information.)
 
*The TV will predict stormy weather on Summer 25th, but not the 26th. If the player does not check the TV forecast on the 25th, it may not be stormy. (See [[Modding:Weather data]] for more information.)
 +
*Prior to the 1.6 update it was possible to chain stormy weather by using a [[Rain Totem]] on a stormy day. The chain could be continued until the next [[Festival]] or the 1st of any season. This was a good way of farming [[Battery Pack]]s.
    
==Trivia==
 
==Trivia==
Line 112: Line 121:  
<references>
 
<references>
 
<ref name="islandweather">See <samp>Game1::SetOtherLocationWeatherForTomorrow</samp> in the game code.</ref>
 
<ref name="islandweather">See <samp>Game1::SetOtherLocationWeatherForTomorrow</samp> in the game code.</ref>
 +
<ref name="TreeonGreenRainDay">See <samp>Tree::onGreenRainDay</samp> in the game code.</ref>
 
</references>
 
</references>
    
==History==
 
==History==
 
{{History|1.5|Added weather report for [[Ginger Island]].}}
 
{{History|1.5|Added weather report for [[Ginger Island]].}}
 +
{{History|1.6|Added [[#Green Rain|green rain]] event. Fixed [[Rain Totem|rain totem]] storm chaining bug.}}
 +
{{History|1.6.4|Players can no longer give gifts to NPCs during Green Rain in year 1.}}
    
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
4,170

edits