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| |quality = false | | |quality = false |
| }} | | }} |
− | '''Weeds''' are wild plants which are spawned randomly and may spread if not cleared. Weeds have a 50% chance to drop 1 [[Fiber]] when cut with a [[Scythe]], [[Axes|Axe]], [[Pickaxes|Pickaxe]], [[Hoes|Hoe]], or [[Weapons#Sword|Sword]], or blown up by a [[Crafting#Bombs|bomb]]. If a weed does not drop fiber, there is a 5% chance it will drop [[Mixed Seeds]]<ref name="cutweed"/>. | + | '''Weeds''' are wild plants which are spawned randomly and may spread if not cleared. Weeds have a 50% chance to drop 1 [[Fiber]] when cut with a [[Scythe]], [[Axes|Axe]], [[Pickaxes|Pickaxe]], [[Hoes|Hoe]], [[Weapons#Dagger|Dagger]] or [[Weapons#Sword|Sword]], or blown up by a [[Crafting#Bombs|bomb]]. If a weed does not drop Fiber, there is a 5% chance it will drop [[Mixed Seeds]]. If a weed drops neither Fiber nor Mixed Seeds during [[Summer]], there is a 5% chance it will drop [[Mixed Flower Seeds]].<ref name="cutweed"/> Both the Mixed Seeds and Mixed Flower Seeds chances are increased to 9% if the player has read the [[Raccoon Journal]]. |
| + | |
| + | Cutting weeds with [[weapons]] [[Forge#Combat enchantments|enchanted]] with "Haymaker" has an extra 50% chance of dropping a fiber, and 33% chance of hay. |
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| There's also a 0.001% chance to find a [[Living Hat]] when cutting weeds. | | There's also a 0.001% chance to find a [[Living Hat]] when cutting weeds. |
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| ==Spawning and spread== | | ==Spawning and spread== |
− | Lone weeds will spawn randomly on [[The Farm]] (except in [[Winter]]) and on [[Ginger Island#Island West|Ginger Island West]]. They can appear on any tillable tile. On The Farm, this only occurs on day 1 of each season<ref name="farmday"/>. On Ginger Island, this only occurs on [[Monday]]s<ref name="islandday"/>. Weeds also spawn in specific areas of [[Pelican Town]] and [[Cindersap Forest]] at the start of the game, and each [[Spring]] 1. | + | Lone weeds will spawn randomly on [[The Farm]] and on [[Ginger Island#Island West|Ginger Island West]]. They can appear on any tillable tile. On The Farm, this only occurs on day 1 of each season (except [[Winter]])<ref name="farmday"/>. On Ginger Island, this only occurs on [[Days of the Week#Monday|Mondays]]<ref name="islandday"/>. When the [[Gold Clock]] is placed, it prevents weeds from appearing on the farm and the Ginger Island farm. |
| + | |
| + | Besides the farms, other areas in the game will also spawn weeds without being restricted by the Gold Clock. Weeds will spawn in specific areas of [[Pelican Town]], [[Cindersap Forest]] and the [[Railroad]] at the start of the game, and each [[Spring]] 1. Weeds may spawn everyday in the [[Mutant Bug Lair]] and [[Ginger Island#Island East|Ginger Island jungle]], but in very limited quantities. Weeds in [[The Mines]] respawn when the player returns to the top of the mines (''i.e.'', floor 0, where the Dwarf is). |
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| If weeds aren't cleared, they may multiply and spread to an adjacent tillable tile<ref name="spawndebris"/>. This can happen on any day, but especially on day 1 of each season, when it is raining, and during the [[Summer]]. Spreading weeds can destroy items placed by the player, including [[Crafting|crafted items]] and [[furniture]] – [[Crafting#Fences|Fences]] and [[Chest]]s are the only items placed by the player that cannot be destroyed. If an item was destroyed, a pop-up message will be displayed at the lower left of the screen when the player wakes up the next morning; the message will not say exactly which item was destroyed. | | If weeds aren't cleared, they may multiply and spread to an adjacent tillable tile<ref name="spawndebris"/>. This can happen on any day, but especially on day 1 of each season, when it is raining, and during the [[Summer]]. Spreading weeds can destroy items placed by the player, including [[Crafting|crafted items]] and [[furniture]] – [[Crafting#Fences|Fences]] and [[Chest]]s are the only items placed by the player that cannot be destroyed. If an item was destroyed, a pop-up message will be displayed at the lower left of the screen when the player wakes up the next morning; the message will not say exactly which item was destroyed. |
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| Weeds prevent the growth of [[Fruit Trees]] if they spawn or spread to the 3x3 grid around the tree. If this occurs, a pop-up message will be displayed at the lower left of the screen when the player wakes up the next morning indicating which type of fruit tree couldn't grow. | | Weeds prevent the growth of [[Fruit Trees]] if they spawn or spread to the 3x3 grid around the tree. If this occurs, a pop-up message will be displayed at the lower left of the screen when the player wakes up the next morning indicating which type of fruit tree couldn't grow. |
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− | Only fences, chests, grass, and fixed objects such as buildings and trees stop the natural spread of weeds. | + | Only fences, chests, grass, and fixed objects such as buildings and trees stop the natural spread of weeds. [[Crafting#Decor|Flooring/paths]] and tilled soil do '''not''' stop the spread. |
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| ==Special Weed== | | ==Special Weed== |
| The weed shown below, which can be found only on the [[Farm Maps|Forest and Four Corners maps]], will always drop 1 [[Mixed Seeds]] when cut. | | The weed shown below, which can be found only on the [[Farm Maps|Forest and Four Corners maps]], will always drop 1 [[Mixed Seeds]] when cut. |
− | [[File:WeedsMixedSeeds.png|thumb|left|Special Weed<br />(Spring, Summer, Fall)]]{{Clear}} | + | [[File:WeedsMixedSeeds.png|thumb|left|Special Weed<br />(Spring, Summer, Fall)]] |
| + | {{Clear}} |
| + | |
| + | During the [[Weather#Green Rain|Green Rain]] event, special weeds are spawned and have a 10% chance to drop [[Moss]] when cut.<ref name="cutweed" /> The event also spawns Large Weeds that drop 2-3 [[Moss]] and 2-3 [[Fiber]] when destroyed. Large Weeds have a 5% chance to drop a [[Mossy Seed]] as well.<ref name="resourceclump" /> |
| + | <gallery mode="nolines" widths="192px" heights="96px"> |
| + | File:Green Rain Weeds.png|Green Rain Weed variants |
| + | File:Green Rain Large Weed 1.png|Large Weed variant 1 |
| + | File:Green Rain Large Weed 2.png|Large Weed variant 2 |
| + | </gallery> |
| + | {{Clear}} |
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| ==Trivia== | | ==Trivia== |
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| <ref name="islandday">See <samp>StardewValley.IslandWest::DayUpdate</samp></ref> | | <ref name="islandday">See <samp>StardewValley.IslandWest::DayUpdate</samp></ref> |
| <ref name="spawndebris">See <samp>StardewValley.GameLocation::spawnWeedsAndStones</samp></ref> | | <ref name="spawndebris">See <samp>StardewValley.GameLocation::spawnWeedsAndStones</samp></ref> |
| + | <ref name="resourceclump">See <samp>ResourceClump::destroy</samp> in the game code.</ref> |
| </references> | | </references> |
| | | |
| ==History== | | ==History== |
| {{History|1.4|Added [[Living Hat]] to drop pool. Removed bug that caused a weeds item to spawn when breaking a [[Mushroom Tree]] seed. Weeds (and other debris) now spawn in [[Cindersap Forest]] & [[Pelican Town]] each [[Spring]] 1.}} | | {{History|1.4|Added [[Living Hat]] to drop pool. Removed bug that caused a weeds item to spawn when breaking a [[Mushroom Tree]] seed. Weeds (and other debris) now spawn in [[Cindersap Forest]] & [[Pelican Town]] each [[Spring]] 1.}} |
| + | {{History|1.6|During the Green Rain event, [[Moss]] can now be dropped from some weeds. During the summer, [[Mixed Flower Seeds]] can be dropped. The [[Raccoon Journal]] increases drop chance for Mixed Seeds and Mixed Flower Seeds by 4%. There is now a chance for weeds to become Large Weeds.}} |
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| [[Category:Foraging]] | | [[Category:Foraging]] |