− | '''Weeds''' are wild plants which are spawned randomly and may spread if not cleared. Weeds have a 50% chance to drop 1 [[Fiber]] when cut with a [[Scythe]], [[Axes|Axe]], [[Pickaxes|Pickaxe]], [[Hoes|Hoe]], or [[Weapons#Sword|Sword]], or blown up by a [[Crafting#Bombs|bomb]]. If a weed does not drop fiber, there is a 5% chance it will drop [[Mixed Seeds]]. | + | '''Weeds''' are wild plants which are spawned randomly and may spread if not cleared. Weeds have a 50% chance to drop 1 [[Fiber]] when cut with a [[Scythe]], [[Axes|Axe]], [[Pickaxes|Pickaxe]], [[Hoes|Hoe]], or [[Weapons#Sword|Sword]], or blown up by a [[Crafting#Bombs|bomb]]. If a weed does not drop fiber, there is a 5% chance it will drop [[Mixed Seeds]]<ref name="cutweed"/>. |
− | There's also a 0.001% chance to find a [[Living Hat]] when cutting weeds. | + | If the weed is in the [[Mines]] or [[Skull_Cavern#Prehistoric_Floors|Prehistoric Floors]], cutting it with a [[Weapon]] has a small chance to drop [[Ancient Seed]]<ref name="checkWeedForTreasure"/>. The base chance is 0.6% and [[Luck#Luck Buffs|Luck Buffs]] increase the chances of this occurring. There's also a 0.001% chance to find a [[Living Hat]] when cutting weeds. |
| Only fences, trees, and grass stop the natural spread of weeds. | | Only fences, trees, and grass stop the natural spread of weeds. |