Difference between revisions of "User:Techhead7890"

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(→‎Notes: add to shops)
(→‎Notes: quality)
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* '''Quality''' is an attribute of items including [[crops]], [[fish]], and [[artisan goods]]. ([[Trash]], [[mineral]]s, and [[:Category:Resources|resources]] do not have quality). Quality has three levels: silver, gold, and iridium. Higher qualities improve the sale price and the friendship increase from gift-giving.
 
* '''Quality''' is an attribute of items including [[crops]], [[fish]], and [[artisan goods]]. ([[Trash]], [[mineral]]s, and [[:Category:Resources|resources]] do not have quality). Quality has three levels: silver, gold, and iridium. Higher qualities improve the sale price and the friendship increase from gift-giving.
**Improving quality depends on skill and on various other methods related to the item involved. Crops can be improved by using [[fertilizer]]; [[Animal]]s by care, happiness, and mood; Fruit Trees by annual aging; and forageables can be guaranteed iridium quality by the [[Botanist]] profession. [[Fishing#Fish_Quality|Fish quality]] can be improved by fishing further from land and having a perfect catch. Certain artisan goods can be aged or using larger [[egg]]s will result in bigger [[mayonnaise]].
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**Improving quality depends on skill and on various other methods related to the item involved. Crops can be improved by using [[fertilizer]] and with [[farming]] skill; [[Animal]]s by care, happiness, and mood; Fruit Trees by annual aging; and forageables can be guaranteed iridium quality by the [[Botanist]] profession. [[Fishing#Fish_Quality|Fish quality]] can be improved by fishing further from land and having a perfect catch. Certain artisan goods can be aged in a [[cask]] or using [[Large Egg]]s (see [[Animals#Deluxe_and_Large_Products|animal product variants]]) will result in golden [[mayonnaise]].
 
* '''Shops''' allow the player to purchase items for [[gold]]. Most shops are run by a [[villager]] and some are reachable by [[telephone]] to get an overview of their service. While all shops sell items, some shops also allow the player to sell items to them to instantly generate revenue. Shops are affected by the [[Days of the Week]], including their [[Shop Schedules|trading hours]] and stock.
 
* '''Shops''' allow the player to purchase items for [[gold]]. Most shops are run by a [[villager]] and some are reachable by [[telephone]] to get an overview of their service. While all shops sell items, some shops also allow the player to sell items to them to instantly generate revenue. Shops are affected by the [[Days of the Week]], including their [[Shop Schedules|trading hours]] and stock.
 
* '''Bars''' are units of metal material used for various purposes. They are produced by smelting in a [[furnace]] using coal and ore. Like many other materials they can be purchased from shops, albeit indirectly, by buying the 5 ore and 1 coal from [[Clint]]. For example a [[Copper Bar]] costs 525g (Y1) when purchased in this way, and an [[Iron Bar]] costs 900g ((5+1)*150g  Y1). (It is not worth transmuting purchased bars).
 
* '''Bars''' are units of metal material used for various purposes. They are produced by smelting in a [[furnace]] using coal and ore. Like many other materials they can be purchased from shops, albeit indirectly, by buying the 5 ore and 1 coal from [[Clint]]. For example a [[Copper Bar]] costs 525g (Y1) when purchased in this way, and an [[Iron Bar]] costs 900g ((5+1)*150g  Y1). (It is not worth transmuting purchased bars).
 
* [[Time]]: Time in Stardew Valley is divided into [[day]]s, [[Days of the Week|weeks]] and [[season]]s. Each day consists of 20 hours, each week of 7 days, and each season of 28 days.
 
* [[Time]]: Time in Stardew Valley is divided into [[day]]s, [[Days of the Week|weeks]] and [[season]]s. Each day consists of 20 hours, each week of 7 days, and each season of 28 days.

Revision as of 10:40, 18 July 2021

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Notes

Draft stubs:

  • Quality is an attribute of items including crops, fish, and artisan goods. (Trash, minerals, and resources do not have quality). Quality has three levels: silver, gold, and iridium. Higher qualities improve the sale price and the friendship increase from gift-giving.
    • Improving quality depends on skill and on various other methods related to the item involved. Crops can be improved by using fertilizer and with farming skill; Animals by care, happiness, and mood; Fruit Trees by annual aging; and forageables can be guaranteed iridium quality by the Botanist profession. Fish quality can be improved by fishing further from land and having a perfect catch. Certain artisan goods can be aged in a cask or using Large Eggs (see animal product variants) will result in golden mayonnaise.
  • Shops allow the player to purchase items for gold. Most shops are run by a villager and some are reachable by telephone to get an overview of their service. While all shops sell items, some shops also allow the player to sell items to them to instantly generate revenue. Shops are affected by the Days of the Week, including their trading hours and stock.
  • Bars are units of metal material used for various purposes. They are produced by smelting in a furnace using coal and ore. Like many other materials they can be purchased from shops, albeit indirectly, by buying the 5 ore and 1 coal from Clint. For example a Copper Bar costs 525g (Y1) when purchased in this way, and an Iron Bar costs 900g ((5+1)*150g Y1). (It is not worth transmuting purchased bars).
  • Time: Time in Stardew Valley is divided into days, weeks and seasons. Each day consists of 20 hours, each week of 7 days, and each season of 28 days.