Difference between revisions of "Trees"

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==Common Trees==
 
===Harvesting===
 
A '''mature tree''' (stage 5) can be shaken for a seed (see [[#Growth Cycle|Growth Cycle]]), [[Tapper|tapped]] for syrup, or felled by chopping it repeatedly with an [[Axes|Axe]]. When chopped down, trees always fall left or right on the opposite side from the player (if applicable), and produce wood or seeds in that direction. When chopped from above or below, the tree may fall in either direction. If the tree falls into or near water, the items it drops may disappear into the water.  High [[Magnetism]] is very helpful for quickly collecting the widely-scattered products. The products (not including those from the stump) are:<ref>Tree::extraWoodCalculator(), Tree::tickUpdate()</ref>
 
* {{name|Wood|12-16|class=inline}}, ''except'' Mahogany trees.  The possible 4 bonus pieces of wood are randomly added, based on [[Luck]] and [[Foraging]] skill.  For players with the [[Skills#Foraging|Forester]] profession, the amounts are 25% larger (i.e., 15-20 pieces).
 
* {{name|Hardwood|10|class=inline}} for Mahogany trees.  For players with the [[Skills#Foraging|Forester]] profession, the amounts are 25% larger (i.e., 12 or 13 pieces).
 
* {{name|Sap|5|class=inline}}
 
* {{name|Maple Seed|0-2|class=inline}}, {{name|Acorn|0-2|class=inline}}, {{name|Pine Cone|0-2|class=inline}} or {{name|Mahogany Seed|0-1|class=inline}}, depending on tree species.  These are in addition to the 1 possible [[#Growth Cycle|"loose" seed]] that may fall when shaking the tree.  All seeds are only possible if [[Foraging]] skill is at least 1.
 
* {{name|Hardwood|class=inline}}, if the player has the [[Foraging#Foraging Skill|Lumberjack]] profession.  The amount of wood is random: 50% chance for 0 pieces; 25% 1; 12.5% 2; 6.25% 3; 3.125% 4; etc. (without any fixed maximum number).
 
* 12 [[Foraging]] experience points.
 
 
When tapped, a tree cannot be chopped down or shaken for a seed, unless the tapper is first removed.
 
 
A '''stump''' is left behind after a mature tree is chopped down.  Removing the stump with an [[Axe]] yields:<ref>Tree::extraWoodCalculator(), Tree::performTreeFall()</ref>
 
* {{name|Wood|4-9|class=inline}}
 
** In single-player, 5 is the minimum, plus 4 bonus pieces are randomly added, based on [[Luck]] and [[Foraging]] skill.  For [[Skills#Foraging|Foresters]], the total amount is 6-11 wood.
 
** In multiplayer, the amount is fixed at 4 wood (5 for Foresters)
 
* {{name|Sap|1|class=inline}}
 
* 1 [[Foraging]] experience point.
 
 
At '''stage 4''', tree seedlings can be chopped down with an [[Axes|Axe]].  Products are:<ref>Tree::performBushDestroy()</ref>
 
* {{name|Wood|4|class=inline}} (5 for [[Skills#Foraging|Forester]]s)
 
 
At '''stages 2 and 3''', tree seedlings can be removed using an [[Axes|Axe]], [[Hoes|Hoe]], [[Pickaxes|Pickaxe]], [[Scythe]], or [[Weapons|Weapon]]. If an Axe is not used, no products are dropped.<ref>Tree::performSproutDestroy()</ref>
 
* {{name|Wood|1|class=inline}} may be dropped if an Axe is used.  The percent chance is ten times the player's Foraging level (''i.e.'', guaranteed at level 10), including [[Buffs]].
 
 
At '''stage 1''', tree seeds can be removed from the ground using an [[Axes|Axe]], [[Hoes|Hoe]], or [[Pickaxes|Pickaxe]].  The only product is the seed.
 
 
===Growth Cycle===
 
Each day, there is a 5% chance that a mature tree will generate a "loose" seed.  This seed will be dropped if the player shakes the tree.  Normally the loose seed matches the mature tree species, with one exception: for the last two weeks of [[Fall]], shaking a Maple Tree produces a [[Hazelnut]] instead of a [[Maple Seed]].<ref>Tree::shake(), Tree::dayUpdate()</ref> Note that [[Foraging#Foraging Skill|Foraging Level 1]] must be reached before any tree seeds become available -- including sleeping overnight and receiving the skill level up notification.
 
 
In addition, mature trees (including stumps) on the farm have a 15% chance each night of trying to spontaneously plant one seed in the ground.<ref>Tree::dayUpdate()</ref>  One tile is randomly chosen, up to 3 tiles away from the parent tree in any direction.  The seed becomes "planted", creating a new stage 1 tree, only if the tile is a valid location for a new tree. In particular, the chosen tile must be empty; trees will not destroy paths or crops.
 
 
Planted seeds grow through four stages before reaching maturity.  Tree seeds do not require watering, nor do they require the surrounding land to be empty (unlike [[Fruit Tree]]s): the land can be fully paved; trees can planted next to water or other features.  As long as the seed can be placed in the ground, it can grow.  The only limitation on tree seedling growth is that two mature trees cannot be side by side: a seedling will never grow past stage 4 if there is a mature tree in any of its eight adjacent tiles.
 
 
With [[Tree Fertilizer]], trees will grow one stage every night, except at stage 4, which takes two days.  In total, a fertilized seed takes five days to reach maturity.  Fertilized seeds and seedlings will grow even in [[Winter]]; otherwise, trees do not grow at all in winter.
 
 
Without fertilizer, seedlings have a 20% chance each night of growing to the next stage, except at stage 4, where seedlings spend twice as long. The median growth time from seed to maturity is 24 days, although individual tree growth times will vary considerably.  Statistically, 90% of seeds should reach maturity in 38 days (excluding winter), and 99% in 55 days.
 
 
===Outside the Farm===
 
Common trees in [[Cindersap Forest]], [[The Mountain]], [[Railroad]], [[Quarry]], [[Bus Stop]] and [[Backwoods]] can all be chopped down, tapped, or shaken for a seed. However, players cannot interact with the trees in [[Pelican Town|Town]].
 
 
Outside the farm, trees never spontaneously spread planted seeds.  However, the player can plant seeds in any tillable ground (as long as the ground is un-tilled), which will go through the standard growth stages.
 
 
Any pre-existing trees that are chopped down outside the farm, and the stumps removed, have a 20% chance per night of reappearing as a stage 3 seedling (even in winter).  After reappearing, it will grow as normal into a mature tree.  If the stump is not removed, the tree will not regrow.
 
 
=== Lightning ===
 
Unlike [[Fruit Trees]], which produce [[Coal]] for 3-4 days after being hit by lightning, common trees hit by lightning are destroyed, leaving only a stump (and some wood or sap) behind.
 
 
===Maple Tree===
 
[[Maple Tree]]s grow from {{name|Maple Seed|class=inline|link=Maple Seed{{!}}Maple Seeds}}. When [[Tapper|tapped]], they yield {{name|Maple Syrup|class=inline}} every 9 days (4-5 days [[Heavy Tapper]]). Maple trees have a chance to drop a [[Hazelnut]] during the last 2 weeks of [[Fall]].
 
 
[[Maple Syrup]] is the most profitable of the 3 types of common tree syrup.
 
{{#lst:Maple Tree|mapletree}}
 
 
===Oak Tree===
 
[[Oak Tree]]s grow from {{name|Acorn|class=inline|link=Acorn{{!}}Acorns}}. When [[Tapper|tapped]], they yield {{name|Oak Resin|class=inline}} every 7-8 days (3-4 days [[Heavy Tapper]]).
 
{{#lst:Oak Tree|oaktree}}
 
 
===Pine Tree===
 
[[Pine Tree]]s grow from {{name|Pine Cone|class=inline|link=Pine Cone{{!}}Pine Cones}}. When [[Tapper|tapped]], they yield {{name|Pine Tar|class=inline}} every 5-6 days (2-3 days [[Heavy Tapper]]).
 
{{#lst:Pine Tree|pinetree}}
 
 
===Mahogany Tree===
 
[[Mahogany Tree]]s grow from {{name|Mahogany Seed|class=inline|link=Mahogany Seed{{!}}Mahogany Seeds}}. When [[Tapper|tapped]], they yield {{name|Sap|class=inline}} every day, with both normal [[Tapper|Tapper]] and [[Heavy Tapper]].
 
{{#lst:Mahogany Tree|mahoganytree}}
 
 
 
==Special Trees==
 
==Special Trees==
 
Special trees have uncommon properties and yields.
 
Special trees have uncommon properties and yields.

Revision as of 23:26, 9 June 2021

Special Trees

Special trees have uncommon properties and yields.

Mushroom Tree

Mushroom Trees are a rare occurrence on the farm. Each Fall, there is a chance for a fully grown untapped common tree (or stump) to change into a Mushroom Tree (or stump) during the night. A Mushroom Tree can also be grown from a Mushroom Tree Seed. These seeds do not fall from Mushroom Trees when shaken or chopped - they can only be obtained from Qi's Walnut Room. Mushroom Trees do spread like other trees, and yield Red or Purple Mushrooms when chopped down. They can be tapped and will yield Common Mushroom.png Common, Red Mushroom.png Red, and Purple Mushroom.png Purple mushrooms over time.

Mushroom Trees hit by lightning will be reduced to a stump and leave mushrooms behind, in the same way as common trees leave wood/sap behind. If the stump is left alone, the following Spring, it will regrow.

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stump
MushroomTree Stage 1.png
MushroomTree Stage 2.png
MushroomTree Stage 3.png
MushroomTree Stage 4.png
MushroomTree Stage 5.png Mushroom stump.png

Palm Tree

Palm Trees are found in The Calico Desert and on Ginger Island. They do not drop seeds, but may occasionally drop a Coconut when chopped down or shaken. They cannot be tapped.

Stage 1 Stage 2 Stage 3 - Desert / Island Stump
Palm Stage 1.png
Palm Stage 2.png
Palm Stage 3.png Palm Tree Island Portrait.png
Palm stump.png

References


History

  • 1.1: You can no longer tap a stump.
  • 1.3.27: Breaking small tree stumps now provides +1 Foraging XP.
  • 1.4: Fixed bug that caused a stage 2-3 sapling to make a scythe sound when watered. Fixed bug that prevented trees from dropping seeds and seeds disappearing when harvested if a Foraging level up occurred during the day. Planting tree seeds outside the farm no longer requires the spot to be tilled. (This also prevents planting in non-tillable areas dug up by Artifact Spots in Winter).
  • 1.5: Added Mahogany Tree.