Difference between revisions of "Weight"

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m (→‎Weapons: weapons can be sorted by their weight value now, instead of the default behavior of alphabetically by whatever effect happened to be first. if this specific change isn't actually useful, then feel free to revert this edit, i'll only be a little sad)
(document default weights, amethyst forging and innate enchantment effects)
 
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'''Weight''' [[File:Weight.png|24px]] is a statistic that affects how far an enemy will be knocked back when attacked by [[The Player|the player]] with a [[Weapons|weapon]].
 
'''Weight''' [[File:Weight.png|24px]] is a statistic that affects how far an enemy will be knocked back when attacked by [[The Player|the player]] with a [[Weapons|weapon]].
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Each weapon type has a default weight: Daggers have a weight of 5, swords 10, and clubs 15. Some weapons have a weight modifier, which is added to or subtracted from the default weight.<ref name="defaultWeight"/> [[Forge#Weapon forging|Forging]] a weapon with [[Amethyst]]s will add +10 per amethyst to the weight.
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[[Amethyst Ring]]s and [[Forge#Innate enchantments|innate enchantments]] affect the weight multiplicatively: the multiplier starts out as 1.0. Each Amethyst Ring adds 0.1 to the multiplier, while a "-X Weight" innate enchantment will subtract X/10 from the multiplier. The actual weight value is then the weapon's weight times this multiplier.<ref name="buffMultiplier"/>
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This means 2 Amethyst rings increase the amount of knockback by 1.2x, while a maximum-level innate enchantment (-5 Weight) will halve the knockback amount.
  
 
==Weapons==
 
==Weapons==
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|Increases [[File:Weight.png|24px|link=]] knockback by 10%.
 
|Increases [[File:Weight.png|24px|link=]] knockback by 10%.
 
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|}
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==References==
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<references>
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<ref name="defaultWeight">See <samp>MeleeWeapon::defaultKnockBackForThisType</samp> and the places where it's used. Note that <samp>Data/Weapons.xnb</samp> stores the "modified" weights of each weapon directly, the defaults are only used for displaying.</ref>
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<ref name="buffMultiplier">See <samp>BuffEffects::KnockbackMultiplier</samp> and <samp>MeleeWeapon::DoDamage</samp>.</ref>
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</references>
  
 
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}

Latest revision as of 08:03, 24 April 2024

Weight Weight.png is a statistic that affects how far an enemy will be knocked back when attacked by the player with a weapon.

Each weapon type has a default weight: Daggers have a weight of 5, swords 10, and clubs 15. Some weapons have a weight modifier, which is added to or subtracted from the default weight.[1] Forging a weapon with Amethysts will add +10 per amethyst to the weight.

Amethyst Rings and innate enchantments affect the weight multiplicatively: the multiplier starts out as 1.0. Each Amethyst Ring adds 0.1 to the multiplier, while a "-X Weight" innate enchantment will subtract X/10 from the multiplier. The actual weight value is then the weapon's weight times this multiplier.[2]

This means 2 Amethyst rings increase the amount of knockback by 1.2x, while a maximum-level innate enchantment (-5 Weight) will halve the knockback amount.

Weapons

The following weapons affect Weight. The effect is permanent while using the weapon.

Image Name Effect
Crystal Dagger.png Crystal Dagger Crit. Power.png Crit. Power (+50)Weight.png Weight (+5)
Wind Spire.png Wind Spire Crit. Power.png Crit. Power (+10)Weight.png Weight (+5)
Claymore.png Claymore Speed w.png Speed (−4)Defense.png Defense (+2)Weight.png Weight (+3)
Dark Sword.png
Dark Sword Speed w.png Speed (−5)Weight.png Weight (+5)
Bone Sword.png Bone Sword Speed w.png Speed (+4)Weight.png Weight (+2)
Lava Katana.png Lava Katana Defense.png Defense (+3)Crit. Power.png Crit. Power (+25)Weight.png Weight (+3)
Wood Mallet.png Wood Mallet Speed w.png Speed (+2)Weight.png Weight (+3)
Iron Edge.png Iron Edge Speed w.png Speed (−2)Defense.png Defense (+1)Weight.png Weight (+3)
Neptune's Glaive.png Neptune's Glaive Speed w.png Speed (−1)Defense.png Defense (+2)Weight.png Weight (+4)
Galaxy Dagger.png Galaxy Dagger Speed w.png Speed (+1)Weight.png Weight (+5)
Galaxy Hammer.png Galaxy Hammer Speed w.png Speed (+2)Weight.png Weight (+5)
Ossified Blade.png Ossified Blade Speed w.png Speed (−2)Defense.png Defense (+1)Weight.png Weight (+2)
Tempered Broadsword.png Tempered Broadsword Speed w.png Speed (−3)Defense.png Defense (+3)Weight.png Weight (+3)
Dwarf Dagger.png Dwarf Dagger Speed w.png Speed (+1)Defense.png Defense (+6)Crit. Chance.png Crit. Chance (+2)Weight.png Weight (+5)
Dragontooth Shiv.png Dragontooth Shiv Crit. Chance.png Crit. Chance (+3)Crit. Power.png Crit. Power (+100)Weight.png Weight (+5)
Infinity Dagger.png Infinity Dagger Speed w.png Speed (+1)Defense.png Defense (+3)Crit. Chance.png Crit. Chance (+4)Weight.png Weight (+5)
Kudgel.png Kudgel Speed w.png Speed (−1)Crit. Power.png Crit. Power (+4)Weight.png Weight (+2)
Dwarf Hammer.png Dwarf Hammer Defense.png Defense (+2)Weight.png Weight (+5)
Dragontooth Club.png Dragontooth Club Crit. Power.png Crit. Power (+50)Weight.png Weight (+3)
Infinity Gavel.png Infinity Gavel Speed w.png Speed (+2)Defense.png Defense (+1)Weight.png Weight (+5)

Rings

The following rings increase Weight (knockback). The effect is permanent while the ring is equipped.

Image Name Effect
Amethyst Ring.png
Amethyst Ring Increases Weight.png knockback by 10%.

References

  1. See MeleeWeapon::defaultKnockBackForThisType and the places where it's used. Note that Data/Weapons.xnb stores the "modified" weights of each weapon directly, the defaults are only used for displaying.
  2. See BuffEffects::KnockbackMultiplier and MeleeWeapon::DoDamage.