Skills

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Skills are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day.

Each skill has ten levels, and at level 5 and level 10 players will select from one of two Professions to specialize in. These Professions take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night. All skills need the following experience points to increase skill level:

Lvl Experience
1 100
2 380
3 770
4 1300
5 2150
Lvl Experience
6 3300
7 4800
8 6900
9 10000
10 15000

A variety of skills can be temporarily improved by eating specific foods. These skills will appear as a buff icon next to the player clock in the user interface. Skills can be viewed in the player skill tab in the game pause menu.

Farming Each level grants +1 proficiency to the hoe and watering can tools. Levels are gained by harvesting crops. Caring for animals also increases this.
Mining Mining skill is increased by breaking rocks (normally done with a Pickaxe). Each level adds +1 to pickaxe proficiency.
Foraging Foraging skill includes both gathered foraged goods, and wood from trees chopped with an axe tool. Each level adds +1 axe proficiency.
Fishing Fishing is the skill associated with catching fish. Successfully completing the fishing minigame or catching fish in a Crab Pot increases fishing skill. Each level adds +1 fishing rod proficiency.
Combat Combat is a skill tied to the player's ability to fight against monsters. Each level adds +5 health points.

Proficiency

Skill proficiency affects the amount of energy required to use specific tools. As proficiency increases, energy requirements decrease by 0.1 points [1].

The Pickaxe, Axe, Hoe, and Watering Can use 2 energy. The Fishing Rod uses 8 energy. Powering up the watering can increases its cost by 2 energy per level, with a maximum cost of 10 energy using a fully-charged iridium watering can.

Affected Tools

Farming

Foraging

Fishing

Mining

Unaffected Tools

The following tools do not consume energy:

  • Swords
  • Hammers
  • Daggers
  • Slingshots
  • Scythe

The following tools always consume 4 points of energy:

Farming Skill Icon.png Farming

Main article: Farming

Farming Skill is gained by harvesting crops. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can usage does not give experience by itself. Each level grants +1 proficiency to the Hoe and Watering Can.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Scarecrow

Basic Fertilizer.png Basic Fertilizer

Mayonnaise Machine.png Mayonnaise Machine

Stone Fence.png Stone Fence

Sprinkler

Bee House.png Bee House

Speed-Gro.png Speed-Gro

Farmer's Lunch.png Farmer's Lunch

Preserves Jar.png Preserves Jar

Basic Retaining Soil.png Basic Retaining Soil

Iron Fence.png Iron Fence

Rancher.png Rancher
Animal products worth 20% more.
Tiller.png Tiller
Crops worth 10% more.
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Rancher: Tiller:

Cheese Press.png Cheese Press

Hardwood Fence.png Hardwood Fence

Quality Sprinkler.png Quality Sprinkler

Loom

Quality Retaining Soil.png Quality Retaining Soil

Oil Maker.png Oil Maker

Keg

Deluxe Speed-Gro.png Deluxe Speed-Gro

Seed Maker.png Seed Maker

Iridium Sprinkler.png Iridium Sprinkler

Quality Fertilizer.png Quality Fertilizer

Coopmaster.png Coopmaster
Befriend coop animals quicker.
Incubation time cut in half.
Artisan.png Artisan
Artisan goods (wine, cheese, oil, etc.) worth 40% more.
(Note that oil does not actually benefit from the Artisan Profession)
Shepherd.png Shepherd
Befriend barn animals quicker.
Sheep produce wool faster.
Agriculturist.png Agriculturist
All crops grow 10% faster.


Mining Skill Icon.png Mining

Main article: Mining

Mining skill is increased by breaking rocks. Each level adds +1 to Pickaxe proficiency. You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by Pickaxe, Bombs, or by the action of Monsters.

Different rock types give different numbers of experience points.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
Cherry Bomb Staircase Miner's Treat Iron Bar.png Transmute (Fe) Miner.png Miner
+1 ore per vein.
Geologist.png Geologist
Chance for gems to appear in pairs.
(50% chance per Node)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Miner: Geologist:
Bomb Gold Bar.png Transmute (Au) Mega Bomb Crystalarium Blacksmith Icon.png Blacksmith
Metal bars worth 50% more.
(Applies to Copper, Iron, Gold, & Iridium Bars)
Excavator.png Excavator
Chance to find geodes doubled.
(Applies to all 4 types of geodes)
Prospector.png Prospector
Chance to find coal doubled.
Gemologist.png Gemologist
Gems worth 30% more.
(applies to Minerals and Gems)


Foraging Skill Icon.png Foraging

Main article: Foraging

Foraging skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down Trees with an Axe. Each foraging skill level adds +1 axe proficiency.

Chopping down a tree gives 12 foraging experience points (granted all at once for the last chop that causes the tree to fall), and removing Large Stumps and Large Logs gives 25 exp. Removing regular tree stumps gives no experience.

Forage crops grown on the farm from Wild Seeds give 3 foraging experience points each when harvested. Spring Onions that grow in Cindersap Forest south of Leah's Cottage also give 3 exp each when harvested.

Picking up Forage items around town gives 7 exp each. Picking up a Truffle on the farm gives 7 exp.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Cooking Recipes: Crafting Recipes: Crafting Recipes: Choose a Profession:
Spring Seeds.png Wild Seeds (Sp) Field Snack
  • Trees sometimes
    drop seeds.
Survival Burger Tapper Charcoal KilnSummer Seeds.png Wild Seeds (Su)
  • +1 Wild Berry
    harvesting
Forester.png Forester
Wood worth 50% more.
(Applies to Wood & Hardwood)
Gatherer.png Gatherer
Chance for double harvest of foraged items.
(20% chance of double harvest)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Forester: Gatherer:
Lightning RodFall Seeds.png Wild Seeds (Fa)

Warp Totem Beach.png Warp Totem:
Beach

Winter Seeds.png Wild Seeds (Wi)

Warp Totem Mountains.png Warp Totem:
Mountains

Warp Totem Farm.png Warp Totem: Farm
  • +1 Wild Berry
    harvesting
Rain Totem Lumberjack.png Lumberjack
All trees have a chance to drop hardwood.
Botanist.png Botanist
Foraged items are always highest quality.
Tapper Icon.png Tapper
Syrups worth 25% more.
Tracker.png Tracker
Location of forageable items revealed.


Fishing Skill Icon.png Fishing

Main article: Fishing

Fishing Skill is increased by catching Fish or Trash with a Fishing Rod/Pole or by harvesting Crab Pots.

Each level grants +1 Fishing Rod Proficiency, increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. Fishing skill also increases the chance to find quality (silver or gold star) fish.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Bait.png Bait Crab Pot Dish o' The Sea Recycling Machine
  • Casting distance increased by one tile
Fisher.png Fisher
Fish worth 25% more.
Trapper.png Trapper
Resources required to craft crab pots reduced.
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Fisher: Trapper:
Spinner Trap Bobber Cork Bobber Treasure Hunter Worm Bin Barbed Hook Dressed Spinner Magnet Angler Icon.png Angler
Fish worth 50% more.
Mariner.png Mariner
Crab pots no longer produce junk items.
Pirate.png Pirate
Chance to find treasure doubled.
Luremaster.png Luremaster
Crab pots no longer require bait.


Combat Skill Icon.png Combat

Main article: Combat

Combat skill is increased by fighting monsters. Generally, each level adds +5 health points.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
Sturdy Ring Life Elixir Roots Platter Warrior Ring Fighter.png Fighter
All attacks deal 10% more damage.
(+15 HP)
Scout.png Scout
Critical strike chance increased by 50%.
(+0 HP)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Fighter: Scout:

Slime Egg-Press

Oil of Garlic
Ring of Yoba

Slime Incubator

Explosive Ammo
Iridium Band Brute.png Brute
Deal 15% more damage.
(+0 HP)
Acrobat.png Acrobat
Cooldown on special moves cut in half.
(+0 HP)
Defender.png Defender
+25 HP.
Desperado.png Desperado
Critical strikes are deadly.
(+0 HP)


Skill-Based Title

Based on your total Skill level you get a certain Title under your name in the Skills tab of the Player Menu. Your level and title are also visible when hovering over your picture on the Inventory Tab of the Player Menu.

The level is calculated as follows: (farmingLevel + fishingLevel + foragingLevel + combatLevel + miningLevel + luckLevel) / 2

Here are the possible Titles:

  • level >= 30: Farm King
  • level > 28: Cropmaster
  • level > 26: Agriculturist
  • level > 24: Farmer
  • level > 22: Rancher
  • level > 20: Planter
  • level > 18: Granger
  • level > 16: Farmgirl/Farmboy
  • level > 14: Sodbuster
  • level > 12: Smallholder
  • level > 10: Tiller
  • level > 8: Farmhand
  • level > 6: Cowpoke
  • level > 4: Bumpkin
  • level > 2: Greenhorn
  • level <= 2: Newcomer

You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King. Unfortunately, luck level (a value separate from daily Luck) is not implemented in the game as of PC v1.11. Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills.