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56 bytes added ,  10:15, 27 December 2020
Added special case.
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Sleeping restores the player's initial energy level for the next day. Going to bed at or before 12:00AM normally restores energy to its maximum. If the player goes to sleep exhausted (or passes out), sleep removes the exhaustion, but energy restoration is reduced to 50%.
 
Sleeping restores the player's initial energy level for the next day. Going to bed at or before 12:00AM normally restores energy to its maximum. If the player goes to sleep exhausted (or passes out), sleep removes the exhaustion, but energy restoration is reduced to 50%.
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Energy restoration is also reduced if the player goes to bed after 12:00AM. The reduction is 2.5% per 10 minutes up until 01:00AM. After 01:00AM, it is 25% plus another 2.5% per 10 additional minutes. The player passes out at 02:00AM. For example, after retiring at 12:10AM, the player awakens with 97.5% of maximum energy. After retiring exhausted at 1:50AM, the player awakens with 12.5% of maximum energy.  
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Energy restoration is also reduced if the player goes to bed after 12:00AM. The reduction is 2.5% per 10 minutes up until 01:00AM. After 01:00AM, it is 25% plus another 2.5% per 10 additional minutes. The player passes out at 02:00AM. For example, after retiring at 12:10AM, the player awakens with 97.5% of maximum energy. After retiring exhausted at 1:50AM, the player awakens with 12.5% of maximum energy. This does not apply in the first 13 days on a new file.  
    
If the new day's calculated initial energy level is lower than the player's actual energy level at the time they went to sleep, the player's energy level is left unchanged and not reduced.
 
If the new day's calculated initial energy level is lower than the player's actual energy level at the time they went to sleep, the player's energy level is left unchanged and not reduced.
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