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94 bytes removed ,  16:36, 3 January 2021
m
Updated enchantment logic to reflect eventual change over time/iterations. Experience in game shows it was incorrect, but exact logic is still unknown.
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Each weapon or tool can only have one enchantment, and you can't choose which one will be applied, but you can repeat with another [[Prismatic Shard|prismatic shard]] to re-randomize it.
 
Each weapon or tool can only have one enchantment, and you can't choose which one will be applied, but you can repeat with another [[Prismatic Shard|prismatic shard]] to re-randomize it.
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Although enchantment is randomized, each weapon and tool have their own seeded enchantment "progression". Re-rolling the enchantment on the same weapon by restarting the day will result in the same order of enchantments with every attempt. However, this is unique to the individual weapon (i.e., 2 swords of the same type will have their own unique order of enchantments that will not change from restarting the day, or from moving on to the next day.)
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Although enchantment is randomized, each weapon and tool have their own seeded enchantment "progression". Re-rolling the enchantment on the same weapon by restarting the day results in the same order of enchantments. However, this may change after some time (exact period is unclear) or after enchanting other items. Exact logic still needs to be discovered.
    
===Combat enchantments===
 
===Combat enchantments===
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